forked from JailDoctor/JailAudio
217 lines
7.2 KiB
C++
217 lines
7.2 KiB
C++
#include "jail_audio.h"
|
|
#include "stb_vorbis.c"
|
|
#include <SDL2/SDL.h>
|
|
|
|
#define JA_MAX_SIMULTANEOUS_CHANNELS 5
|
|
|
|
struct JA_Sound_t {
|
|
Uint32 length {0};
|
|
Uint8* buffer {NULL};
|
|
};
|
|
|
|
enum JA_Channel_state { JA_CHANNEL_FREE, JA_CHANNEL_PLAYING, JA_CHANNEL_PAUSED };
|
|
|
|
struct JA_Channel_t {
|
|
JA_Sound sound;
|
|
int pos {0};
|
|
int times {0};
|
|
JA_Channel_state state { JA_CHANNEL_FREE };
|
|
};
|
|
|
|
enum JA_Music_state { JA_MUSIC_INVALID, JA_MUSIC_PLAYING, JA_MUSIC_PAUSED, JA_MUSIC_STOPPED };
|
|
|
|
struct JA_Music_t {
|
|
int samples {0};
|
|
int pos {0};
|
|
int times {0};
|
|
short* output {NULL};
|
|
JA_Music_state state {JA_MUSIC_INVALID};
|
|
};
|
|
|
|
JA_Music current_music{NULL};
|
|
JA_Channel_t channels[JA_MAX_SIMULTANEOUS_CHANNELS];
|
|
|
|
int JA_freq {48000};
|
|
SDL_AudioFormat JA_format {AUDIO_S16};
|
|
Uint8 JA_channels {2};
|
|
|
|
void audioCallback(void * userdata, uint8_t * stream, int len) {
|
|
SDL_memset(stream, 0, len);
|
|
if (current_music != NULL && current_music->state == JA_MUSIC_PLAYING) {
|
|
const int size = SDL_min(len, current_music->samples*2-current_music->pos);
|
|
SDL_memcpy(stream, current_music->output+current_music->pos, size);
|
|
current_music->pos += size/2;
|
|
if (size < len) {
|
|
if (current_music->times != 0) {
|
|
SDL_memcpy(stream+size, current_music->output, len-size);
|
|
current_music->pos = (len-size)/2;
|
|
if (current_music->times > 0) current_music->times--;
|
|
} else {
|
|
current_music->pos = 0;
|
|
current_music->state = JA_MUSIC_STOPPED;
|
|
}
|
|
}
|
|
}
|
|
// Mixar els channels mi amol
|
|
for (int i = 0; i < JA_MAX_SIMULTANEOUS_CHANNELS; i++) {
|
|
if (channels[i].state == JA_CHANNEL_PLAYING) {
|
|
const int size = SDL_min(len, channels[i].sound->length - channels[i].pos);
|
|
SDL_MixAudioFormat(stream, channels[i].sound->buffer + channels[i].pos, AUDIO_S16, size, 64);
|
|
channels[i].pos += size;
|
|
if (size < len) {
|
|
if (channels[i].times != 0) {
|
|
SDL_MixAudioFormat(stream + size, channels[i].sound->buffer, AUDIO_S16, len-size, 64);
|
|
channels[i].pos = len-size;
|
|
if (channels[i].times > 0) channels[i].times--;
|
|
} else {
|
|
JA_StopChannel(i);
|
|
}
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
void JA_Init(const int freq, const SDL_AudioFormat format, const int channels) {
|
|
JA_freq = freq;
|
|
JA_format = format;
|
|
JA_channels = channels;
|
|
SDL_AudioSpec audioSpec{JA_freq, JA_format, JA_channels, 0, 1024, 0, 0, audioCallback, NULL};
|
|
SDL_AudioDeviceID sdlAudioDevice = SDL_OpenAudioDevice(NULL, 0, &audioSpec, NULL, 0);
|
|
SDL_PauseAudioDevice(sdlAudioDevice, 0);
|
|
}
|
|
|
|
JA_Music JA_LoadMusic(const char* filename) {
|
|
int chan, samplerate;
|
|
JA_Music music = (JA_Music)SDL_malloc(sizeof(JA_Music_t));
|
|
music->samples = stb_vorbis_decode_filename(filename, &chan, &samplerate, &music->output);
|
|
|
|
SDL_AudioCVT cvt;
|
|
SDL_BuildAudioCVT(&cvt, AUDIO_S16, chan, samplerate, JA_format, JA_channels, JA_freq);
|
|
cvt.len = music->samples * chan * 2;
|
|
cvt.buf = (Uint8 *) SDL_malloc(cvt.len * cvt.len_mult);
|
|
SDL_memcpy(cvt.buf, music->output, cvt.len);
|
|
SDL_ConvertAudio(&cvt);
|
|
free(music->output);
|
|
music->output = (short*)cvt.buf;
|
|
|
|
music->pos = 0;
|
|
music->state = JA_MUSIC_STOPPED;
|
|
|
|
return music;
|
|
}
|
|
|
|
void JA_PlayMusic(JA_Music music, const int loop) {
|
|
if (current_music != NULL) {
|
|
current_music->pos = 0;
|
|
current_music->state = JA_MUSIC_STOPPED;
|
|
}
|
|
current_music = music;
|
|
