Finalizado el nuevo motor de animaciones
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@@ -6,7 +6,7 @@ Prog::Prog(std::string executablePath)
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// Establece las opciones por defecto
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options = new options_t;
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options->fullScreenMode = 0;
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options->windowSize = 3;
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options->windowSize = 2;
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options->filter = FILTER_NEAREST;
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options->vSync = true;
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options->screenWidth = GAME_WIDTH * options->windowSize;
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@@ -141,6 +141,7 @@ bool Prog::setFileList()
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asset->add("/data/map/01.tmx", data);
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asset->add("/data/config.bin", data, false);
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asset->add("/data/gamecontrollerdb.txt", data);
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asset->add("/data/animations/player.ani", data);
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// Texturas
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asset->add("/media/gfx/actors.png", bitmap);
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