71 lines
1.3 KiB
C++
71 lines
1.3 KiB
C++
#include "enemy.h"
|
|
#include <fstream>
|
|
#include <sstream>
|
|
|
|
// Constructor
|
|
Enemy::Enemy()
|
|
{
|
|
}
|
|
|
|
// Constructor
|
|
Enemy::Enemy(enemy_t enemy)
|
|
{
|
|
// Obten punteros a objetos
|
|
asset = enemy.asset;
|
|
renderer = enemy.renderer;
|
|
|
|
// Crea objetos
|
|
texture = new LTexture();
|
|
loadTextureFromFile(texture, asset->get(enemy.tileset), renderer);
|
|
sprite = new AnimatedSprite(texture, renderer, asset->get(enemy.animation));
|
|
|
|
// Obten el resto de valores
|
|
sprite->setPosX(enemy.x);
|
|
sprite->setPosY(enemy.y);
|
|
sprite->setWidth(enemy.w);
|
|
sprite->setHeight(enemy.h);
|
|
|
|
sprite->setVelX(enemy.vx);
|
|
sprite->setVelY(enemy.vy);
|
|
sprite->setCurrentAnimation();
|
|
sprite->setFlip(enemy.vx > 0 ? SDL_FLIP_NONE : SDL_FLIP_HORIZONTAL);
|
|
|
|
collider = getRect();
|
|
}
|
|
|
|
// Destructor
|
|
Enemy::~Enemy()
|
|
{
|
|
texture->unload();
|
|
delete texture;
|
|
texture = nullptr;
|
|
|
|
delete sprite;
|
|
sprite = nullptr;
|
|
}
|
|
|
|
// Pinta el enemigo en pantalla
|
|
void Enemy::render()
|
|
{
|
|
sprite->render();
|
|
}
|
|
|
|
// Actualiza las variables del objeto
|
|
void Enemy::update()
|
|
{
|
|
sprite->update();
|
|
sprite->animate();
|
|
collider = getRect();
|
|
}
|
|
|
|
// Devuelve el rectangulo que contiene al enemigo
|
|
SDL_Rect Enemy::getRect()
|
|
{
|
|
return sprite->getRect();
|
|
}
|
|
|
|
// Obtiene el rectangulo de colision del enemigo
|
|
SDL_Rect &Enemy::getCollider()
|
|
{
|
|
return collider;
|
|
} |