current_music->pos = 0;
|
|
current_music->state = JA_MUSIC_PLAYING;
|
|
current_music->times = loop;
|
|
}
|
|
|
|
void JA_PauseMusic() {
|
|
if (current_music == NULL || current_music->state == JA_MUSIC_INVALID) return;
|
|
current_music->state = JA_MUSIC_PAUSED;
|
|
}
|
|
|
|
void JA_ResumeMusic() {
|
|
if (current_music == NULL || current_music->state == JA_MUSIC_INVALID) return;
|
|
current_music->state = JA_MUSIC_PLAYING;
|
|
}
|
|
|
|
void JA_StopMusic() {
|
|
if (current_music == NULL || current_music->state == JA_MUSIC_INVALID) return;
|
|
current_music->pos = 0;
|
|
current_music->state = JA_MUSIC_STOPPED;
|
|
}
|
|
|
|
bool JA_IsMusicPlaying() {
|
|
return current_music != NULL && current_music->state == JA_MUSIC_PLAYING;
|
|
}
|
|
|
|
void JA_DeleteMusic(JA_Music music) {
|
|
if (current_music == music) current_music = NULL;
|
|
free(music->output);
|
|
free(music);
|
|
}
|
|
|
|
JA_Sound JA_LoadSound(const char* filename) {
|
|
JA_Sound sound = new JA_Sound_t();
|
|
SDL_AudioSpec wavSpec;
|
|
SDL_LoadWAV(filename, &wavSpec, &sound->buffer, &sound->length);
|
|
|
|
SDL_AudioCVT cvt;
|
|
SDL_BuildAudioCVT(&cvt, wavSpec.format, wavSpec.channels, wavSpec.freq, JA_format, JA_channels, JA_freq);
|
|
cvt.len = sound->length;
|
|
cvt.buf = (Uint8 *) SDL_malloc(cvt.len * cvt.len_mult);
|
|
SDL_memcpy(cvt.buf, sound->buffer, sound->length);
|
|
SDL_ConvertAudio(&cvt);
|
|
free(sound->buffer);
|
|
sound->buffer = cvt.buf;
|
|
sound->length = cvt.len_cvt;
|
|
|
|
return sound;
|
|
}
|
|
|
|
int JA_PlaySound(JA_Sound sound, const int loop) {
|
|
int channel = 0;
|
|
while (channel < JA_MAX_SIMULTANEOUS_CHANNELS && channels[channel].state != JA_CHANNEL_FREE) { channel++; }
|
|
if (channel == JA_MAX_SIMULTANEOUS_CHANNELS) channel = 0;
|
|
|
|
channels[channel].sound = sound;
|
|
channels[channel].times = loop;
|
|
channels[channel].pos = 0;
|
|
channels[channel].state = JA_CHANNEL_PLAYING;
|
|
return channel;
|
|
}
|
|
|
|
void JA_DeleteSound(JA_Sound sound) {
|
|
for (int i = 0; i < JA_MAX_SIMULTANEOUS_CHANNELS; i++) {
|
|
if (channels[i].sound == sound) JA_StopChannel(i);
|
|
}
|
|
SDL_FreeWAV(sound->buffer);
|
|
delete sound;
|
|
}
|
|
|
|
void JA_PauseChannel(const int channel) {
|
|
if (channel == -1) {
|
|
for (int i = 0; i < JA_MAX_SIMULTANEOUS_CHANNELS; i++) {
|
|
if (channels[i].state == JA_CHANNEL_PLAYING) channels[i].state = JA_CHANNEL_PAUSED;
|
|
}
|
|
} else if (channel >= 0 && channel < JA_MAX_SIMULTANEOUS_CHANNELS) {
|
|
if (channels[channel].state == JA_CHANNEL_PLAYING) channels[channel].state = JA_CHANNEL_PAUSED;
|
|
}
|
|
}
|
|
|
|
void JA_ResumeChannel(const int channel) {
|
|
if (channel == -1) {
|
|
for (int i = 0; i < JA_MAX_SIMULTANEOUS_CHANNELS; i++) {
|
|
if (channels[i].state == JA_CHANNEL_PAUSED) channels[i].state = JA_CHANNEL_PLAYING;
|
|
}
|
|
} else if (channel >= 0 && channel < JA_MAX_SIMULTANEOUS_CHANNELS) {
|
|
if (channels[channel].state == JA_CHANNEL_PAUSED) channels[channel].state = JA_CHANNEL_PLAYING;
|
|
}
|
|
}
|
|
|
|
void JA_StopChannel(const int channel) {
|
|
if (channel == -1) {
|
|
for (int i = 0; i < JA_MAX_SIMULTANEOUS_CHANNELS; i++) {
|
|
channels[i].state = JA_CHANNEL_FREE;
|
|
channels[i].pos = 0;
|
|
channels[i].sound = NULL;
|
|
}
|
|
} else if (channel >= 0 && channel < JA_MAX_SIMULTANEOUS_CHANNELS) {
|
|
channels[channel].state = JA_CHANNEL_FREE;
|
|
channels[channel].pos = 0;
|
|
channels[channel].sound = NULL;
|
|
}
|
|
}
|
|
|
|
bool JA_IsChannelPlaying(const int channel) {
|
|
if (channel < 0 || channel >= JA_MAX_SIMULTANEOUS_CHANNELS) return false;
|
|
return channels[channel].state == JA_CHANNEL_PLAYING;
|
|
}
|
|
|