forked from jaildesigner-jailgames/jaildoctors_dilemma
Cambiada la carpeta common a jail_engine
This commit is contained in:
2
Makefile
2
Makefile
@@ -1,5 +1,5 @@
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executable = jaildoctors_dilemma
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source = source/*.cpp source/common/*.cpp
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source = source/*.cpp source/jail_engine/*.cpp
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appName = JailDoctor's Dilemma
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releaseFolder = jdd_release
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version = v1.08
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@@ -1,7 +1,7 @@
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#pragma once
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#include <SDL2/SDL.h>
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#include "common/screen.h"
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#include "common/utils.h"
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#include "jail_engine/screen.h"
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#include "jail_engine/utils.h"
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#include <string>
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#include <vector>
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@@ -2,7 +2,7 @@
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#include <SDL2/SDL.h>
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#include <string>
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#include "common/utils.h"
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#include "jail_engine/utils.h"
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#ifndef CONST_H
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#define CONST_H
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@@ -1,16 +1,16 @@
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#pragma once
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#include <SDL2/SDL.h>
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#include "common/animatedsprite.h"
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#include "common/asset.h"
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#include "common/input.h"
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#include "common/jail_audio.h"
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#include "common/resource.h"
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#include "common/screen.h"
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#include "common/sprite.h"
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#include "common/text.h"
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#include "common/texture.h"
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#include "common/utils.h"
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#include "jail_engine/animatedsprite.h"
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#include "jail_engine/asset.h"
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#include "jail_engine/input.h"
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#include "jail_engine/jail_audio.h"
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#include "jail_engine/resource.h"
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#include "jail_engine/screen.h"
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#include "jail_engine/sprite.h"
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#include "jail_engine/text.h"
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#include "jail_engine/texture.h"
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#include "jail_engine/utils.h"
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#include "const.h"
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#include <vector>
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@@ -1,16 +1,16 @@
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#pragma once
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#include <SDL2/SDL.h>
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#include "common/animatedsprite.h"
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#include "common/asset.h"
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#include "common/input.h"
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#include "common/debug.h"
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#include "common/input.h"
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#include "common/resource.h"
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#include "common/screen.h"
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#include "common/sprite.h"
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#include "common/text.h"
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#include "common/utils.h"
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#include "jail_engine/animatedsprite.h"
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#include "jail_engine/asset.h"
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#include "jail_engine/input.h"
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#include "jail_engine/debug.h"
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#include "jail_engine/input.h"
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#include "jail_engine/resource.h"
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#include "jail_engine/screen.h"
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#include "jail_engine/sprite.h"
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#include "jail_engine/text.h"
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#include "jail_engine/utils.h"
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#include "const.h"
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#include "item_tracker.h"
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#include "room_tracker.h"
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@@ -1,5 +1,5 @@
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#include "common/jscore.h"
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#include "common/utils.h"
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#include "jail_engine/jscore.h"
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#include "jail_engine/utils.h"
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#include "director.h"
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#include <errno.h>
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#include <iostream>
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@@ -1,14 +1,14 @@
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#pragma once
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#include <SDL2/SDL.h>
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#include "common/asset.h"
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#include "common/debug.h"
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#include "common/input.h"
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#include "common/jail_audio.h"
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#include "common/movingsprite.h"
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#include "common/resource.h"
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#include "common/sprite.h"
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#include "common/text.h"
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#include "common/utils.h"
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#include "jail_engine/asset.h"
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#include "jail_engine/debug.h"
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#include "jail_engine/input.h"
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#include "jail_engine/jail_audio.h"
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#include "jail_engine/movingsprite.h"
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#include "jail_engine/resource.h"
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#include "jail_engine/sprite.h"
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#include "jail_engine/text.h"
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#include "jail_engine/utils.h"
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#include "const.h"
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#include "credits.h"
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#include "demo.h"
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@@ -1,15 +1,15 @@
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#pragma once
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#include <SDL2/SDL.h>
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#include "common/asset.h"
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#include "common/input.h"
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#include "common/jail_audio.h"
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#include "common/resource.h"
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#include "common/screen.h"
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#include "common/sprite.h"
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#include "common/sprite.h"
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#include "common/text.h"
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#include "common/texture.h"
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#include "common/utils.h"
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#include "jail_engine/asset.h"
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#include "jail_engine/input.h"
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#include "jail_engine/jail_audio.h"
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#include "jail_engine/resource.h"
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#include "jail_engine/screen.h"
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#include "jail_engine/sprite.h"
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#include "jail_engine/sprite.h"
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#include "jail_engine/text.h"
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#include "jail_engine/texture.h"
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#include "jail_engine/utils.h"
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#include "const.h"
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#include <string>
