Llançador inicial amb GUI PySide6: descàrrega i execució de jocs

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2026-05-29 20:50:50 +02:00
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# ---> jlauncher
# Datos descargados en tiempo de ejecución (clones git + cache de metadata)
jlauncher_data/
*.dist/
*.build/
# ---> macOS
# General
.DS_Store
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.LSOverride
# Icon must end with two \r
Icon
Icon
# Thumbnails
._*
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# jlauncher
Llançador de jailgames desde gitea
Lanzador de juegos de **jailgames**. A partir de `games.toml`, lista los juegos, los
clona/actualiza desde sus repos Gitea, lee su icono y descripción, y los compila/ejecuta.
GUI en **Python + PySide6**, pensada para compilarse a binario nativo con **Nuitka**.
## Requisitos
- Python 3.11+ (usa `tomllib` de la stdlib)
- `git` en el PATH
- `pip install PySide6`
## Ejecutar desde fuente
```bash
pip install PySide6
python -m jlauncher
```
La app crea una carpeta `jlauncher_data/` junto al proyecto (o junto al binario, si está
compilado) con esta estructura **anidada (Versión 1)**:
```
jlauncher_data/
<id_juego>/
repo/ # git clone del juego
metadata/
info.json # descripción, versión, rama por defecto, fecha de actualización
icon.png # copiado desde repo/release/icons/icon.png
```
## Botones
- **Download**: si no existe el clone, hace `git clone`. Si existe, trae el remoto
**forzado** (`git fetch` + `git reset --hard origin/<rama>` + `git clean -fd`),
descartando cualquier cambio local. Después refresca la metadata:
- descripción desde la API de Gitea (`/api/v1/repos/<org>/<repo>`),
- versión ejecutando `version_cmd` (por defecto `git describe --tags --always`),
- icono desde `release/icons/icon.png`.
- **Run**: si hay `build_cmd`, compila primero; luego ejecuta `run_cmd`. Para estos
juegos basta `run_cmd = "make run"` (compila y ejecuta), con `build_cmd` vacío.
Las operaciones corren en segundo plano (QThreadPool); el log aparece en el panel inferior.
## Configuración: `games.toml`
Una entrada `[[game]]` por juego. Campos:
| Campo | Obligatorio | Descripción |
|---------------|-------------|--------------------------------------------------------------------|
| `id` | sí | slug → nombre de carpeta en `jlauncher_data/` |
| `name` | sí | nombre visible |
| `clone_url` | sí | URL de git clone / pull |
| `run_cmd` | sí | comando que ejecuta el juego (cwd = repo) |
| `build_cmd` | no | comando de compilado; vacío = `run_cmd` ya compila |
| `version_cmd` | no | comando que imprime la versión (def. `git describe --tags --always`)|
| `info_url` | no | API Gitea del repo (def. derivada de `clone_url`) |
| `icon_rel` | no | ruta del icono dentro del repo (def. `release/icons/icon.png`) |
## Compilar a binario (Nuitka)
```bash
pip install nuitka PySide6
./build.sh
# binario en dist/jlauncher.dist/jlauncher
```
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#!/usr/bin/env bash
# Compila jlauncher a un binario nativo (C, vía Nuitka).
# Requiere: pip install nuitka PySide6
set -euo pipefail
cd "$(dirname "$0")"
python -m nuitka \
--standalone \
--assume-yes-for-downloads \
--enable-plugin=pyside6 \
--output-dir=dist \
--output-filename=jlauncher \
--include-data-files=games.toml=games.toml \
jlauncher
echo
echo "Listo. Binario en: dist/jlauncher.dist/jlauncher"
echo "games.toml se incluye junto al binario; jlauncher_data/ se creará al lado al ejecutar."
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# Configuración de jlauncher — lista de juegos.
