Ya detecta las plataformas móviles bajo los pies
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@@ -24,11 +24,12 @@ Actor::Actor(actor_t actor)
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sprite->setPosY(actor.y);
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sprite->setWidth(actor.w);
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sprite->setHeight(actor.h);
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sprite->setVelX(actor.vx);
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sprite->setVelY(actor.vy);
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sprite->setFlip(actor.vx>0?SDL_FLIP_NONE:SDL_FLIP_HORIZONTAL);
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sprite->setFlip(actor.vx > 0 ? SDL_FLIP_NONE : SDL_FLIP_HORIZONTAL);
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this->name = actor.name;
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}
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// Destructor
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@@ -60,4 +61,10 @@ SDL_Rect &Actor::getCollider()
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{
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collider = sprite->getRect();
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return collider;
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}
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// Obtiene el nombre del actor
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actor_name_e Actor::getName()
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{
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return name;
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}
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