61 lines
2.0 KiB
C
61 lines
2.0 KiB
C
#pragma once
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#include "utils.h"
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#ifndef CONST_H
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#define CONST_H
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// Tamaño de bloque
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#define BLOCK 8
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#define HALF_BLOCK 4
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// Tamaño de la pantalla de juego
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#define GAMECANVAS_WIDTH 320
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#define GAMECANVAS_HEIGHT 240
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// Zona de juego
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const int PLAY_AREA_X = (0 * BLOCK);
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const int PLAY_AREA_Y = (0 * BLOCK);
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const int PLAY_AREA_TOP = (0 * BLOCK);
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const int PLAY_AREA_BOTTOM = (30 * BLOCK);
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const int PLAY_AREA_LEFT = (0 * BLOCK);
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const int PLAY_AREA_RIGHT = (40 * BLOCK);
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const int PLAY_AREA_WIDTH = PLAY_AREA_RIGHT - PLAY_AREA_LEFT;
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const int PLAY_AREA_HEIGHT = PLAY_AREA_BOTTOM - PLAY_AREA_TOP;
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const int PLAY_AREA_CENTER_X = PLAY_AREA_LEFT + (PLAY_AREA_WIDTH / 2);
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const int PLAY_AREA_CENTER_FIRST_QUARTER_X = (PLAY_AREA_WIDTH / 4);
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const int PLAY_AREA_CENTER_THIRD_QUARTER_X = (PLAY_AREA_WIDTH / 4) * 3;
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const int PLAY_AREA_CENTER_Y = PLAY_AREA_TOP + (PLAY_AREA_HEIGHT / 2);
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const int PLAY_AREA_FIRST_QUARTER_Y = PLAY_AREA_HEIGHT / 4;
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const int PLAY_AREA_THIRD_QUARTER_Y = (PLAY_AREA_HEIGHT / 4) * 3;
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// Marcador
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const int SCOREBOARD_X = 0;
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const int SCOREBOARD_Y = 0;
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const int SCOREBOARD_TOP = (0 * BLOCK);
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const int SCOREBOARD_BOTTOM = (4 * BLOCK);
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const int SCOREBOARD_LEFT = (0 * BLOCK);
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const int SCOREBOARD_RIGHT = (40 * BLOCK);
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const int SCOREBOARD_WIDTH = SCOREBOARD_RIGHT - SCOREBOARD_LEFT;
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const int SCOREBOARD_HEIGHT = SCOREBOARD_BOTTOM - SCOREBOARD_TOP;
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// Anclajes de pantalla
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const int GAMECANVAS_CENTER_X = GAMECANVAS_WIDTH / 2;
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const int GAMECANVAS_FIRST_QUARTER_X = GAMECANVAS_WIDTH / 4;
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const int GAMECANVAS_THIRD_QUARTER_X = (GAMECANVAS_WIDTH / 4) * 3;
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const int GAMECANVAS_CENTER_Y = GAMECANVAS_HEIGHT / 2;
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const int GAMECANVAS_FIRST_QUARTER_Y = GAMECANVAS_HEIGHT / 4;
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const int GAMECANVAS_THIRD_QUARTER_Y = (GAMECANVAS_HEIGHT / 4) * 3;
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// Secciones del programa
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#define SECTION_PROG_LOGO 0
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#define SECTION_PROG_INTRO 1
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#define SECTION_PROG_TITLE 2
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#define SECTION_PROG_CREDITS 3
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#define SECTION_PROG_GAME 4
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#define SECTION_PROG_QUIT 5
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// Colores
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const color_t borderColor = {0x27, 0x27, 0x36};
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#endif |