millores en setup-quake
This commit is contained in:
+3
-2
@@ -1,8 +1,9 @@
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dist/
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setup-network/build/
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setup-network/dist/
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setup-network/*.spec
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setup-network/.venv/
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setup-quake/build/
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setup-quake/dist/
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setup-quake/*.spec
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setup-quake/.venv/
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__pycache__/
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@@ -2,6 +2,41 @@
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Tools for configuring PCs at a retro gaming fair.
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## Deployment
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Build all utilities first (see each utility's Quick start below). All binaries
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land in a shared `dist/` folder at the repo root:
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```
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dist/
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setup-network
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setup-quake
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config.ini ← single unified config for all utilities
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```
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Copy the entire `dist/` folder to a USB stick, then on each fair PC run the
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relevant binary:
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```bash
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sudo ./setup-network 4
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sudo ./setup-quake
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```
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### Configuration
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Edit `config.ini` at the repo root before building (it gets copied to `dist/`
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automatically by each `build.sh`):
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```ini
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[network]
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subnet_root = 10.0.1
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hostname_prefix = retro-alcoi-
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[quake]
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files_url = https://php.sustancia.synology.me/files/ioquake3-files.zip
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install_dir = .q3a
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```
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## Utilities
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### setup-network
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@@ -21,7 +56,7 @@ sudo ./setup-network 4
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# → IP: 10.0.1.4/24, hostname: retro-alcoi-4
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```
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See [`setup-network/`](setup-network/) for source and build instructions.
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See [`setup-network/`](setup-network/) for source.
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#### Quick start
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@@ -30,24 +65,7 @@ cd setup-network/
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python3 -m venv .venv
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.venv/bin/pip install -r requirements.txt
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bash build.sh
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# Binary is at dist/setup-network
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```
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Copy `dist/setup-network` and `dist/config.ini` to a USB stick, then on each
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fair PC:
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```bash
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sudo ./setup-network 4
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```
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#### Configuration
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Edit `config.ini` (alongside the binary) before distributing:
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```ini
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[network]
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subnet_root = 10.0.1
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hostname_prefix = retro-alcoi-
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# Binary is at ../dist/setup-network
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```
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#### How it works
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@@ -68,7 +86,7 @@ Quake 3 data files from a private server to the real user's home directory.
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sudo ./setup-quake
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```
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See [`setup-quake/`](setup-quake/) for source and build instructions.
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See [`setup-quake/`](setup-quake/) for source.
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#### Quick start
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@@ -77,24 +95,7 @@ cd setup-quake/
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python3 -m venv .venv
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.venv/bin/pip install -r requirements.txt
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bash build.sh
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# Binary is at dist/setup-quake
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```
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Copy `dist/setup-quake` and `dist/config.ini` to a USB stick, then on each
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fair PC:
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```bash
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sudo ./setup-quake
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```
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#### Configuration
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Edit `config.ini` (alongside the binary) before distributing:
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```ini
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[quake]
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files_url = https://php.sustancia.synology.me/files/ioquake3-files.zip
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install_dir = .q3a
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# Binary is at ../dist/setup-quake
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```
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#### How it works
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@@ -103,3 +104,57 @@ install_dir = .q3a
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2. Downloads the Quake 3 data files zip from the configured URL.
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3. Extracts the data files to `~/.q3a` (resolved via `$SUDO_USER` so the real
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user's home is used, not root's).
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4. Fixes ownership of all extracted files to the real user (not root).
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5. Locks `baseq3/autoexec.cfg` to read-only (444) — client mode.
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#### Client mode (default)
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After `setup-quake` all machines are clients. `autoexec.cfg` is read-only so
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the game always starts at desktop resolution, fullscreen, with name "Jugador"
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and auto-connects to the server at `10.0.1.200`.
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Use `~/.q3a/scripts/client.sh` to launch the game.
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#### Server mode
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On the server machine (10.0.1.200), run after `setup-quake`:
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```bash
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~/.q3a/scripts/activate-server.sh
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```
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This restores write access to `autoexec.cfg`. Then use one of the server
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launch scripts:
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```
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scripts/server-ctf.sh # CTF, no bots
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scripts/server-ctf-bots.sh # CTF, bots fill server
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scripts/server-dm.sh # Deathmatch, no bots
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scripts/server-dm-bots.sh # Deathmatch, bots fill server
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scripts/server-tdm.sh # Team Deathmatch, no bots
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scripts/server-tdm-bots.sh # Team Deathmatch, bots fill server
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```
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#### Q3A data files zip
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The zip extracted by `setup-quake` is hosted at `files_url` in `config.ini`.
