59 lines
1.6 KiB
Python
59 lines
1.6 KiB
Python
"""Lectura/escritura de la metadata cacheada de cada juego (info.json + icon.png)."""
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from __future__ import annotations
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import json
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from dataclasses import asdict, dataclass
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from pathlib import Path
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from .paths import metadata_dir
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INFO_NAME = "info.json"
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ICON_NAME = "icon.png"
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@dataclass
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class GameMeta:
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description: str = ""
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version: str = ""
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default_branch: str = "main"
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updated_at: str = "" # ISO-8601; lo rellena el worker tras un update
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def info_path(root: Path, game_id: str) -> Path:
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return metadata_dir(root, game_id) / INFO_NAME
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def icon_path(root: Path, game_id: str) -> Path:
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return metadata_dir(root, game_id) / ICON_NAME
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def load_meta(root: Path, game_id: str) -> GameMeta:
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"""Lee info.json cacheado; devuelve GameMeta vacío si no existe o es ilegible."""
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path = info_path(root, game_id)
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if not path.exists():
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return GameMeta()
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try:
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data = json.loads(path.read_text(encoding="utf-8"))
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except (OSError, json.JSONDecodeError):
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return GameMeta()
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return GameMeta(
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description=data.get("description", ""),
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version=data.get("version", ""),
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default_branch=data.get("default_branch", "main"),
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updated_at=data.get("updated_at", ""),
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)
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def save_meta(root: Path, game_id: str, meta: GameMeta) -> None:
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path = info_path(root, game_id)
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path.parent.mkdir(parents=True, exist_ok=True)
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path.write_text(
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json.dumps(asdict(meta), ensure_ascii=False, indent=2),
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encoding="utf-8",
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)
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def has_icon(root: Path, game_id: str) -> bool:
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return icon_path(root, game_id).exists()
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