Files

122 lines
4.0 KiB
Python

"""Workers QThread para no congelar la GUI durante git/build/run.
Cada worker es un QRunnable que ejecuta una operación bloqueante (download o run) y
emite señales hacia la UI a través de un objeto de señales propio.
"""
from __future__ import annotations
from pathlib import Path
from PySide6.QtCore import QObject, QRunnable, Signal
from . import gitops, runner
from .config import Game
from .metadata import GameMeta
class _Signals(QObject):
log = Signal(str) # línea de log
finished = Signal(object) # payload según el worker (GameMeta o int exit code)
error = Signal(str) # mensaje de error
result = Signal(str, bool) # (game_id, has_update) — CheckUpdatesWorker
progress = Signal(int, int) # (done, total) — CheckUpdatesWorker
class DownloadWorker(QRunnable):
"""Clona o actualiza (forzado) y refresca la metadata de un juego."""
def __init__(
self,
root: Path,
game: Game,
token: str = "",
net: gitops.NetConfig = gitops.DEFAULT_NET,
) -> None:
super().__init__()
self.root = root
self.game = game
self.token = token
self.net = net
self.signals = _Signals()
def run(self) -> None: # noqa: D401 - API de QRunnable
try:
meta: GameMeta = gitops.download(
self.root,
self.game,
log=self.signals.log.emit,
token=self.token,
net=self.net,
)
except Exception as exc: # noqa: BLE001 - reportar a la UI
self.signals.error.emit(str(exc))
return
self.signals.finished.emit(meta)
class RunWorker(QRunnable):
"""Compila (si procede) y ejecuta el juego."""
def __init__(self, root: Path, game: Game) -> None:
super().__init__()
self.root = root
self.game = game
self.signals = _Signals()
def run(self) -> None: # noqa: D401 - API de QRunnable
try:
code = runner.run_game(self.root, self.game, log=self.signals.log.emit)
except Exception as exc: # noqa: BLE001 - reportar a la UI
self.signals.error.emit(str(exc))
return
self.signals.finished.emit(code)
class CheckUpdatesWorker(QRunnable):
"""Comprueba actualizaciones pendientes de los juegos ya descargados.
Emite `result(game_id, has_update)` por cada juego instalado y `finished` al final.
"""
def __init__(
self,
root: Path,
games: list[Game],
token: str = "",
net: gitops.NetConfig = gitops.DEFAULT_NET,
) -> None:
super().__init__()
self.root = root
self.games = games
self.token = token
self.net = net
self.signals = _Signals()
def run(self) -> None: # noqa: D401 - API de QRunnable
try:
# Total = juegos descargados (los no instalados no se comprueban). Emitimos
# progress por cada juego *intentado*, éxito o error, para que la barra
# llegue siempre al final aunque algún repo dé timeout.
installed = [g for g in self.games if gitops.is_installed(self.root, g)]
total = len(installed)
self.signals.progress.emit(0, total)
for done, game in enumerate(installed, start=1):
try:
has_update = gitops.check_update(
self.root,
game,
log=self.signals.log.emit,
token=self.token,
net=self.net,
)
except Exception as exc: # noqa: BLE001 - no abortar el resto
self.signals.log.emit(f"check {game.id}: {exc}")
else:
self.signals.result.emit(game.id, has_update)
self.signals.progress.emit(done, total)
except Exception as exc: # noqa: BLE001 - reportar a la UI
self.signals.error.emit(str(exc))
return
self.signals.finished.emit(None)