#
# Campos por juego ([[game]]):
# id (obligatorio) slug interno → nombre de carpeta en jlauncher_data/
# name (obligatorio) nombre visible en la lista
# clone_url (obligatorio) URL para git clone / git pull
# run_cmd (obligatorio) comando que ejecuta el juego (cwd = repo clonado)
# build_cmd (opcional) comando de compilado. Vacío = run_cmd ya compila (p.ej. "make run")
# version_cmd (opcional) comando que imprime la versión. Default: "git describe --tags --always"
# info_url (opcional) API de Gitea del repo. Default: derivada de clone_url
# icon_rel (opcional) ruta del icono dentro del repo. Default: "release/icons/icon.png"
data_dir = "jlauncher_data"
[[game]]
id = "coffee_crisis"
name = "Coffee Crisis"
clone_url = "https://gitea.sustancia.synology.me/jaildesigner-jailgames/coffee_crisis.git"
build_cmd = ""
run_cmd = "make run"
[[game]]
id = "coffee_crisis_arcade_edition"
name = "Coffee Crisis Arcade Edition"
clone_url = "https://gitea.sustancia.synology.me/jaildesigner-jailgames/coffee_crisis_arcade_edition.git"
build_cmd = ""
run_cmd = "make run"
[[game]]
id = "aee"
name = "Aventures en Egipte (AEE)"
clone_url = "https://gitea.sustancia.synology.me/jaildesigner-jailgames/aee.git"
build_cmd = ""
run_cmd = "make run"
[[game]]
id = "jaildoctors_dilemma"
name = "JailDoctor's Dilemma"
clone_url = "https://gitea.sustancia.synology.me/jaildesigner-jailgames/jaildoctors_dilemma.git"
build_cmd = ""
run_cmd = "make run"
[[game]]
id = "projecte_2026"
name = "Projecte 2026 (Orni Attack)"
clone_url = "https://gitea.sustancia.synology.me/jaildesigner-jailgames/projecte_2026.git"
build_cmd = ""
run_cmd = "make run"
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"""jlauncher — lanzador de juegos jailgames."""
__version__ = "0.1.0"
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"""Punto de entrada: arranca la QApplication y la ventana principal."""
from __future__ import annotations
import sys
from PySide6.QtWidgets import QApplication, QMessageBox
from .config import load_config
from .paths import config_file, data_root
from .ui.main_window import MainWindow
def main() -> int:
app = QApplication(sys.argv)
app.setApplicationName("jlauncher")
cfg_path = config_file()
try:
config = load_config(cfg_path)
except Exception as exc: # noqa: BLE001 - mostrar cualquier error de carga al usuario
QMessageBox.critical(
None,
"Error cargando games.toml",
f"No se pudo leer la configuración en:\n{cfg_path}\n\n{exc}",
)
return 1
window = MainWindow(config, data_root(config.data_dir))
window.show()
return app.exec()
if __name__ == "__main__":
raise SystemExit(main())
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"""Carga de games.toml → objetos Game con valores derivados."""
from __future__ import annotations
import tomllib
from dataclasses import dataclass, field
from pathlib import Path
from urllib.parse import urlparse
DEFAULT_VERSION_CMD = "git describe --tags --always"
DEFAULT_ICON_REL = "release/icons/icon.png"
@dataclass
class Game:
id: str
name: str
clone_url: str
run_cmd: str
build_cmd: str = ""
version_cmd: str = DEFAULT_VERSION_CMD
info_url: str = ""
icon_rel: str = DEFAULT_ICON_REL
def __post_init__(self) -> None:
if not self.info_url:
self.info_url = derive_info_url(self.clone_url)
@dataclass
class Config:
data_dir: str = "jlauncher_data"
games: list[Game] = field(default_factory=list)
def derive_info_url(clone_url: str) -> str:
"""De una URL de clone Gitea deriva la URL de la API REST del repo.
https://host/org/repo.git -> https://host/api/v1/repos/org/repo
"""
parsed = urlparse(clone_url)
path = parsed.path.strip("/")
if path.endswith(".git"):
path = path[: -len(".git")]
parts = [p for p in path.split("/") if p]
if len(parts) < 2 or not parsed.scheme or not parsed.netloc:
return ""
owner, repo = parts[-2], parts[-1]
return f"{parsed.scheme}://{parsed.netloc}/api/v1/repos/{owner}/{repo}"
def load_config(path: Path) -> Config:
with open(path, "rb") as fh:
raw = tomllib.load(fh)
games: list[Game] = []
for entry in raw.get("game", []):
missing = [k for k in ("id", "name", "clone_url", "run_cmd") if not entry.get(k)]
if missing:
raise ValueError(
f"Juego con campos obligatorios faltantes {missing}: {entry!r}"
)
games.append(
Game(
id=entry["id"],
name=entry["name"],
clone_url=entry["clone_url"],
run_cmd=entry["run_cmd"],
build_cmd=entry.get("build_cmd", ""),
version_cmd=entry.get("version_cmd") or DEFAULT_VERSION_CMD,
info_url=entry.get("info_url", ""),
icon_rel=entry.get("icon_rel") or DEFAULT_ICON_REL,
)
)
if not games:
raise ValueError("games.toml no define ningún [[game]]")
return Config(data_dir=raw.get("data_dir", "jlauncher_data"), games=games)
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"""Operaciones git + refresco de metadata desde Gitea.
