Cambiada la carpeta common a jail_engine

This commit is contained in:
2023-05-06 18:06:29 +02:00
parent adab0b420c
commit 284f7d5bad
58 changed files with 132 additions and 132 deletions

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@@ -1,5 +1,5 @@
executable = jaildoctors_dilemma executable = jaildoctors_dilemma
source = source/*.cpp source/common/*.cpp source = source/*.cpp source/jail_engine/*.cpp
appName = JailDoctor's Dilemma appName = JailDoctor's Dilemma
releaseFolder = jdd_release releaseFolder = jdd_release
version = v1.08 version = v1.08

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@@ -1,7 +1,7 @@
#pragma once #pragma once
#include <SDL2/SDL.h> #include <SDL2/SDL.h>
#include "common/screen.h" #include "jail_engine/screen.h"
#include "common/utils.h" #include "jail_engine/utils.h"
#include <string> #include <string>
#include <vector> #include <vector>

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@@ -2,7 +2,7 @@
#include <SDL2/SDL.h> #include <SDL2/SDL.h>
#include <string> #include <string>
#include "common/utils.h" #include "jail_engine/utils.h"
#ifndef CONST_H #ifndef CONST_H
#define CONST_H #define CONST_H

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@@ -1,16 +1,16 @@
#pragma once #pragma once
#include <SDL2/SDL.h> #include <SDL2/SDL.h>
#include "common/animatedsprite.h" #include "jail_engine/animatedsprite.h"
#include "common/asset.h" #include "jail_engine/asset.h"
#include "common/input.h" #include "jail_engine/input.h"
#include "common/jail_audio.h" #include "jail_engine/jail_audio.h"
#include "common/resource.h" #include "jail_engine/resource.h"
#include "common/screen.h" #include "jail_engine/screen.h"
#include "common/sprite.h" #include "jail_engine/sprite.h"
#include "common/text.h" #include "jail_engine/text.h"
#include "common/texture.h" #include "jail_engine/texture.h"
#include "common/utils.h" #include "jail_engine/utils.h"
#include "const.h" #include "const.h"
#include <vector> #include <vector>

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@@ -1,16 +1,16 @@
#pragma once #pragma once
#include <SDL2/SDL.h> #include <SDL2/SDL.h>
#include "common/animatedsprite.h" #include "jail_engine/animatedsprite.h"
#include "common/asset.h" #include "jail_engine/asset.h"
#include "common/input.h" #include "jail_engine/input.h"
#include "common/debug.h" #include "jail_engine/debug.h"
#include "common/input.h" #include "jail_engine/input.h"
#include "common/resource.h" #include "jail_engine/resource.h"
#include "common/screen.h" #include "jail_engine/screen.h"
#include "common/sprite.h" #include "jail_engine/sprite.h"
#include "common/text.h" #include "jail_engine/text.h"
#include "common/utils.h" #include "jail_engine/utils.h"
#include "const.h" #include "const.h"
#include "item_tracker.h" #include "item_tracker.h"
#include "room_tracker.h" #include "room_tracker.h"

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@@ -1,5 +1,5 @@
#include "common/jscore.h" #include "jail_engine/jscore.h"
#include "common/utils.h" #include "jail_engine/utils.h"
#include "director.h" #include "director.h"
#include <errno.h> #include <errno.h>
#include <iostream> #include <iostream>

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@@ -1,14 +1,14 @@
#pragma once #pragma once
#include <SDL2/SDL.h> #include <SDL2/SDL.h>
#include "common/asset.h" #include "jail_engine/asset.h"
#include "common/debug.h" #include "jail_engine/debug.h"
#include "common/input.h" #include "jail_engine/input.h"
#include "common/jail_audio.h" #include "jail_engine/jail_audio.h"
#include "common/movingsprite.h" #include "jail_engine/movingsprite.h"
#include "common/resource.h" #include "jail_engine/resource.h"
#include "common/sprite.h" #include "jail_engine/sprite.h"
#include "common/text.h" #include "jail_engine/text.h"
#include "common/utils.h" #include "jail_engine/utils.h"
#include "const.h" #include "const.h"
#include "credits.h" #include "credits.h"
#include "demo.h" #include "demo.h"

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@@ -1,15 +1,15 @@
#pragma once #pragma once
#include <SDL2/SDL.h> #include <SDL2/SDL.h>
#include "common/asset.h" #include "jail_engine/asset.h"
#include "common/input.h" #include "jail_engine/input.h"
#include "common/jail_audio.h" #include "jail_engine/jail_audio.h"
#include "common/resource.h" #include "jail_engine/resource.h"
#include "common/screen.h" #include "jail_engine/screen.h"
#include "common/sprite.h" #include "jail_engine/sprite.h"
#include "common/sprite.h" #include "jail_engine/sprite.h"
#include "common/text.h" #include "jail_engine/text.h"
#include "common/texture.h" #include "jail_engine/texture.h"
#include "common/utils.h" #include "jail_engine/utils.h"
#include "const.h" #include "const.h"
#include <string> #include <string>
#include <vector> #include <vector>

