Cambiado el nombre a una variable

This commit is contained in:
2022-08-11 21:16:00 +02:00
parent 5ec9cc4fc2
commit fcd9cf3b79

View File

@@ -185,6 +185,7 @@ void Map::fillMapTexture()
SDL_RenderClear(renderer);
const int tile_size = 16;
const int tileset_width_in_tiles = 16;
const int map_width_in_tiles = 20;
const int map_height_in_tiles = 13;
@@ -193,8 +194,8 @@ void Map::fillMapTexture()
for (int y = 0; y < map_height_in_tiles; y++)
for (int x = 0; x < map_width_in_tiles; x++)
{
clip.x = ((tilemap[(y * map_width_in_tiles) + x] - 1) % 16) * tile_size;
clip.y = ((tilemap[(y * map_width_in_tiles) + x] - 1) / 16) * tile_size;
clip.x = ((tilemap[(y * map_width_in_tiles) + x] - 1) % tileset_width_in_tiles) * tile_size;
clip.y = ((tilemap[(y * map_width_in_tiles) + x] - 1) / tileset_width_in_tiles) * tile_size;
texture_tile->render(renderer, x * tile_size, y * tile_size, &clip);
}