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#include <vector>
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@@ -1,15 +1,15 @@
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#pragma once
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#include <SDL2/SDL.h>
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#include "common/animatedsprite.h"
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#include "common/asset.h"
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#include "common/input.h"
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#include "common/jail_audio.h"
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#include "common/resource.h"
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#include "common/screen.h"
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#include "common/sprite.h"
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#include "common/text.h"
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#include "common/texture.h"
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#include "common/utils.h"
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#include "jail_engine/animatedsprite.h"
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#include "jail_engine/asset.h"
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#include "jail_engine/input.h"
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#include "jail_engine/jail_audio.h"
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#include "jail_engine/resource.h"
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#include "jail_engine/screen.h"
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#include "jail_engine/sprite.h"
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#include "jail_engine/text.h"
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#include "jail_engine/texture.h"
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#include "jail_engine/utils.h"
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#include "const.h"
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#include <vector>
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#include <string>
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@@ -1,9 +1,9 @@
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#pragma once
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#include <SDL2/SDL.h>
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#include "common/animatedsprite.h"
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#include "common/asset.h"
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#include "common/utils.h"
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#include "jail_engine/animatedsprite.h"
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#include "jail_engine/asset.h"
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#include "jail_engine/utils.h"
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#include <string>
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#ifndef ENEMY_H
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@@ -1,5 +1,5 @@
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#include "common/jail_audio.h"
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#include "common/jscore.h"
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#include "jail_engine/jail_audio.h"
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#include "jail_engine/jscore.h"
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#include "const.h"
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#include "enter_id.h"
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#include <iostream>
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@@ -1,10 +1,10 @@
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#pragma once
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#include <SDL2/SDL.h>
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#include "common/asset.h"
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#include "common/screen.h"
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#include "common/utils.h"
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#include "common/text.h"
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#include "common/texture.h"
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#include "jail_engine/asset.h"
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#include "jail_engine/screen.h"
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#include "jail_engine/utils.h"
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#include "jail_engine/text.h"
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#include "jail_engine/texture.h"
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#include <string>
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#include <vector>
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@@ -2,16 +2,16 @@
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#include <SDL2/SDL.h>
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#include "cheevos.h"
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#include "common/animatedsprite.h"
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#include "common/asset.h"
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#include "common/debug.h"
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#include "common/input.h"
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#include "common/jail_audio.h"
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#include "common/resource.h"
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#include "common/screen.h"
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#include "common/sprite.h"
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#include "common/text.h"
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#include "common/utils.h"
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#include "jail_engine/animatedsprite.h"
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#include "jail_engine/asset.h"
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#include "jail_engine/debug.h"
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#include "jail_engine/input.h"
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#include "jail_engine/jail_audio.h"
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#include "jail_engine/resource.h"
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#include "jail_engine/screen.h"
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#include "jail_engine/sprite.h"
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#include "jail_engine/text.h"
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#include "jail_engine/utils.h"
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#include "const.h"
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#include "item_tracker.h"
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#include "player.h"
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@@ -1,15 +1,15 @@
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#pragma once
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#include <SDL2/SDL.h>
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#include "common/animatedsprite.h"
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#include "common/asset.h"
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#include "common/input.h"
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#include "common/jail_audio.h"
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#include "common/resource.h"
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#include "common/screen.h"
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#include "common/sprite.h"
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#include "common/text.h"
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#include "common/texture.h"
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#include "common/utils.h"
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#include "jail_engine/animatedsprite.h"
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#include "jail_engine/asset.h"
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#include "jail_engine/input.h"
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#include "jail_engine/jail_audio.h"
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#include "jail_engine/resource.h"
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#include "jail_engine/screen.h"
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#include "jail_engine/sprite.h"
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#include "jail_engine/text.h"
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#include "jail_engine/texture.h"
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#include "jail_engine/utils.h"
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#include "const.h"
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#include <vector>
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@@ -1,18 +1,18 @@
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#pragma once
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#include <SDL2/SDL.h>
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#include "common/asset.h"
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#include "common/input.h"
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#include "common/jail_audio.h"
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#include "common/resource.h"
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#include "common/screen.h"
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#include "common/sprite.h"
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#include "common/utils.h"
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#include "jail_engine/asset.h"
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#include "jail_engine/input.h"
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#include "jail_engine/jail_audio.h"
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#include "jail_engine/resource.h"
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#include "jail_engine/screen.h"
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#include "jail_engine/sprite.h"
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#include "jail_engine/utils.h"
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#include "const.h"
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#include <vector>