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@@ -1,15 +1,15 @@
#pragma once #pragma once
#include <SDL2/SDL.h> #include <SDL2/SDL.h>
#include "common/animatedsprite.h" #include "jail_engine/animatedsprite.h"
#include "common/asset.h" #include "jail_engine/asset.h"
#include "common/input.h" #include "jail_engine/input.h"
#include "common/jail_audio.h" #include "jail_engine/jail_audio.h"
#include "common/resource.h" #include "jail_engine/resource.h"
#include "common/screen.h" #include "jail_engine/screen.h"
#include "common/sprite.h" #include "jail_engine/sprite.h"
#include "common/text.h" #include "jail_engine/text.h"
#include "common/texture.h" #include "jail_engine/texture.h"
#include "common/utils.h" #include "jail_engine/utils.h"
#include "const.h" #include "const.h"
#include <vector> #include <vector>
#include <string> #include <string>

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@@ -1,9 +1,9 @@
#pragma once #pragma once
#include <SDL2/SDL.h> #include <SDL2/SDL.h>
#include "common/animatedsprite.h" #include "jail_engine/animatedsprite.h"
#include "common/asset.h" #include "jail_engine/asset.h"
#include "common/utils.h" #include "jail_engine/utils.h"
#include <string> #include <string>
#ifndef ENEMY_H #ifndef ENEMY_H

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@@ -1,5 +1,5 @@
#include "common/jail_audio.h" #include "jail_engine/jail_audio.h"
#include "common/jscore.h" #include "jail_engine/jscore.h"
#include "const.h" #include "const.h"
#include "enter_id.h" #include "enter_id.h"
#include <iostream> #include <iostream>

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@@ -1,10 +1,10 @@
#pragma once #pragma once
#include <SDL2/SDL.h> #include <SDL2/SDL.h>
#include "common/asset.h" #include "jail_engine/asset.h"
#include "common/screen.h" #include "jail_engine/screen.h"
#include "common/utils.h" #include "jail_engine/utils.h"
#include "common/text.h" #include "jail_engine/text.h"
#include "common/texture.h" #include "jail_engine/texture.h"
#include <string> #include <string>
#include <vector> #include <vector>

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@@ -2,16 +2,16 @@
#include <SDL2/SDL.h> #include <SDL2/SDL.h>
#include "cheevos.h" #include "cheevos.h"
#include "common/animatedsprite.h" #include "jail_engine/animatedsprite.h"
#include "common/asset.h" #include "jail_engine/asset.h"
#include "common/debug.h" #include "jail_engine/debug.h"
#include "common/input.h" #include "jail_engine/input.h"
#include "common/jail_audio.h" #include "jail_engine/jail_audio.h"
#include "common/resource.h" #include "jail_engine/resource.h"
#include "common/screen.h" #include "jail_engine/screen.h"
#include "common/sprite.h" #include "jail_engine/sprite.h"
#include "common/text.h" #include "jail_engine/text.h"
#include "common/utils.h" #include "jail_engine/utils.h"
#include "const.h" #include "const.h"
#include "item_tracker.h" #include "item_tracker.h"
#include "player.h" #include "player.h"

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@@ -1,15 +1,15 @@
#pragma once #pragma once
#include <SDL2/SDL.h> #include <SDL2/SDL.h>
#include "common/animatedsprite.h" #include "jail_engine/animatedsprite.h"
#include "common/asset.h" #include "jail_engine/asset.h"
#include "common/input.h" #include "jail_engine/input.h"
#include "common/jail_audio.h" #include "jail_engine/jail_audio.h"
#include "common/resource.h" #include "jail_engine/resource.h"
#include "common/screen.h" #include "jail_engine/screen.h"
#include "common/sprite.h" #include "jail_engine/sprite.h"
#include "common/text.h" #include "jail_engine/text.h"
#include "common/texture.h" #include "jail_engine/texture.h"
#include "common/utils.h" #include "jail_engine/utils.h"
#include "const.h" #include "const.h"
#include <vector> #include <vector>

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@@ -1,18 +1,18 @@
#pragma once #pragma once
#include <SDL2/SDL.h> #include <SDL2/SDL.h>
#include "common/asset.h" #include "jail_engine/asset.h"
#include "common/input.h" #include "jail_engine/input.h"
#include "common/jail_audio.h" #include "jail_engine/jail_audio.h"
#include "common/resource.h" #include "jail_engine/resource.h"
#include "common/screen.h" #include "jail_engine/screen.h"
#include "common/sprite.h" #include "jail_engine/sprite.h"
#include "common/utils.h" #include "jail_engine/utils.h"
#include "const.h" #include "const.h"
#include <vector> #include <vector>
#include <string> #include <string>
#include "common/text.h" #include "jail_engine/text.h"
#ifndef INTRO_H #ifndef INTRO_H
#define INTRO_H #define INTRO_H

