forked from jaildesigner-jailgames/jaildoctors_dilemma
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@@ -4,7 +4,7 @@
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Game::Game(SDL_Window *window, SDL_Renderer *renderer, Asset *asset, Lang *lang, Input *input)
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{
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// Inicia variables
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mCurrentRoom = "02.room";
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mCurrentRoom = "01.room";
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mSpawnPoint = {2 * BLOCK, 12 * BLOCK, 0, 0, 0, STATUS_STANDING, SDL_FLIP_NONE};
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mDebug = false;
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