Modificados algunos printf
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@@ -224,7 +224,7 @@ bool AnimatedSprite::load(std::string filePath)
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}
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// Cierra el fichero
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printf("Closing file %s\n", filename.c_str());
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printf("Closing file %s\n\n", filename.c_str());
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file.close();
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}
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// El fichero no se puede abrir
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@@ -135,7 +135,7 @@ bool Map::load(std::string file_path)
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} while (line != "[/moving platform]");
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printf("** actor moving platform loaded\n");
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printf("** actor moving platform loaded\n\n");
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actors.push_back(new ActorMovingPlatform(actor, p1, p2));
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}
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@@ -165,7 +165,7 @@ bool Map::load(std::string file_path)
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} while (line != "[/diamond]");
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printf("** actor diamond loaded\n");
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printf("** actor diamond loaded\n\n");
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actors.push_back(new ActorDiamond(actor));
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}
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@@ -207,7 +207,7 @@ bool Map::load(std::string file_path)
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}
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// Cierra el fichero
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printf("Closing file %s\n", filename.c_str());
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printf("Closing file %s\n\n", filename.c_str());
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file.close();
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}
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// El fichero no se puede abrir
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