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@@ -1,9 +1,9 @@
#pragma once #pragma once
#include <SDL2/SDL.h> #include <SDL2/SDL.h>
#include "common/asset.h" #include "jail_engine/asset.h"
#include "common/sprite.h" #include "jail_engine/sprite.h"
#include "common/utils.h" #include "jail_engine/utils.h"
#include <string> #include <string>
#ifndef ITEM_H #ifndef ITEM_H

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@@ -1,6 +1,6 @@
#pragma once #pragma once
#include <SDL2/SDL.h> #include <SDL2/SDL.h>
#include "common/utils.h" #include "jail_engine/utils.h"
#include <string> #include <string>
#include <vector> #include <vector>

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@@ -1,13 +1,13 @@
#pragma once #pragma once
#include <SDL2/SDL.h> #include <SDL2/SDL.h>
#include "common/asset.h" #include "jail_engine/asset.h"
#include "common/input.h" #include "jail_engine/input.h"
#include "common/jail_audio.h" #include "jail_engine/jail_audio.h"
#include "common/resource.h" #include "jail_engine/resource.h"
#include "common/screen.h" #include "jail_engine/screen.h"
#include "common/sprite.h" #include "jail_engine/sprite.h"
#include "common/utils.h" #include "jail_engine/utils.h"
#include "const.h" #include "const.h"
#include <vector> #include <vector>

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@@ -1,12 +1,12 @@
#pragma once #pragma once
#include <SDL2/SDL.h> #include <SDL2/SDL.h>
#include "common/animatedsprite.h" #include "jail_engine/animatedsprite.h"
#include "common/asset.h" #include "jail_engine/asset.h"
#include "common/debug.h" #include "jail_engine/debug.h"
#include "common/input.h" #include "jail_engine/input.h"
#include "common/resource.h" #include "jail_engine/resource.h"
#include "common/utils.h" #include "jail_engine/utils.h"
#include "const.h" #include "const.h"
#include "room.h" #include "room.h"
#include <string> #include <string>

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@@ -1,12 +1,12 @@
#pragma once #pragma once
#include <SDL2/SDL.h> #include <SDL2/SDL.h>
#include "common/asset.h" #include "jail_engine/asset.h"
#include "common/debug.h" #include "jail_engine/debug.h"
#include "common/jail_audio.h" #include "jail_engine/jail_audio.h"
#include "common/screen.h" #include "jail_engine/screen.h"
#include "common/sprite.h" #include "jail_engine/sprite.h"
#include "common/utils.h" #include "jail_engine/utils.h"
#include "const.h" #include "const.h"
#include "enemy.h" #include "enemy.h"
#include "item_tracker.h" #include "item_tracker.h"

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@@ -1,7 +1,7 @@
#pragma once #pragma once
#include <SDL2/SDL.h> #include <SDL2/SDL.h>
#include "common/utils.h" #include "jail_engine/utils.h"
#include <string> #include <string>
#include <vector> #include <vector>

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@@ -1,11 +1,11 @@
#pragma once #pragma once
#include <SDL2/SDL.h> #include <SDL2/SDL.h>
#include "common/animatedsprite.h" #include "jail_engine/animatedsprite.h"
#include "common/asset.h" #include "jail_engine/asset.h"
#include "common/resource.h" #include "jail_engine/resource.h"
#include "common/text.h" #include "jail_engine/text.h"
#include "common/utils.h" #include "jail_engine/utils.h"
#include "const.h" #include "const.h"
#include <string> #include <string>

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@@ -1,4 +1,4 @@
#include "common/jscore.h" #include "jail_engine/jscore.h"
#include "stats.h" #include "stats.h"
#include <algorithm> #include <algorithm>
#include <fstream> #include <fstream>

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@@ -1,6 +1,6 @@
#pragma once #pragma once
#include <SDL2/SDL.h> #include <SDL2/SDL.h>
#include "common/utils.h" #include "jail_engine/utils.h"
#include <string> #include <string>
#include <vector> #include <vector>

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@@ -1,14 +1,14 @@
#pragma once #pragma once
#include <SDL2/SDL.h> #include <SDL2/SDL.h>
#include "common/asset.h" #include "jail_engine/asset.h"
#include "common/input.h" #include "jail_engine/input.h"
#include "common/jail_audio.h" #include "jail_engine/jail_audio.h"
#include "common/resource.h" #include "jail_engine/resource.h"
#include "common/screen.h" #include "jail_engine/screen.h"
#include "common/sprite.h" #include "jail_engine/sprite.h"
#include "common/text.h" #include "jail_engine/text.h"
#include "common/utils.h" #include "jail_engine/utils.h"
#include "const.h" #include "const.h"
#include <vector> #include <vector>