Actualizadas librerias comunes a las ultimas versiones
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@@ -8,7 +8,7 @@
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// Textos
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#define WINDOW_CAPTION "Volcano"
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#define TEXT_COPYRIGHT "2016,2022 JAILDESIGNER & JAILBROTHER"
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#define VERSION "0.5"
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#define VERSION "0.6"
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// Tamaño de bloque
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#define BLOCK 8
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@@ -20,9 +20,9 @@
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// Zona de juego
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const int PLAY_AREA_TOP = (0 * BLOCK);
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const int PLAY_AREA_BOTTOM = (16 * BLOCK);
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const int PLAY_AREA_BOTTOM = (26 * BLOCK);
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const int PLAY_AREA_LEFT = (0 * BLOCK);
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const int PLAY_AREA_RIGHT = (32 * BLOCK);
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const int PLAY_AREA_RIGHT = (40 * BLOCK);
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const int PLAY_AREA_WIDTH = PLAY_AREA_RIGHT - PLAY_AREA_LEFT;
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const int PLAY_AREA_HEIGHT = PLAY_AREA_BOTTOM - PLAY_AREA_TOP;
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const int PLAY_AREA_CENTER_X = PLAY_AREA_LEFT + (PLAY_AREA_WIDTH / 2);
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@@ -40,8 +40,24 @@ const int GAMECANVAS_CENTER_Y = GAMECANVAS_HEIGHT / 2;
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const int GAMECANVAS_FIRST_QUARTER_Y = GAMECANVAS_HEIGHT / 4;
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const int GAMECANVAS_THIRD_QUARTER_Y = (GAMECANVAS_HEIGHT / 4) * 3;
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// Secciones del programa
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#define SECTION_PROG_LOGO 0
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#define SECTION_PROG_INTRO 1
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#define SECTION_PROG_TITLE 2
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#define SECTION_PROG_CREDITS 3
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#define SECTION_PROG_GAME 4
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#define SECTION_PROG_QUIT 5
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// Subsecciones
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#define SUBSECTION_GAME_PLAY 0
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#define SUBSECTION_GAME_PAUSE 1
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#define SUBSECTION_GAME_GAMEOVER 2
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#define SUBSECTION_TITLE_1 3
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#define SUBSECTION_TITLE_2 4
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#define SUBSECTION_TITLE_3 5
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#define SUBSECTION_TITLE_INSTRUCTIONS 6
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// Colores
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const color_t borderColor = {0x27, 0x27, 0x36};
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const color_t black = {0xFF, 0xFF, 0xFF};
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#endif
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