Todo lo que toca disco/red vive aquí; los workers (QThread) lo invocan en segundo plano.
Las funciones aceptan un callback ``log(str)`` opcional para emitir progreso a la UI.
"""
from __future__ import annotations
import datetime as _dt
import json
import shutil
import subprocess
import urllib.error
import urllib.request
from collections.abc import Callable
from pathlib import Path
from .config import Game
from .metadata import GameMeta, icon_path, load_meta, save_meta
from .paths import metadata_dir, repo_dir
LogFn = Callable[[str], None]
_HTTP_TIMEOUT = 15
def _noop(_: str) -> None:
pass
def _run_git(args: list[str], cwd: Path | None, log: LogFn) -> str:
"""Ejecuta git capturando salida; lanza RuntimeError si falla."""
cmd = ["git", *args]
log("$ " + " ".join(cmd))
proc = subprocess.run(
cmd,
cwd=str(cwd) if cwd else None,
capture_output=True,
text=True,
)
if proc.stdout:
log(proc.stdout.rstrip())
if proc.stderr:
log(proc.stderr.rstrip())
if proc.returncode != 0:
raise RuntimeError(f"git {' '.join(args)} falló (código {proc.returncode})")
return proc.stdout.strip()
def is_installed(root: Path, game: Game) -> bool:
"""Un juego está instalado si su clone existe y tiene un .git."""
return (repo_dir(root, game.id) / ".git").exists()
def download(root: Path, game: Game, log: LogFn = _noop) -> GameMeta:
"""Clona (si no existe) o trae el remoto forzado (descartando cambios locales).
Luego refresca la metadata (descripción Gitea + versión + icono) y la devuelve.
"""
repo = repo_dir(root, game.id)
repo.parent.mkdir(parents=True, exist_ok=True)
branch = _fetch_default_branch(game, log)
if (repo / ".git").exists():
log(f"Actualizando {game.name} (forzado, descartando cambios locales)…")
_run_git(["fetch", "origin", "--prune"], repo, log)
target = branch or _detect_origin_head(repo, log) or "HEAD"
_run_git(["reset", "--hard", f"origin/{target}"], repo, log)
_run_git(["clean", "-fd"], repo, log)
else:
log(f"Clonando {game.name}")
if repo.exists(): # carpeta a medias sin .git: limpiarla
shutil.rmtree(repo, ignore_errors=True)
_run_git(["clone", game.clone_url, str(repo)], None, log)
return refresh_metadata(root, game, branch, log)
def refresh_metadata(
root: Path, game: Game, branch: str | None = None, log: LogFn = _noop
) -> GameMeta:
"""Reconstruye info.json + icon.png a partir del repo clonado y la API Gitea."""
repo = repo_dir(root, game.id)
meta = load_meta(root, game.id)
# Descripción + rama por defecto desde la API de Gitea (best-effort).
api = _fetch_gitea_info(game, log)
if api is not None:
meta.description = api.get("description", meta.description) or meta.description
meta.default_branch = api.get("default_branch", meta.default_branch)
elif branch:
meta.default_branch = branch
# Versión vía version_cmd dentro del repo (best-effort).
meta.version = _read_version(game, repo, log) or meta.version
meta.updated_at = _dt.datetime.now(_dt.timezone.utc).isoformat(timespec="seconds")
