Files
volcano_2022/source/scoreboard.cpp

56 lines
1.5 KiB
C++

#include "scoreboard.h"
#include <fstream>
#include <sstream>
// Constructor
ScoreBoard::ScoreBoard(SDL_Renderer *renderer, Asset *asset, board_t *board)
{
// Obten punteros a objetos
this->asset = asset;
this->renderer = renderer;
this->board = board;
// Reserva memoria para los objetos
texture = new LTexture(renderer, asset->get("player.png"));
sprite = new Sprite({0, 0, 0, 0}, texture, renderer);
text = new Text(asset->get("dogica.png"), asset->get("dogica.txt"), renderer);
// Inicializa las variables
counter = 0;
}
// Destructor
ScoreBoard::~ScoreBoard()
{
delete texture;
delete sprite;
delete text;
}
// Pinta el objeto en pantalla
void ScoreBoard::render()
{
// Ponenegro el fondo del marcador
const SDL_Rect rect = {0, 0, PLAY_AREA_WIDTH, 2 * 8};
SDL_SetRenderDrawColor(renderer, 0, 0, 0, 255);
SDL_RenderFillRect(renderer, &rect);
// Escribe los textos
text->writeCentered(PLAY_AREA_CENTER_FIRST_QUARTER_X, 1, "-LIVES-");
text->writeCentered(PLAY_AREA_CENTER_FIRST_QUARTER_X, 1 + text->getCharacterSize(), std::to_string(board->lives));
text->writeCentered(PLAY_AREA_CENTER_THIRD_QUARTER_X, 1, "-DIAMONDS-");
text->writeCentered(PLAY_AREA_CENTER_THIRD_QUARTER_X, 1 + text->getCharacterSize(), std::to_string(board->diamonds));
}
// Actualiza las variables del objeto
void ScoreBoard::update()
{
counter++;
}
// Recarga la textura
void ScoreBoard::reLoadTexture()
{
texture->reLoad();
text->reLoadTexture();
}