Files
JailAudioSDL3/jail_audio.cpp

207 lines
6.7 KiB
C++

#include "jail_audio.h"
#include "stb_vorbis.c"
#include <SDL2/SDL.h>
#define JA_MAX_SIMULTANEOUS_SOUNDS 5
struct JA_Sound_t {
Uint32 length {0};
Uint8 *buffer {NULL};
};
struct JA_Sound_Playing_t {
Uint32 length {0};
int pos {0};
int times {0};
Uint8 *buffer {NULL};
JA_Sound_Playing_t* prev {NULL};
JA_Sound_Playing_t* next {NULL};
};
enum JA_Music_state { JA_MUSIC_INVALID, JA_MUSIC_PLAYING, JA_MUSIC_PAUSED, JA_MUSIC_STOPPED };
struct JA_Music_t {
int samples {0};
int pos {0};
short *output {NULL};
JA_Music_state state {JA_MUSIC_INVALID};
int times {0};
};
JA_Music current_music{NULL};
JA_Sound_Playing_t sounds[JA_MAX_SIMULTANEOUS_SOUNDS];
JA_Sound_Playing_t *first_sound {NULL};
JA_Sound_Playing_t *last_sound {NULL};
JA_Sound_Playing_t *free_sounds_list {NULL};
int JA_freq {48000};
SDL_AudioFormat JA_format {AUDIO_S16};
Uint8 JA_channels {2};
void audioCallback(void * userdata, uint8_t * stream, int len) {
SDL_memset(stream, 0, len);
if (current_music != NULL && current_music->state == JA_MUSIC_PLAYING) {
const int size = SDL_min(len, current_music->samples*2-current_music->pos);
SDL_memcpy(stream, current_music->output+current_music->pos, size);
current_music->pos += size/2;
if (size < len) {
if (current_music->times != 0) {
SDL_memcpy(stream+size, current_music->output, len-size);
current_music->pos = (len-size)/2;
if (current_music->times > 0) current_music->times--;
} else {
current_music->pos = 0;
current_music->state = JA_MUSIC_STOPPED;
}
}
}
// Mixar els sounds mi amol
JA_Sound_Playing_t *sound = first_sound;
while (sound != NULL) {
const int size = SDL_min(len, sound->length-sound->pos);
SDL_MixAudioFormat(stream, sound->buffer+sound->pos, AUDIO_S16, size, 64);
sound->pos += size;
if (size < len) {
if (sound->times != 0) {
SDL_MixAudioFormat(stream+size, sound->buffer, AUDIO_S16, len-size, 64);
sound->pos = len-size;
if (sound->times > 0) sound->times--;
} else {
if (sound == last_sound) last_sound = sound->prev;
if (sound == first_sound) first_sound = sound->next;
if (sound->prev != NULL) sound->prev->next = sound->next;
if (sound->next != NULL) sound->next->prev = sound->prev;
if (free_sounds_list == NULL) {
free_sounds_list = sound;
sound = sound->next;
free_sounds_list->prev = free_sounds_list->next = NULL;
} else {
free_sounds_list->prev = sound;
sound = sound->next;
free_sounds_list->prev->next = free_sounds_list;
free_sounds_list = free_sounds_list->prev;
free_sounds_list->prev = NULL;
}
}
} else {
sound = sound->next;
}
}
}
void JA_Init(const int freq, const SDL_AudioFormat format, const int channels) {
JA_freq = freq;
JA_format = format;
JA_channels = channels;
SDL_AudioSpec audioSpec{JA_freq, JA_format, JA_channels, 0, 1024, 0, 0, audioCallback, NULL};
SDL_AudioDeviceID sdlAudioDevice = SDL_OpenAudioDevice(NULL, 0, &audioSpec, NULL, 0);
free_sounds_list = &sounds[0];
for (int i = 0; i < JA_MAX_SIMULTANEOUS_SOUNDS-2;i++) {
sounds[i].next = &sounds[i+1]; sounds[i+1].prev = &sounds[i];
}
SDL_PauseAudioDevice(sdlAudioDevice, 0);
}
JA_Music JA_LoadMusic(const char* filename) {
int chan, samplerate;
JA_Music music = (JA_Music)SDL_malloc(sizeof(JA_Music_t));
music->samples = stb_vorbis_decode_filename(filename, &chan, &samplerate, &music->output);
SDL_AudioCVT cvt;
SDL_BuildAudioCVT(&cvt, AUDIO_S16, chan, samplerate, JA_format, JA_channels, JA_freq);
cvt.len = music->samples * chan * 2;
cvt.buf = (Uint8 *) SDL_malloc(cvt.len * cvt.len_mult);
SDL_memcpy(cvt.buf, music->output, cvt.len);
SDL_ConvertAudio(&cvt);
free(music->output);
music->output = (short*)cvt.buf;
music->pos = 0;
music->state = JA_MUSIC_STOPPED;
return music;
}
void JA_PlayMusic(JA_Music music, const int loop) {
int chan, samplerate;
if (current_music != NULL) {
current_music->pos = 0;
current_music->state = JA_MUSIC_STOPPED;
}
current_music = music;
current_music->pos = 0;
current_music->state = JA_MUSIC_PLAYING;
current_music->times = loop;
}
void JA_PauseMusic() {
if (current_music->state == JA_MUSIC_INVALID) return;
current_music->state = JA_MUSIC_PAUSED;
}
void JA_ResumeMusic() {
if (current_music->state == JA_MUSIC_INVALID) return;
current_music->state = JA_MUSIC_PLAYING;
}
void JA_StopMusic() {
if (current_music->state == JA_MUSIC_INVALID) return;
current_music->pos = 0;
current_music->state = JA_MUSIC_STOPPED;
}
bool JA_IsMusicPlaying() {
return current_music->state == JA_MUSIC_PLAYING;
}
void JA_DeleteMusic(JA_Music music) {
if (current_music == music) current_music = NULL;
free(music->output);
free(music);
}
JA_Sound JA_LoadSound(const char* filename) {
JA_Sound sound = new JA_Sound_t();
SDL_AudioSpec wavSpec;
SDL_LoadWAV(filename, &wavSpec, &sound->buffer, &sound->length);
SDL_AudioCVT cvt;
SDL_BuildAudioCVT(&cvt, wavSpec.format, wavSpec.channels, wavSpec.freq, JA_format, JA_channels, JA_freq);
cvt.len = sound->length;
cvt.buf = (Uint8 *) SDL_malloc(cvt.len * cvt.len_mult);
SDL_memcpy(cvt.buf, sound->buffer, sound->length);
SDL_ConvertAudio(&cvt);
free(sound->buffer);
sound->buffer = cvt.buf;
sound->length = cvt.len_cvt;
return sound;
}
void JA_PlaySound(JA_Sound sound, const int loop) {
if (free_sounds_list == NULL) {
first_sound->prev = last_sound;
last_sound->next = first_sound;
last_sound = first_sound;
first_sound = last_sound->next;
first_sound->prev = last_sound->next = NULL;
} else {
if (last_sound != NULL)
last_sound->next = free_sounds_list;
last_sound = free_sounds_list;
if (free_sounds_list->next != NULL) free_sounds_list->next->prev = NULL;
free_sounds_list = last_sound->next;
last_sound->next = NULL;
if (first_sound == NULL) first_sound = last_sound;
}
last_sound->buffer = sound->buffer;
last_sound->length = sound->length;
last_sound->times = loop;
last_sound->pos = 0;
}
void JA_DeleteSound(JA_Sound sound) {
SDL_FreeWAV(sound->buffer);
delete sound;
}