# Copiar icono desde el repo a la cache.
_copy_icon(root, game, repo, log)
save_meta(root, game.id, meta)
return meta
def _copy_icon(root: Path, game: Game, repo: Path, log: LogFn) -> None:
src = repo / game.icon_rel
if not src.exists():
log(f"(sin icono en {game.icon_rel})")
return
metadata_dir(root, game.id).mkdir(parents=True, exist_ok=True)
try:
shutil.copyfile(src, icon_path(root, game.id))
log(f"Icono actualizado desde {game.icon_rel}")
except OSError as exc:
log(f"No se pudo copiar el icono: {exc}")
def _read_version(game: Game, repo: Path, log: LogFn) -> str:
if not game.version_cmd:
return ""
try:
proc = subprocess.run(
game.version_cmd,
cwd=str(repo),
shell=True,
capture_output=True,
text=True,
timeout=20,
)
except (OSError, subprocess.SubprocessError) as exc:
log(f"version_cmd falló: {exc}")
return ""
out = (proc.stdout or "").strip()
return out.splitlines()[0] if out else ""
def _fetch_gitea_info(game: Game, log: LogFn) -> dict | None:
if not game.info_url:
return None
try:
req = urllib.request.Request(game.info_url, headers={"Accept": "application/json"})
with urllib.request.urlopen(req, timeout=_HTTP_TIMEOUT) as resp:
return json.loads(resp.read().decode("utf-8"))
except (urllib.error.URLError, OSError, json.JSONDecodeError, ValueError) as exc:
log(f"No se pudo leer la info de Gitea ({game.info_url}): {exc}")
return None
def _fetch_default_branch(game: Game, log: LogFn) -> str | None:
info = _fetch_gitea_info(game, log)
if info:
return info.get("default_branch")
return None
def _detect_origin_head(repo: Path, log: LogFn) -> str | None:
"""Fallback: deduce la rama por defecto desde origin/HEAD."""
try:
ref = _run_git(
["symbolic-ref", "--short", "refs/remotes/origin/HEAD"], repo, log
)
except RuntimeError:
return None
# ref tiene forma "origin/main"
return ref.split("/", 1)[1] if "/" in ref else ref or None
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"""Lectura/escritura de la metadata cacheada de cada juego (info.json + icon.png)."""
from __future__ import annotations
import json
from dataclasses import asdict, dataclass
from pathlib import Path
from .paths import metadata_dir
INFO_NAME = "info.json"
ICON_NAME = "icon.png"
@dataclass
class GameMeta:
description: str = ""
version: str = ""
default_branch: str = "main"
updated_at: str = "" # ISO-8601; lo rellena el worker tras un update
def info_path(root: Path, game_id: str) -> Path:
return metadata_dir(root, game_id) / INFO_NAME
def icon_path(root: Path, game_id: str) -> Path:
return metadata_dir(root, game_id) / ICON_NAME
def load_meta(root: Path, game_id: str) -> GameMeta:
"""Lee info.json cacheado; devuelve GameMeta vacío si no existe o es ilegible."""
path = info_path(root, game_id)
if not path.exists():
return GameMeta()
try:
data = json.loads(path.read_text(encoding="utf-8"))
except (OSError, json.JSONDecodeError):
return GameMeta()
return GameMeta(
description=data.get("description", ""),
version=data.get("version", ""),
default_branch=data.get("default_branch", "main"),
updated_at=data.get("updated_at", ""),
)
def save_meta(root: Path, game_id: str, meta: GameMeta) -> None:
path = info_path(root, game_id)
path.parent.mkdir(parents=True, exist_ok=True)
path.write_text(
json.dumps(asdict(meta), ensure_ascii=False, indent=2),
encoding="utf-8",
)
def has_icon(root: Path, game_id: str) -> bool:
return icon_path(root, game_id).exists()
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"""Resolución de rutas: dónde está games.toml y dónde guardar los datos.
Cuando se compila con Nuitka (``--standalone``) el atributo global ``__compiled__``
existe, así que usamos la carpeta del ejecutable. Ejecutando desde fuente usamos la
raíz del proyecto (la carpeta que contiene el paquete ``jlauncher``).
"""
from __future__ import annotations
import sys
from pathlib import Path
CONFIG_NAME = "games.toml"
def is_compiled() -> bool:
"""True si corremos como binario Nuitka (define ``__compiled__`` en cada módulo)."""
return "__compiled__" in globals()
def base_dir() -> Path:
"""Carpeta base junto a la que viven games.toml y jlauncher_data."""
if is_compiled():
return Path(sys.executable).resolve().parent
# Desde fuente: raíz del proyecto = padre del paquete jlauncher/
return Path(__file__).resolve().parent.parent
def config_file() -> Path:
"""Ruta a games.toml (junto al ejecutable / raíz del proyecto)."""