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Its source lives in `setup-quake/q3a/` in this repo (pak files excluded — add
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them separately before zipping). Structure after extraction:
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```
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~/.q3a/
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baseq3/
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pak0–pak8.pk3
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autoexec.cfg ← client config (read-only after setup-quake)
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autoexec_server.cfg ← server base settings, exec'd by server scripts
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server_ctf.cfg / server_dm.cfg / server_tdm.cfg
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levels_ctf.cfg / levels_dm.cfg / levels_tdm.cfg
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bots.cfg / bots_easy.cfg / nobots.cfg
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missionpack/
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pak*.pk3
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scripts/
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client.sh
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server-{ctf,dm,tdm}.sh
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server-{ctf,dm,tdm}-bots.sh
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activate-server.sh
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```
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@@ -0,0 +1,7 @@
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[network]
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subnet_root = 10.0.1
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hostname_prefix = retro-alcoi-
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[quake]
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files_url = https://php.sustancia.synology.me/files/ioquake3-files.zip
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install_dir = .q3a
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@@ -15,13 +15,15 @@ elif ! command -v pyinstaller &>/dev/null; then
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exit 1
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fi
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DIST_DIR="${SCRIPT_DIR}/../dist"
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echo "Building setup-network binary..."
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pyinstaller --onefile --clean --name setup-network setup_network.py
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pyinstaller --onefile --clean --name setup-network --distpath "$DIST_DIR" setup_network.py
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echo "Copying config.ini to dist/..."
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cp config.ini dist/
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cp "${SCRIPT_DIR}/../config.ini" "$DIST_DIR/"
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echo ""
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echo "Build complete. Output:"
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echo " ${SCRIPT_DIR}/dist/setup-network"
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echo " ${SCRIPT_DIR}/dist/config.ini"
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echo " ${DIST_DIR}/setup-network"
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echo " ${DIST_DIR}/config.ini"
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@@ -15,13 +15,15 @@ elif ! command -v pyinstaller &>/dev/null; then
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exit 1
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fi
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DIST_DIR="${SCRIPT_DIR}/../dist"
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echo "Building setup-quake binary..."
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pyinstaller --onefile --clean --name setup-quake setup_quake.py
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pyinstaller --onefile --clean --name setup-quake --distpath "$DIST_DIR" setup_quake.py
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echo "Copying config.ini to dist/..."
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cp config.ini dist/
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cp "${SCRIPT_DIR}/../config.ini" "$DIST_DIR/"
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echo ""
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echo "Build complete. Output:"
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echo " ${SCRIPT_DIR}/dist/setup-quake"
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echo " ${SCRIPT_DIR}/dist/config.ini"
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echo " ${DIST_DIR}/setup-quake"
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echo " ${DIST_DIR}/config.ini"
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@@ -0,0 +1,8 @@
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set vm_game 2
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set vm_cgame 2
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set vm_ui 2
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set r_mode -2 // use desktop resolution
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set r_fullscreen 1
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set name "Jugador"
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set cl_allowDownload 0
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set cl_timeout 0 // never disconnect from server due to inactivity/timeout
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@@ -0,0 +1,6 @@
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set vm_game 2
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set vm_cgame 2
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set vm_ui 2
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set dedicated 1
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set com_hunkmegs 128
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set net_port 27960
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@@ -0,0 +1,5 @@
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set tdm1 "map q3dm6; set nextmap vstr tdm2"
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set tdm2 "map q3dm7; set nextmap vstr tdm3"
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set tdm3 "map q3dm13; set nextmap vstr tdm4"
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set tdm4 "map q3dm17; set nextmap vstr tdm1"
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vstr tdm1
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@@ -0,0 +1,2 @@
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seta bot_enable 0
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seta bot_minplayers 0
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@@ -0,0 +1,20 @@
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seta sv_hostname "RETRO-ALCOI"
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seta g_motd "RETRO-ALCOI"
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seta sv_maxclients 8
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seta sv_pure 1
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seta g_quadfactor 3
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seta g_gametype 4
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seta g_teamAutoJoin 0
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seta g_teamForceBalance 1
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seta timelimit 30
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seta capturelimit 8
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seta g_weaponrespawn 2
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seta g_inactivity 0
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seta g_forcerespawn 0
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seta g_log server.log
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seta logfile 3
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seta rconpassword "secret"
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seta rate "12400"
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seta snaps "40"
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seta cl_maxpackets "40"
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seta cl_packetdup "1"
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@@ -0,0 +1,18 @@
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seta sv_hostname "RETRO-ALCOI"
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seta g_motd "RETRO-ALCOI"
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seta sv_maxclients 8
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seta sv_pure 1
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seta g_quadfactor 3
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seta g_gametype 0
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seta timelimit 10
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seta fraglimit 20
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seta g_weaponrespawn 2
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seta g_inactivity 0
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seta g_forcerespawn 0
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seta g_log server.log
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seta logfile 3
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seta rconpassword "secret"
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seta rate "12400"
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seta snaps "40"
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seta cl_maxpackets "40"
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seta cl_packetdup "1"
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@@ -0,0 +1,21 @@
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seta sv_hostname "RETRO-ALCOI"
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seta g_motd "RETRO-ALCOI"
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seta sv_maxclients 8
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seta sv_pure 1
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seta g_quadfactor 3
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seta g_friendlyFire 1
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seta g_gametype 3
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seta g_teamAutoJoin 0
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seta g_teamForceBalance 1
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seta timelimit 15
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seta fraglimit 25
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seta g_weaponrespawn 2
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seta g_inactivity 0
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seta g_forcerespawn 0
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seta g_log server.log
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seta logfile 3
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seta rconpassword "secret"
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seta rate "12400"
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seta snaps "40"
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seta cl_maxpackets "40"
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seta cl_packetdup "1"
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Executable
+6
@@ -0,0 +1,6 @@
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#!/bin/bash
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Q3A_DIR="$(cd "$(dirname "${BASH_SOURCE[0]}")/.." && pwd)"
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chmod 644 "$Q3A_DIR/baseq3/autoexec.cfg"
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echo "Server mode activated. Write access restored to autoexec.cfg."
