Añadidos enemigos volteados verticalmente

This commit is contained in:
2022-11-09 22:49:51 +01:00
parent 41c765619d
commit 1a95abc2f5
9 changed files with 262 additions and 35 deletions

View File

@@ -3,7 +3,7 @@
<tileset firstgid="1" source="standard.tsx"/>
<layer id="1" name="Capa de patrones 1" width="32" height="16">
<data encoding="csv">
25,25,25,25,25,25,25,25,25,25,25,25,25,25,25,25,25,25,25,25,25,25,25,25,25,25,25,25,25,25,25,25,
115,118,119,114,115,118,119,114,115,118,119,114,115,118,119,114,115,118,119,114,115,118,119,114,115,118,119,114,115,118,119,114,
0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,
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@@ -18,7 +18,7 @@
0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,
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25,25,25,25,25,25,25,25,25,25,25,25,25,25,25,25,25,25,25,25,25,25,25,25,25,25,25,25,25,25,25,25
118,119,114,115,118,119,114,115,118,119,114,115,118,119,114,115,118,119,114,115,118,119,114,115,118,119,114,115,118,119,114,115
</data>
</layer>
</map>

View File

@@ -7,27 +7,183 @@ roomUp=0
roomDown=0
roomLeft=37.room
roomRight=35.room
itemColor1=green
itemColor2=red
[enemy]
tileSetFile=diskette.png
animation=diskette.ani
width=16
tileSetFile=spark.png
animation=spark.ani
width=8
height=16
x=2
y=2
vx=0
x=6
y=13
vx=0.4
vy=0
x1=2
y1=13
x2=14
y2=13
color=yellow
[/enemy]
[enemy]
tileSetFile=spark.png
animation=spark.ani
width=8
height=16
x=21
y=13
vx=0.4
vy=0
x1=17
y1=13
x2=29
y2=13
color=yellow
[/enemy]
[enemy]
tileSetFile=spark.png
animation=spark.ani
width=8
height=16
x=2
y=10
vx=0.4
vy=0
x1=2
y1=10
x2=14
y2=10
color=yellow
mirror=true
[/enemy]
[enemy]
tileSetFile=spark.png
animation=spark.ani
width=8
height=16
x=17
y=10
vx=0.4
vy=0
x1=17
y1=10
x2=29
y2=10
color=yellow
mirror=true
[/enemy]
[enemy]
tileSetFile=shock.png
animation=shock.ani
width=8
height=8
x=13
y=2
vx=0
vy=0.4
x1=13
y1=2
x2=2
y2=2
color=magenta
x2=13
y2=7
color=bright_yellow
[/enemy]
[enemy]
tileSetFile=shock.png
animation=shock.ani
width=8
height=8
x=10
y=4
vx=0
vy=0.5
x1=10
y1=2
x2=10
y2=7
color=bright_yellow
[/enemy]
[enemy]
tileSetFile=shock.png
animation=shock.ani
width=8
height=8
x=7
y=6
vx=0
vy=0.6
x1=7
y1=2
x2=7
y2=7
color=bright_yellow
[/enemy]
[enemy]
tileSetFile=shock.png
animation=shock.ani
width=8
height=8
x=24
y=2
vx=0
vy=0.4
x1=24
y1=2
x2=24
y2=7
color=bright_yellow
[/enemy]
[enemy]
tileSetFile=shock.png
animation=shock.ani
width=8
height=8
x=21
y=4
vx=0
vy=0.5
x1=21
y1=2
x2=21
y2=7
color=bright_yellow
[/enemy]
[enemy]
tileSetFile=shock.png
animation=shock.ani
width=8
height=8
x=18
y=6
vx=0
vy=0.6
x1=18
y1=2
x2=18
y2=7
color=bright_yellow
[/enemy]
[item]
tileSetFile=items.png
tile=1
x=1
y=1
tile=57
x=3
y=7
counter=1
[/item]
[item]
tileSetFile=items.png
tile=57
x=28
y=7
counter=2
[/item]

View File

@@ -62,7 +62,7 @@ color=magenta
tileSetFile=items.png
tile=54
x=17
y=2
y=1
[/item]
[item]

View File

@@ -6,12 +6,12 @@
30,30,30,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,
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30,30,30,0,0,0,395,395,395,0,0,0,395,395,0,0,0,0,395,395,395,0,0,0,0,0,0,0,0,0,0,0,