return base_dir() / CONFIG_NAME
def data_root(data_dir: str = "jlauncher_data") -> Path:
"""Carpeta raíz de datos; se crea si no existe."""
root = base_dir() / data_dir
root.mkdir(parents=True, exist_ok=True)
return root
def game_dir(root: Path, game_id: str) -> Path:
"""Carpeta de un juego: <root>/<id>/."""
return root / game_id
def repo_dir(root: Path, game_id: str) -> Path:
"""Carpeta del clone git: <root>/<id>/repo/."""
return game_dir(root, game_id) / "repo"
def metadata_dir(root: Path, game_id: str) -> Path:
"""Carpeta de metadata cacheada: <root>/<id>/metadata/."""
return game_dir(root, game_id) / "metadata"
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"""Compilar y ejecutar un juego vía subprocess."""
from __future__ import annotations
import subprocess
from collections.abc import Callable
from pathlib import Path
from .config import Game
from .paths import repo_dir
LogFn = Callable[[str], None]
def _noop(_: str) -> None:
pass
def _stream(cmd: str, cwd: Path, log: LogFn) -> int:
"""Ejecuta un comando de shell en cwd, retransmitiendo stdout/err línea a línea."""
log(f"$ {cmd} (cwd={cwd})")
proc = subprocess.Popen(
cmd,
cwd=str(cwd),
shell=True,
stdout=subprocess.PIPE,
stderr=subprocess.STDOUT,
text=True,
bufsize=1,
)
assert proc.stdout is not None
for line in proc.stdout:
log(line.rstrip())
return proc.wait()
def run_game(root: Path, game: Game, log: LogFn = _noop) -> int:
"""Compila (si hay build_cmd) y ejecuta el juego. Devuelve el código de salida.
Si build_cmd falla, aborta sin ejecutar. Lanza FileNotFoundError si el repo
no está clonado.
"""
repo = repo_dir(root, game.id)
if not (repo / ".git").exists():
raise FileNotFoundError(
f"{game.name} no está descargado. Pulsa Download primero."
)
if game.build_cmd.strip():
log(f"Compilando {game.name}")
code = _stream(game.build_cmd, repo, log)
if code != 0:
log(f"Compilación falló (código {code}). No se ejecuta.")
return code
log(f"Ejecutando {game.name}")
return _stream(game.run_cmd, repo, log)
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"""Componentes de interfaz de jlauncher."""
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"""Fila de la lista: icono, nombre, descripción y botones Download/Run."""
from __future__ import annotations
from pathlib import Path
from PySide6.QtCore import Qt, Signal
from PySide6.QtGui import QPixmap
from PySide6.QtWidgets import (
QFrame,
QHBoxLayout,
QLabel,
QPushButton,
QSizePolicy,
QVBoxLayout,
)
from ..config import Game
from ..metadata import GameMeta, icon_path, load_meta
from ..paths import repo_dir
ICON_SIZE = 64
class GameRow(QFrame):
"""Widget de una fila. Emite señales cuando se pulsan los botones."""
download_requested = Signal(object) # Game
run_requested = Signal(object) # Game
def __init__(self, game: Game, root: Path, parent=None) -> None:
super().__init__(parent)
self.game = game
self.root = root
self.setObjectName("gameRow")
self.setFrameShape(QFrame.StyledPanel)
layout = QHBoxLayout(self)
layout.setContentsMargins(10, 8, 10, 8)
layout.setSpacing(12)
# --- Icono ---
self.icon_label = QLabel()
self.icon_label.setFixedSize(ICON_SIZE, ICON_SIZE)
self.icon_label.setAlignment(Qt.AlignCenter)
layout.addWidget(self.icon_label)
# --- Texto (nombre + descripción + estado) ---
text_box = QVBoxLayout()
text_box.setSpacing(2)
self.name_label = QLabel(game.name)
self.name_label.setStyleSheet("font-weight: bold; font-size: 14px;")
self.desc_label = QLabel("")
self.desc_label.setWordWrap(True)
self.desc_label.setStyleSheet("color: #aaaaaa;")
self.status_label = QLabel("")
self.status_label.setStyleSheet("color: #6fae6f; font-size: 11px;")
text_box.addWidget(self.name_label)
text_box.addWidget(self.desc_label)
text_box.addWidget(self.status_label)
text_box.addStretch(1)
layout.addLayout(text_box, stretch=1)
# --- Botones ---
self.download_btn = QPushButton("Download")
self.run_btn = QPushButton("Run")
for btn in (self.download_btn, self.run_btn):
btn.setMinimumWidth(96)
btn.setSizePolicy(QSizePolicy.Fixed, QSizePolicy.Fixed)
self.download_btn.clicked.connect(lambda: self.download_requested.emit(self.game))
self.run_btn.clicked.connect(lambda: self.run_requested.emit(self.game))
btn_box = QVBoxLayout()
btn_box.addWidget(self.download_btn)
btn_box.addWidget(self.run_btn)
layout.addLayout(btn_box)
self.refresh()
# ----------------------------------------------------------------- estado
def refresh(self) -> None:
"""Recarga icono, descripción y estado desde la cache local."""