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echo "Available server scripts in: $Q3A_DIR/scripts/"
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ls "$Q3A_DIR/scripts/server-"*.sh
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Executable
+2
@@ -0,0 +1,2 @@
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#!/bin/bash
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/usr/lib/ioquake3/ioquake3 +connect 10.0.1.200
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Executable
+3
@@ -0,0 +1,3 @@
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#!/bin/bash
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/usr/lib/ioquake3/ioq3ded +exec autoexec_server.cfg +exec server_ctf.cfg \
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+exec levels_ctf.cfg +exec bots.cfg
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Executable
+3
@@ -0,0 +1,3 @@
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#!/bin/bash
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/usr/lib/ioquake3/ioq3ded +exec autoexec_server.cfg +exec server_ctf.cfg \
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+exec levels_ctf.cfg +exec nobots.cfg
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Executable
+3
@@ -0,0 +1,3 @@
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#!/bin/bash
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/usr/lib/ioquake3/ioq3ded +exec autoexec_server.cfg +exec server_dm.cfg \
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+exec levels_dm.cfg +exec bots.cfg
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Executable
+3
@@ -0,0 +1,3 @@
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#!/bin/bash
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/usr/lib/ioquake3/ioq3ded +exec autoexec_server.cfg +exec server_dm.cfg \
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+exec levels_dm.cfg +exec nobots.cfg
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Executable
+3
@@ -0,0 +1,3 @@
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#!/bin/bash
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/usr/lib/ioquake3/ioq3ded +exec autoexec_server.cfg +exec server_tdm.cfg \
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+exec levels_tdm.cfg +exec bots.cfg
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Executable
+3
@@ -0,0 +1,3 @@
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#!/bin/bash
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/usr/lib/ioquake3/ioq3ded +exec autoexec_server.cfg +exec server_tdm.cfg \
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+exec levels_tdm.cfg +exec nobots.cfg
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@@ -10,11 +10,22 @@ import argparse
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import configparser
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import os
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import pwd
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import random
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import subprocess
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import sys
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import urllib.request
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import zipfile
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PLAYER_NAMES = [
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"Ranger", "Keel", "Doom", "Slash", "Orbb", "Bones", "Hunter", "Major",
|
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"Mynx", "Sorlag", "Xaero", "Anarki", "Bitterman", "Grunt", "Hossman",
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"Klesk", "Lucy", "Patriot", "Phobos", "Razor", "Sarge", "Stripe",
|
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"Tank Jr", "Uriel", "Visor", "Wrack", "Cadavre", "Daemia", "Gorre",
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"Krusade", "Lynx", "Mouser", "Smear", "Tokay", "Twilight", "Warhero",
|
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"Erebus", "Galena", "Gargoyle", "Kiltron", "Merman", "Moloch", "Nailgun",
|
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"Peeker", "Rayne", "Skelebot", "Skrotch", "Swelt", "Thorn", "Whiskey",
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]
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def get_script_dir():
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"""Return the directory containing the script or binary."""
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@@ -27,7 +38,12 @@ def parse_args():
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parser = argparse.ArgumentParser(
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description="Install ioquake3 and download Quake 3 data files."
