cambios en los ficheros de las habitaciones

This commit is contained in:
2022-08-07 15:42:03 +02:00
parent c0b24b9cc7
commit 446f130f3e
6 changed files with 6 additions and 6 deletions

View File

@@ -1,6 +1,6 @@
name=void main name=void main
bg_color=black bg_color=black
tileset=room1.png tileset=standard.png
room_up=0 room_up=0
room_down=0 room_down=0
room_left=0 room_left=0

View File

@@ -1,6 +1,6 @@
name=case switch name=case switch
bg_color=black bg_color=black
tileset=room1.png tileset=standard.png
room_up=0 room_up=0
room_down=04.room room_down=04.room
room_left=01.room room_left=01.room

View File

@@ -1,6 +1,6 @@
name=the edge name=the edge
bg_color=light_black bg_color=light_black
tileset=room1.png tileset=standard.png
room_up=0 room_up=0
room_down=0 room_down=0
room_left=02.room room_left=02.room

View File

@@ -1,6 +1,6 @@
name=The Fridge name=The Fridge
bg_color=blue bg_color=blue
tileset=room1.png tileset=standard.png
room_up=02.room room_up=02.room
room_down=0 room_down=0
room_left=0 room_left=0

View File

@@ -1,6 +1,6 @@
name=coruscant name=coruscant
bg_color=light_black bg_color=light_black
tileset=room1.png tileset=standard.png
room_up=03.room room_up=03.room
room_down=0 room_down=0
room_left=04.room room_left=04.room

View File

@@ -4,7 +4,7 @@
Game::Game(SDL_Window *window, SDL_Renderer *renderer, Asset *asset, Lang *lang, Input *input) Game::Game(SDL_Window *window, SDL_Renderer *renderer, Asset *asset, Lang *lang, Input *input)
{ {
// Inicia variables // Inicia variables
mCurrentRoom = "02.room"; mCurrentRoom = "01.room";
mSpawnPoint = {2 * BLOCK, 12 * BLOCK, 0, 0, 0, STATUS_STANDING, SDL_FLIP_NONE}; mSpawnPoint = {2 * BLOCK, 12 * BLOCK, 0, 0, 0, STATUS_STANDING, SDL_FLIP_NONE};
mDebug = false; mDebug = false;