meta = load_meta(self.root, self.game.id)
self._set_icon()
self.desc_label.setText(meta.description or "(sin descripción todavía)")
self._set_status(meta)
def _set_icon(self) -> None:
path = icon_path(self.root, self.game.id)
pixmap = QPixmap(str(path)) if path.exists() else QPixmap()
if pixmap.isNull():
self.icon_label.setText("🎮")
self.icon_label.setStyleSheet("font-size: 32px;")
else:
self.icon_label.setStyleSheet("")
self.icon_label.setPixmap(
pixmap.scaled(
ICON_SIZE,
ICON_SIZE,
Qt.KeepAspectRatio,
Qt.SmoothTransformation,
)
)
def _set_status(self, meta: GameMeta) -> None:
installed = (repo_dir(self.root, self.game.id) / ".git").exists()
if not installed:
self.status_label.setText("No instalado")
self.status_label.setStyleSheet("color: #cc8855; font-size: 11px;")
self.run_btn.setEnabled(True) # se permite, avisará si no está
else:
ver = f" {meta.version}" if meta.version else ""
self.status_label.setText(f"Instalado{ver}")
self.status_label.setStyleSheet("color: #6fae6f; font-size: 11px;")
# --------------------------------------------------------------- busy UI
def set_busy(self, busy: bool, message: str = "") -> None:
self.download_btn.setEnabled(not busy)
self.run_btn.setEnabled(not busy)
if busy and message:
self.status_label.setText(message)
self.status_label.setStyleSheet("color: #d0d060; font-size: 11px;")
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"""Ventana principal: lista de juegos con scroll + panel de log."""
from __future__ import annotations
from pathlib import Path
from PySide6.QtCore import QThreadPool, Qt
from PySide6.QtWidgets import (
QMainWindow,
QPlainTextEdit,
QScrollArea,
QSplitter,
QVBoxLayout,
QWidget,
)
from ..config import Config, Game
from ..workers import DownloadWorker, RunWorker
from .game_row import GameRow
class MainWindow(QMainWindow):
def __init__(self, config: Config, root: Path, parent=None) -> None:
super().__init__(parent)
self.config = config
self.root = root
self.pool = QThreadPool.globalInstance()
self.rows: dict[str, GameRow] = {}
# Mantener referencias a los workers en vuelo: si no, Python los recolecta
# (junto a su objeto de señales) antes de que la señal en cola `finished`
# llegue al hilo principal, y la UI nunca se refresca.
self._workers: set = set()
self.setWindowTitle("jlauncher — Juegos jailgames")
self.resize(720, 640)
splitter = QSplitter(Qt.Vertical)
# --- Lista de juegos con scroll ---
list_container = QWidget()
list_layout = QVBoxLayout(list_container)
list_layout.setContentsMargins(6, 6, 6, 6)
list_layout.setSpacing(6)
for game in config.games:
row = GameRow(game, root)
row.download_requested.connect(self._on_download)
row.run_requested.connect(self._on_run)
self.rows[game.id] = row
list_layout.addWidget(row)
list_layout.addStretch(1)
scroll = QScrollArea()
scroll.setWidgetResizable(True)
scroll.setWidget(list_container)
splitter.addWidget(scroll)
# --- Panel de log ---
self.log_view = QPlainTextEdit()
self.log_view.setReadOnly(True)
self.log_view.setMaximumBlockCount(5000)
self.log_view.setStyleSheet(
"font-family: monospace; font-size: 11px; background:#1e1e1e; color:#d4d4d4;"
)
splitter.addWidget(self.log_view)
splitter.setStretchFactor(0, 3)
splitter.setStretchFactor(1, 1)
self.setCentralWidget(splitter)
# --------------------------------------------------------------- helpers
def _log(self, text: str) -> None:
self.log_view.appendPlainText(text)
def _track(self, worker) -> None:
"""Retiene el worker hasta que emite finished/error, evitando que el GC
se lleve su objeto de señales antes de entregar la señal en cola."""
