Files
jail-launcher/jail_launcher/metadata.py
T

63 lines
1.9 KiB
Python

"""Lectura/escritura de la metadata cacheada de cada juego (info.json + icon.png)."""
from __future__ import annotations
import json
from dataclasses import asdict, dataclass, field
from pathlib import Path
from .paths import metadata_dir
INFO_NAME = "info.json"
ICON_NAME = "icon.png"
@dataclass
class GameMeta:
description: str = ""
version: str = ""
default_branch: str = "main"
updated_at: str = "" # ISO-8601; lo rellena el worker tras un update
topics: list[str] = field(default_factory=list) # tags de Gitea (controller, sdl3…)
created_at: str = "" # ISO-8601 de creación del repo en Gitea (≈ lanzamiento)
def info_path(root: Path, game_id: str) -> Path:
return metadata_dir(root, game_id) / INFO_NAME
def icon_path(root: Path, game_id: str) -> Path:
return metadata_dir(root, game_id) / ICON_NAME
def load_meta(root: Path, game_id: str) -> GameMeta:
"""Lee info.json cacheado; devuelve GameMeta vacío si no existe o es ilegible."""
path = info_path(root, game_id)
if not path.exists():
return GameMeta()
try:
data = json.loads(path.read_text(encoding="utf-8"))
except (OSError, json.JSONDecodeError):
return GameMeta()
return GameMeta(
description=data.get("description", ""),
version=data.get("version", ""),
default_branch=data.get("default_branch", "main"),
updated_at=data.get("updated_at", ""),
topics=list(data.get("topics", [])),
created_at=data.get("created_at", ""),
)
def save_meta(root: Path, game_id: str, meta: GameMeta) -> None:
path = info_path(root, game_id)
path.parent.mkdir(parents=True, exist_ok=True)
path.write_text(
json.dumps(asdict(meta), ensure_ascii=False, indent=2),
encoding="utf-8",
)
def has_icon(root: Path, game_id: str) -> bool:
return icon_path(root, game_id).exists()