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#include <string>
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#include "common/text.h"
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#include "jail_engine/text.h"
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#ifndef INTRO_H
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#define INTRO_H
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@@ -1,9 +1,9 @@
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#pragma once
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#include <SDL2/SDL.h>
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#include "common/asset.h"
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#include "common/sprite.h"
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#include "common/utils.h"
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#include "jail_engine/asset.h"
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#include "jail_engine/sprite.h"
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#include "jail_engine/utils.h"
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#include <string>
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#ifndef ITEM_H
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@@ -1,6 +1,6 @@
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#pragma once
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#include <SDL2/SDL.h>
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#include "common/utils.h"
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#include "jail_engine/utils.h"
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#include <string>
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#include <vector>
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@@ -1,13 +1,13 @@
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#pragma once
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#include <SDL2/SDL.h>
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#include "common/asset.h"
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#include "common/input.h"
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#include "common/jail_audio.h"
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#include "common/resource.h"
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#include "common/screen.h"
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#include "common/sprite.h"
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#include "common/utils.h"
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#include "jail_engine/asset.h"
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#include "jail_engine/input.h"
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#include "jail_engine/jail_audio.h"
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#include "jail_engine/resource.h"
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#include "jail_engine/screen.h"
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#include "jail_engine/sprite.h"
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#include "jail_engine/utils.h"
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#include "const.h"
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#include <vector>
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@@ -1,12 +1,12 @@
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#pragma once
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#include <SDL2/SDL.h>
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#include "common/animatedsprite.h"
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#include "common/asset.h"
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#include "common/debug.h"
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#include "common/input.h"
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#include "common/resource.h"
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#include "common/utils.h"
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#include "jail_engine/animatedsprite.h"
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#include "jail_engine/asset.h"
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#include "jail_engine/debug.h"
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#include "jail_engine/input.h"
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#include "jail_engine/resource.h"
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#include "jail_engine/utils.h"
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#include "const.h"
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#include "room.h"
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#include <string>
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@@ -1,12 +1,12 @@
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#pragma once
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#include <SDL2/SDL.h>
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#include "common/asset.h"
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#include "common/debug.h"
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#include "common/jail_audio.h"
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#include "common/screen.h"
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#include "common/sprite.h"
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#include "common/utils.h"
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#include "jail_engine/asset.h"
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#include "jail_engine/debug.h"
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#include "jail_engine/jail_audio.h"
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#include "jail_engine/screen.h"
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#include "jail_engine/sprite.h"
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#include "jail_engine/utils.h"
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#include "const.h"
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#include "enemy.h"
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#include "item_tracker.h"
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@@ -1,7 +1,7 @@
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#pragma once
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#include <SDL2/SDL.h>
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#include "common/utils.h"
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#include "jail_engine/utils.h"
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#include <string>
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#include <vector>
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@@ -1,11 +1,11 @@
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#pragma once
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#include <SDL2/SDL.h>
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#include "common/animatedsprite.h"
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#include "common/asset.h"
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#include "common/resource.h"
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#include "common/text.h"
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#include "common/utils.h"
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#include "jail_engine/animatedsprite.h"
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#include "jail_engine/asset.h"
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#include "jail_engine/resource.h"
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#include "jail_engine/text.h"
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#include "jail_engine/utils.h"
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#include "const.h"
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#include <string>
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@@ -1,4 +1,4 @@
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#include "common/jscore.h"
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#include "jail_engine/jscore.h"
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#include "stats.h"
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#include <algorithm>
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#include <fstream>
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@@ -1,6 +1,6 @@
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#pragma once
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#include <SDL2/SDL.h>
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#include "common/utils.h"
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#include "jail_engine/utils.h"
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#include <string>
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#include <vector>
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@@ -1,14 +1,14 @@
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#pragma once
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#include <SDL2/SDL.h>
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#include "common/asset.h"
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#include "common/input.h"
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#include "common/jail_audio.h"
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#include "common/resource.h"
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#include "common/screen.h"
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#include "common/sprite.h"
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#include "common/text.h"
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#include "common/utils.h"
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#include "jail_engine/asset.h"
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#include "jail_engine/input.h"
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#include "jail_engine/jail_audio.h"
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#include "jail_engine/resource.h"
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#include "jail_engine/screen.h"
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#include "jail_engine/sprite.h"
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#include "jail_engine/text.h"
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#include "jail_engine/utils.h"
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#include "const.h"
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#include <vector>
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|
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