worker.setAutoDelete(False)
self._workers.add(worker)
worker.signals.finished.connect(lambda *_: self._workers.discard(worker))
worker.signals.error.connect(lambda *_: self._workers.discard(worker))
# --------------------------------------------------------------- acciones
def _on_download(self, game: Game) -> None:
row = self.rows[game.id]
row.set_busy(True, "Descargando…")
self._log(f"=== Download: {game.name} ===")
worker = DownloadWorker(self.root, game)
worker.signals.log.connect(self._log)
worker.signals.finished.connect(lambda _meta, g=game: self._download_done(g))
worker.signals.error.connect(lambda msg, g=game: self._op_error(g, msg))
self._track(worker)
self.pool.start(worker)
def _download_done(self, game: Game) -> None:
self._log(f"=== {game.name}: descarga completada ===")
row = self.rows[game.id]
row.set_busy(False)
row.refresh()
def _on_run(self, game: Game) -> None:
row = self.rows[game.id]
row.set_busy(True, "Ejecutando…")
self._log(f"=== Run: {game.name} ===")
worker = RunWorker(self.root, game)
worker.signals.log.connect(self._log)
worker.signals.finished.connect(lambda code, g=game: self._run_done(g, code))
worker.signals.error.connect(lambda msg, g=game: self._op_error(g, msg))
self._track(worker)
self.pool.start(worker)
def _run_done(self, game: Game, code: int) -> None:
self._log(f"=== {game.name}: finalizó con código {code} ===")
row = self.rows[game.id]
row.set_busy(False)
row.refresh()
def _op_error(self, game: Game, msg: str) -> None:
self._log(f"!!! {game.name}: ERROR: {msg}")
row = self.rows[game.id]
row.set_busy(False)
row.refresh()
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"""Workers QThread para no congelar la GUI durante git/build/run.
Cada worker es un QRunnable que ejecuta una operación bloqueante (download o run) y
emite señales hacia la UI a través de un objeto de señales propio.
"""
from __future__ import annotations
from pathlib import Path
from PySide6.QtCore import QObject, QRunnable, Signal
from . import gitops, runner
from .config import Game
from .metadata import GameMeta
class _Signals(QObject):
log = Signal(str) # línea de log
finished = Signal(object) # payload según el worker (GameMeta o int exit code)
error = Signal(str) # mensaje de error
class DownloadWorker(QRunnable):
"""Clona o actualiza (forzado) y refresca la metadata de un juego."""
def __init__(self, root: Path, game: Game) -> None:
super().__init__()
self.root = root
self.game = game
self.signals = _Signals()
def run(self) -> None: # noqa: D401 - API de QRunnable
try:
meta: GameMeta = gitops.download(
self.root, self.game, log=self.signals.log.emit
)
except Exception as exc: # noqa: BLE001 - reportar a la UI
self.signals.error.emit(str(exc))
return
self.signals.finished.emit(meta)
class RunWorker(QRunnable):
"""Compila (si procede) y ejecuta el juego."""
def __init__(self, root: Path, game: Game) -> None:
super().__init__()
self.root = root
self.game = game
self.signals = _Signals()
def run(self) -> None: # noqa: D401 - API de QRunnable
try:
code = runner.run_game(self.root, self.game, log=self.signals.log.emit)
except Exception as exc: # noqa: BLE001 - reportar a la UI
self.signals.error.emit(str(exc))
return
self.signals.finished.emit(code)
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[project]
name = "jlauncher"
version = "0.1.0"
description = "Lanzador de juegos jailgames: clona, compila y ejecuta repos Gitea"
requires-python = ">=3.11"
dependencies = [
"PySide6>=6.6",
]
[project.scripts]
jlauncher = "jlauncher.__main__:main"
[build-system]
requires = ["setuptools>=68"]
build-backend = "setuptools.build_meta"
[tool.setuptools]
packages = ["jlauncher", "jlauncher.ui"]
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PySide6>=6.6