refactor: renombra el paquet a jail_launcher i l'app a «Jail Launcher»
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@@ -1,16 +1,16 @@
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#!/usr/bin/env bash
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# Compila jlauncher con Nuitka y empaqueta un release.
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# Compila jail-launcher con Nuitka y empaqueta un release.
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# - Linux: binario onefile + tar.gz.
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# - macOS: jlauncher.app (con icono) dentro de un .dmg arrastrable a /Applications.
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# - macOS: «Jail Launcher.app» (con icono) dentro de un .dmg arrastrable a /Applications.
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# Requisitos del sistema (no los instala el script): ver README (compilador C, git…).
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set -euo pipefail
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HERE="$(cd "$(dirname "$0")" && pwd)"
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cd "$HERE"
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VERSION="$(sed -n 's/^__version__[[:space:]]*=[[:space:]]*"\([^"]*\)".*/\1/p' jlauncher/__init__.py | head -n1)"
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VERSION="$(sed -n 's/^__version__[[:space:]]*=[[:space:]]*"\([^"]*\)".*/\1/p' jail_launcher/__init__.py | head -n1)"
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if [ -z "$VERSION" ]; then
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echo "[build] no se pudo leer __version__ de jlauncher/__init__.py" >&2
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echo "[build] no se pudo leer __version__ de jail_launcher/__init__.py" >&2
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exit 1
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fi
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ARCH="$(uname -m)"
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@@ -52,28 +52,29 @@ if [ "$OS" = "darwin" ]; then
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exit 1
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fi
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echo "[build] compilando jlauncher.app (PySide6; puede tardar varios minutos)…"
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echo "[build] compilando «Jail Launcher.app» (PySide6; puede tardar varios minutos)…"
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.venv/bin/python -m nuitka \
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--standalone \
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--macos-create-app-bundle \
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--macos-app-icon="$ICON_ICNS" \
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--macos-app-name="Jail Launcher" \
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--macos-app-version="$VERSION" \
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--macos-signed-app-name=com.jailgames.jlauncher \
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--macos-signed-app-name=com.jailgames.jail-launcher \
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--company-name=jailgames \
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--product-name=jlauncher \
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--product-name=jail-launcher \
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--product-version="$VERSION" \
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--assume-yes-for-downloads \
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--enable-plugin=pyside6 \
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--include-package=jlauncher \
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--include-package=jail_launcher \
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--output-dir=dist \
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--output-filename=jlauncher \
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--output-filename=jail-launcher \
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--remove-output \
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app.py
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# Según la versión, Nuitka nombra el bundle a partir del script de entrada
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# (app.py -> app.app). Lo normalizamos a jlauncher.app.
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APP="dist/jlauncher.app"
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# (app.py -> app.app). Lo normalizamos a «Jail Launcher.app» (nombre visible en
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# Finder/Dock; el ejecutable interno sigue siendo jail-launcher).
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APP="dist/Jail Launcher.app"
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if [ ! -d "$APP" ]; then
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PRODUCED="$(find dist -maxdepth 1 -name '*.app' | head -n1)"
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if [ -z "$PRODUCED" ]; then
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@@ -91,35 +92,35 @@ if [ "$OS" = "darwin" ]; then
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# Bundle ad-hoc (sin Developer ID): quitamos quarantine para abrir sin fricción local.
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xattr -dr com.apple.quarantine "$APP" 2>/dev/null || true
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DMG="dist/jlauncher-v${VERSION}-macos-${ARCH}.dmg"
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DMG="dist/jail-launcher-v${VERSION}-macos-${ARCH}.dmg"
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echo "[build] empaquetando ${DMG}…"
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STAGE="$(mktemp -d)"
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cp -R "$APP" "$STAGE/"
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ln -s /Applications "$STAGE/Applications"
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rm -f "$DMG"
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hdiutil create -volname "jlauncher" -srcfolder "$STAGE" \
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hdiutil create -volname "Jail Launcher" -srcfolder "$STAGE" \
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-ov -format UDZO "$DMG" >/dev/null
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rm -rf "$STAGE"
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echo "[build] hecho:"
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du -sh "$APP" | sed 's/^/[build] /'
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ls -lh "$DMG"
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echo "[build] la app guarda datos en ~/Library/Application Support/jailgames/jlauncher/."
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echo "[build] distribuir: el .dmg (arrastrar jlauncher.app a Aplicaciones)."
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echo "[build] la app guarda datos en ~/Library/Application Support/jailgames/jail-launcher/."
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echo "[build] distribuir: el .dmg (arrastrar «Jail Launcher.app» a Aplicaciones)."
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echo "[build] sin firma Developer ID: primera apertura con clic derecho → Abrir."
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else
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# -------------------------------------------------------------------------
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# Linux (y resto): binario onefile + tar.gz
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# -------------------------------------------------------------------------
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RELEASE_NAME="jlauncher-v${VERSION}-${OS}-${ARCH}"
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RELEASE_NAME="jail-launcher-v${VERSION}-${OS}-${ARCH}"
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echo "[build] compilando (PySide6 onefile; puede tardar varios minutos)…"
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.venv/bin/python -m nuitka \
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--onefile \
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--assume-yes-for-downloads \
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--enable-plugin=pyside6 \
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--include-package=jlauncher \
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--include-package=jail_launcher \
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--output-dir=dist \
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--output-filename=jlauncher \
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--output-filename=jail-launcher \
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--remove-output \
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--lto=yes \
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app.py
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@@ -128,10 +129,10 @@ else
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cp games.toml dist/games.toml
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echo "[build] empaquetando release ${RELEASE_NAME}.tar.gz…"
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tar -czf "dist/${RELEASE_NAME}.tar.gz" -C dist jlauncher games.toml
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tar -czf "dist/${RELEASE_NAME}.tar.gz" -C dist jail-launcher games.toml
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echo "[build] hecho:"
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ls -lh "dist/jlauncher" "dist/games.toml" "dist/${RELEASE_NAME}.tar.gz"
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echo "[build] el binario crea jlauncher_data/ y settings.json junto a sí mismo."
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echo "[build] distribuir: descomprimir el tar.gz (jlauncher + games.toml juntos)."
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ls -lh "dist/jail-launcher" "dist/games.toml" "dist/${RELEASE_NAME}.tar.gz"
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echo "[build] el binario crea jail_launcher_data/ y settings.json junto a sí mismo."
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echo "[build] distribuir: descomprimir el tar.gz (jail-launcher + games.toml juntos)."
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fi
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