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)
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parser.parse_args()
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parser.add_argument(
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"--name",
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default=None,
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help="Player name to set in autoexec.cfg (default: random from built-in pool)",
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)
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return parser.parse_args()
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def check_root():
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@@ -87,21 +103,66 @@ def download_files(url):
|
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def extract_files(zip_path, home_dir, install_dir):
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target = os.path.join(home_dir, install_dir)
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print(f" Extracting to: {target}")
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os.makedirs(target, exist_ok=True)
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print(f" Extracting to: {home_dir}")
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|
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with zipfile.ZipFile(zip_path) as zf:
|
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zf.extractall(target)
|
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zf.extractall(home_dir)
|
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|
||||
os.remove(zip_path)
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print(f" Cleaned up: {zip_path}")
|
||||
|
||||
|
||||
def chown_extracted(target_dir, username):
|
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pw = pwd.getpwnam(username)
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for dirpath, dirnames, filenames in os.walk(target_dir):
|
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os.chown(dirpath, pw.pw_uid, pw.pw_gid)
|
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for name in filenames:
|
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os.chown(os.path.join(dirpath, name), pw.pw_uid, pw.pw_gid)
|
||||
|
||||
|
||||
def chmod_scripts(home_dir, install_dir):
|
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scripts_dir = os.path.join(home_dir, install_dir, "scripts")
|
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if not os.path.isdir(scripts_dir):
|
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print(f" Scripts dir not found: {scripts_dir}")
|
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return
|
||||
for name in os.listdir(scripts_dir):
|
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if name.endswith(".sh"):
|
||||
path = os.path.join(scripts_dir, name)
|
||||
os.chmod(path, os.stat(path).st_mode | 0o111)
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||||
print(f" chmod +x: {path}")
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def set_player_name(home_dir, install_dir, name):
|
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autoexec = os.path.join(home_dir, install_dir, "baseq3", "autoexec.cfg")
|
||||
if not os.path.exists(autoexec):
|
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print(f" autoexec.cfg not found: {autoexec}")
|
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return
|
||||
# File may be read-only (set_client_mode runs after), ensure writable first
|
||||
os.chmod(autoexec, 0o644)
|
||||
with open(autoexec, "r") as f:
|
||||
lines = f.readlines()
|
||||
with open(autoexec, "w") as f:
|
||||
for line in lines:
|
||||
if line.startswith("set name "):
|
||||
f.write(f'set name "{name}"\n')
|
||||
else:
|
||||
f.write(line)
|
||||
print(f" Player name set to: {name}")
|
||||
|
||||
|
||||
def set_client_mode(home_dir, install_dir):
|
||||
autoexec = os.path.join(home_dir, install_dir, "baseq3", "autoexec.cfg")
|
||||
if os.path.exists(autoexec):
|
||||
os.chmod(autoexec, 0o444)
|
||||
print(f" Locked (read-only): {autoexec}")
|
||||
|
||||
|
||||
def main():
|
||||
parse_args()
|
||||
args = parse_args()
|
||||
check_root()
|
||||
|
||||
player_name = args.name if args.name else random.choice(PLAYER_NAMES)
|
||||
|
||||
files_url, install_dir = load_config()
|
||||
home_dir, username = get_real_home()
|
||||
|
||||
@@ -109,20 +170,37 @@ def main():
|
||||
print(f" User : {username}")
|
||||
print(f" Home directory : {home_dir}")
|
||||
print(f" Install dir : {os.path.join(home_dir, install_dir)}")
|
||||
print(f" Player name : {player_name}")
|
||||
print()
|
||||
|
||||
print("[1/3] Installing ioquake3...")
|
||||
print("[1/7] Installing ioquake3...")
|
||||
install_ioquake3()
|
||||
print()
|
||||
|
||||
print("[2/3] Downloading Quake 3 data files...")
|
||||
print("[2/7] Downloading Quake 3 data files...")
|
||||
zip_path = download_files(files_url)
|
||||
print()
|
||||
|
||||
print("[3/3] Extracting data files...")
|
||||
print("[3/7] Extracting data files...")
|
||||
extract_files(zip_path, home_dir, install_dir)
|
||||
print()
|
||||
|
||||
print("[4/7] Fixing ownership...")
|
||||
chown_extracted(os.path.join(home_dir, install_dir), username)
|
||||
print()
|
||||
|
||||
print("[5/7] Making scripts executable...")
|
||||
chmod_scripts(home_dir, install_dir)
|
||||
print()
|
||||
|
||||
print("[6/7] Setting player name...")
|
||||
set_player_name(home_dir, install_dir, player_name)
|
||||
print()
|
||||
|
||||
print("[7/7] Setting client mode...")
|
||||
set_client_mode(home_dir, install_dir)
|
||||
print()
|
||||
|
||||
print("Done. Verify with:")
|
||||
print(f" dpkg -l ioquake3")
|
||||
print(f" ls {os.path.join(home_dir, install_dir)}")
|
||||
|
||||
Reference in New Issue
Block a user