Files
jail-launcher/jlauncher/ui/main_window.py
T

126 lines
4.4 KiB
Python

"""Ventana principal: lista de juegos con scroll + panel de log."""
from __future__ import annotations
from pathlib import Path
from PySide6.QtCore import QThreadPool, Qt
from PySide6.QtWidgets import (
QMainWindow,
QPlainTextEdit,
QScrollArea,
QSplitter,
QVBoxLayout,
QWidget,
)
from ..config import Config, Game
from ..workers import DownloadWorker, RunWorker
from .game_row import GameRow
class MainWindow(QMainWindow):
def __init__(self, config: Config, root: Path, parent=None) -> None:
super().__init__(parent)
self.config = config
self.root = root
self.pool = QThreadPool.globalInstance()
self.rows: dict[str, GameRow] = {}
# Mantener referencias a los workers en vuelo: si no, Python los recolecta
# (junto a su objeto de señales) antes de que la señal en cola `finished`
# llegue al hilo principal, y la UI nunca se refresca.
self._workers: set = set()
self.setWindowTitle("jlauncher — Juegos jailgames")
self.resize(720, 640)
splitter = QSplitter(Qt.Vertical)
# --- Lista de juegos con scroll ---
list_container = QWidget()
list_layout = QVBoxLayout(list_container)
list_layout.setContentsMargins(6, 6, 6, 6)
list_layout.setSpacing(6)
for game in config.games:
row = GameRow(game, root)
row.download_requested.connect(self._on_download)
row.run_requested.connect(self._on_run)
self.rows[game.id] = row
list_layout.addWidget(row)
list_layout.addStretch(1)
scroll = QScrollArea()
scroll.setWidgetResizable(True)
scroll.setWidget(list_container)
splitter.addWidget(scroll)
# --- Panel de log ---
self.log_view = QPlainTextEdit()
self.log_view.setReadOnly(True)
self.log_view.setMaximumBlockCount(5000)
self.log_view.setStyleSheet(
"font-family: monospace; font-size: 11px; background:#1e1e1e; color:#d4d4d4;"
)
splitter.addWidget(self.log_view)
splitter.setStretchFactor(0, 3)
splitter.setStretchFactor(1, 1)
self.setCentralWidget(splitter)
# --------------------------------------------------------------- helpers
def _log(self, text: str) -> None:
self.log_view.appendPlainText(text)
def _track(self, worker) -> None:
"""Retiene el worker hasta que emite finished/error, evitando que el GC
se lleve su objeto de señales antes de entregar la señal en cola."""
worker.setAutoDelete(False)
self._workers.add(worker)
worker.signals.finished.connect(lambda *_: self._workers.discard(worker))
worker.signals.error.connect(lambda *_: self._workers.discard(worker))
# --------------------------------------------------------------- acciones
def _on_download(self, game: Game) -> None:
row = self.rows[game.id]
row.set_busy(True, "Descargando…")
self._log(f"=== Download: {game.name} ===")
worker = DownloadWorker(self.root, game)
worker.signals.log.connect(self._log)
worker.signals.finished.connect(lambda _meta, g=game: self._download_done(g))
worker.signals.error.connect(lambda msg, g=game: self._op_error(g, msg))
self._track(worker)
self.pool.start(worker)
def _download_done(self, game: Game) -> None:
self._log(f"=== {game.name}: descarga completada ===")
row = self.rows[game.id]
row.set_busy(False)
row.refresh()
def _on_run(self, game: Game) -> None:
row = self.rows[game.id]
row.set_busy(True, "Ejecutando…")
self._log(f"=== Run: {game.name} ===")
worker = RunWorker(self.root, game)
worker.signals.log.connect(self._log)
worker.signals.finished.connect(lambda code, g=game: self._run_done(g, code))
worker.signals.error.connect(lambda msg, g=game: self._op_error(g, msg))
self._track(worker)
self.pool.start(worker)
def _run_done(self, game: Game, code: int) -> None:
self._log(f"=== {game.name}: finalizó con código {code} ===")
row = self.rows[game.id]
row.set_busy(False)
row.refresh()
def _op_error(self, game: Game, msg: str) -> None:
self._log(f"!!! {game.name}: ERROR: {msg}")
row = self.rows[game.id]
row.set_busy(False)
row.refresh()