View File

@@ -49,6 +49,8 @@ MovingSprite::MovingSprite(float x, float y, int w, int h, float velx, float vel
// Establece el tipo de volteado
currentFlip = SDL_FLIP_NONE;
currentFlipH = false;
currentFlipV = false;
};
// Reinicia todas las variables
@@ -305,16 +307,56 @@ void MovingSprite::switchRotate()
rotateAmount *= -1;
}
// Establece el valor de la variable
void MovingSprite::setFlip(SDL_RendererFlip flip)
// Actualiza el valor de la variable
void MovingSprite::updateCurrentFlip()
{
currentFlip = flip;
if (currentFlipH && currentFlipV)
{
currentFlip = SDL_RendererFlip(SDL_FLIP_HORIZONTAL | SDL_FLIP_VERTICAL);
}
else if (currentFlipH && !currentFlipV)
{
currentFlip = SDL_FLIP_HORIZONTAL;
}
else if (!currentFlipH && currentFlipV)
{
currentFlip = SDL_FLIP_VERTICAL;
}
else if (!currentFlipH && !currentFlipV)
{
currentFlip = SDL_FLIP_NONE;
}
}
// Establece el valor de la variable
void MovingSprite::setFlipH(bool flip)
{
currentFlipH = flip;
updateCurrentFlip();
}
// Gira el sprite horizontalmente
void MovingSprite::flip()
void MovingSprite::flipH()
{
currentFlip = (currentFlip == SDL_FLIP_HORIZONTAL) ? SDL_FLIP_NONE : SDL_FLIP_HORIZONTAL;
currentFlipH = !currentFlipH;
updateCurrentFlip();
}
// Establece el valor de la variable
void MovingSprite::setFlipV(bool flip)
{
currentFlipV = flip;
updateCurrentFlip();
}
// Voltea el sprite verticalmente
void MovingSprite::flipV()
{
currentFlipV = !currentFlipV;
updateCurrentFlip();
}
// Obtiene el valor de la variable
@@ -323,6 +365,18 @@ SDL_RendererFlip MovingSprite::getFlip()
return currentFlip;
}
// Obtiene el valor de la variable
bool MovingSprite::getFlipH()
{
return currentFlipH;
}
// Obtiene el valor de la variable
bool MovingSprite::getFlipV()
{
return currentFlipV;
}
// Devuelve el rectangulo donde está el sprite
SDL_Rect MovingSprite::getRect()
{

View File

@@ -35,6 +35,8 @@ protected:
double rotateAmount; // Cantidad de grados a girar en cada iteración
int counter; // Contador interno
SDL_RendererFlip currentFlip; // Indica como se voltea el sprite
bool currentFlipV;
bool currentFlipH;
public:
// Constructor
@@ -139,15 +141,30 @@ public:
// Cambia el sentido de la rotación
void switchRotate();
// Actualiza el valor de la variable
void updateCurrentFlip();
// Establece el valor de la variable
void setFlip(SDL_RendererFlip flip);
void setFlipH(bool flip);
// Gira el sprite horizontalmente
void flip();
void flipH();
// Establece el valor de la variable
void setFlipV(bool flip);
// Voltea el sprite verticalmente
void flipV();
// Obtiene el valor de la variable
SDL_RendererFlip getFlip();
// Obtiene el valor de la variable
bool getFlipH();
// Obtiene el valor de la variable
bool getFlipV();
// Devuelve el rectangulo donde está el sprite
SDL_Rect getRect();

View File

@@ -26,9 +26,10 @@ Enemy::Enemy(enemy_t enemy)
{
if (enemy.vx < 0.0f)
{
sprite->setFlip(SDL_FLIP_HORIZONTAL);
sprite->setFlipH(true);
}
}
sprite->setFlipV(mirror);
collider = getRect();
@@ -66,7 +67,7 @@ void Enemy::checkPath()
sprite->setVelX(sprite->getVelX() * (-1));
if (doFlip)
{
sprite->flip();
sprite->flipH();
}
}
@@ -75,7 +76,7 @@ void Enemy::checkPath()
sprite->setVelY(sprite->getVelY() * (-1));
if (doFlip)
{
sprite->flip();
sprite->flipH();
}
}
}

View File

@@ -43,7 +43,7 @@ Player::Player(player_t player)
sprite->setWidth(8);
sprite->setHeight(16);
sprite->setFlip(player.spawn.flip);
sprite->setFlipH(player.spawn.flipH);
sprite->setCurrentAnimation("walk");
sprite->animate();
@@ -162,13 +162,13 @@ void Player::checkInput()
if (input->checkInput(INPUT_LEFT, REPEAT_TRUE))
{
vx = -0.6f;
sprite->setFlip(SDL_FLIP_HORIZONTAL);
sprite->setFlipH(true);
}
else if (input->checkInput(INPUT_RIGHT, REPEAT_TRUE))
{
vx = 0.6f;
sprite->setFlip(SDL_FLIP_NONE);
sprite->setFlipH(false);
}
else
@@ -186,11 +186,11 @@ void Player::checkInput()
if (vx > 0.0f)
{
sprite->setFlip(SDL_FLIP_NONE);
sprite->setFlipH(false);
}
else
{
sprite->setFlip(SDL_FLIP_HORIZONTAL);
sprite->setFlipH(true);
}
}
@@ -685,7 +685,7 @@ playerSpawn_t Player::getSpawnParams()
params.vy = vy;
params.jumpIni = jumpIni;
params.state = state;
params.flip = sprite->getFlip();
params.flipH = sprite->getFlipH();
return params;
}
@@ -694,7 +694,6 @@ playerSpawn_t Player::getSpawnParams()
void Player::reLoadTexture()
{
sprite->getTexture()->reLoad();
// texture->reLoad();
}
// Recarga la paleta

View File

@@ -30,7 +30,7 @@ struct playerSpawn_t
float vy;
int jumpIni;
state_e state;
SDL_RendererFlip flip;
bool flipH;
};
struct player_t