Files
volcano_2022/source/map.cpp

103 lines
2.1 KiB
C++

#include "const.h"
#include "map.h"
// Constructor
Map::Map(SDL_Renderer *renderer, std::string file, Asset *asset)
{
this->asset = asset;
texture_tile = new LTexture();
texture_actor = new LTexture();
texture_bg = new LTexture();
loadTextureFromFile(texture_tile, asset->get("tiles_volcano.png"), renderer);
loadTextureFromFile(texture_actor, asset->get("actors.png"), renderer);
loadTextureFromFile(texture_bg, asset->get("bkg_surface.png"), renderer);
sprite_tile = new AnimatedSprite(texture_tile, renderer);
sprite_actor = new AnimatedSprite(texture_actor, renderer);
const SDL_Rect rect = {0, 0, GAMECANVAS_WIDTH, GAMECANVAS_HEIGHT};
background = new Sprite(rect, texture_bg, renderer);
src_rect = {0, 0, 0, 0};
dst_rect = {0, 0, 0, 0};
w = 0;
h = 0;
room = 0;
loadFromFile(file);
}
// Destructor
Map::~Map()
{
texture_tile->unload();
delete texture_tile;
texture_tile = nullptr;
texture_actor->unload();
delete texture_actor;
texture_actor = nullptr;
texture_bg->unload();
delete texture_bg;
texture_bg = nullptr;
delete sprite_tile;
sprite_tile = nullptr;
delete sprite_actor;
sprite_actor = nullptr;
delete background;
background = nullptr;
delete[] tile;
delete[] actor;
}
// Carga el mapa a partir de un fichero
void Map::loadFromFile(std::string path)
{
std::string filename = path.substr(path.find_last_of("\\/") + 1);
SDL_RWops *file = SDL_RWFromFile(path.c_str(), "r+b");
Uint8 *w;
Uint8 *h;
if (file == NULL)
{
printf("Warning: Unable to open %s file\n", filename.c_str());
}
else
{
printf("Reading file %s\n", filename.c_str());
SDL_RWread(file, &w, sizeof(Uint8), 1);
SDL_RWread(file, &h, sizeof(Uint8), 1);
long size = (*w) * (*h);
tile = new Uint8[size];
actor = new Uint8[size];
for (long i = 0; i < size; i++)
SDL_RWread(file, &tile[i], sizeof(Uint8), 1);
for (long i = 0; i < size; i++)
SDL_RWread(file, &actor[i], sizeof(Uint8), 1);
SDL_RWclose(file);
}
}
// Actualiza todas las variables
void Map::update()
{
background->setPosX(0);
background->setPosY(0);
}
// Dibuja el objeto
void Map::render()
{
background->render();
}