Trabajando en integrar el objeto asset y mejorar los objetos player y map

This commit is contained in:
2022-08-08 23:05:13 +02:00
parent 0fa0368cca
commit ff341d8cee
4 changed files with 68 additions and 184 deletions

View File

@@ -2,20 +2,34 @@
#include "player.h"
// Constructor
Player::Player(SDL_Renderer *renderer, LTexture *texture)
Player::Player(SDL_Renderer *renderer, Asset *asset)
{
init(renderer, texture);
texture = new LTexture();
loadTextureFromFile(texture, asset->get("player.png"), renderer);
sprite = new AnimatedSprite();
sprite->setTexture(texture);
sprite->setRenderer(renderer);
sprite->setSpriteClip(rect);
this->asset = asset;
init();
}
// Destructor
Player::~Player()
{
texture->unload();
delete texture;
texture = nullptr;
delete sprite;
sprite = nullptr;
}
// Inicializa todas las variables
void Player::init(SDL_Renderer *renderer, LTexture *texture)
void Player::init()
{
rect = {0, 0, 16, 24};
@@ -36,11 +50,6 @@ void Player::init(SDL_Renderer *renderer, LTexture *texture)
speed_x = 0;
speed_y = 0;
sprite = new AnimatedSprite();
sprite->setTexture(texture);
sprite->setRenderer(renderer);
sprite->setSpriteClip(rect);
sound_coin = 0;
sound_death = 0;
sound_jump = 0;