Trabajando en integrar el objeto asset y mejorar los objetos player y map
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@@ -2,20 +2,34 @@
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#include "player.h"
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// Constructor
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Player::Player(SDL_Renderer *renderer, LTexture *texture)
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Player::Player(SDL_Renderer *renderer, Asset *asset)
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{
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init(renderer, texture);
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texture = new LTexture();
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loadTextureFromFile(texture, asset->get("player.png"), renderer);
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sprite = new AnimatedSprite();
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sprite->setTexture(texture);
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sprite->setRenderer(renderer);
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sprite->setSpriteClip(rect);
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this->asset = asset;
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init();
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}
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// Destructor
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Player::~Player()
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{
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texture->unload();
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delete texture;
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texture = nullptr;
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delete sprite;
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sprite = nullptr;
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}
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// Inicializa todas las variables
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void Player::init(SDL_Renderer *renderer, LTexture *texture)
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void Player::init()
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{
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rect = {0, 0, 16, 24};
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@@ -36,11 +50,6 @@ void Player::init(SDL_Renderer *renderer, LTexture *texture)
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speed_x = 0;
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speed_y = 0;
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sprite = new AnimatedSprite();
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sprite->setTexture(texture);
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sprite->setRenderer(renderer);
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sprite->setSpriteClip(rect);
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sound_coin = 0;
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sound_death = 0;
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sound_jump = 0;
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