forked from jaildesigner-jailgames/jaildoctors_dilemma
Ja pinta cosetes per pantalla
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@@ -52,10 +52,28 @@ Screen::Screen(SDL_Window *window, SDL_Renderer *renderer)
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SDL_RenderSetIntegerScale(renderer_, options.video.integer_scale ? SDL_TRUE : SDL_FALSE);
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// Crea la textura donde se dibujan los graficos del juego
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game_texture_ = createTexture(renderer, SDL_PIXELFORMAT_ARGB8888, SDL_TEXTUREACCESS_STREAMING, options.game.width, options.game.height);
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game_texture_ = SDL_CreateTexture(renderer_, SDL_PIXELFORMAT_ARGB8888, SDL_TEXTUREACCESS_STREAMING, options.game.width, options.game.height);
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//game_texture_ = SDL_CreateTexture(renderer_, SDL_PIXELFORMAT_ARGB8888, SDL_TEXTUREACCESS_TARGET, options.game.width, options.game.height);
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if (!game_texture_)
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{
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// Registrar el error si está habilitado
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if (options.console)
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{
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std::cerr << "Error: game_texture_ could not be created!\nSDL Error: " << SDL_GetError() << std::endl;
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}
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}
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// Crea la textura donde se dibuja el borde que rodea el area de juego
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border_texture_ = createTexture(renderer, SDL_PIXELFORMAT_ARGB8888, SDL_TEXTUREACCESS_STREAMING, options.game.width + options.video.border.width * 2, options.game.height + options.video.border.height * 2);
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border_texture_ = SDL_CreateTexture(renderer_, SDL_PIXELFORMAT_ARGB8888, SDL_TEXTUREACCESS_STREAMING, options.game.width + options.video.border.width * 2, options.game.height + options.video.border.height * 2);
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//border_texture_ = SDL_CreateTexture(renderer_, SDL_PIXELFORMAT_ARGB8888, SDL_TEXTUREACCESS_TARGET, options.game.width + options.video.border.width * 2, options.game.height + options.video.border.height * 2);
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if (!border_texture_)
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{
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// Registrar el error si está habilitado
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if (options.console)
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{
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std::cerr << "Error: border_texture_ could not be created!\nSDL Error: " << SDL_GetError() << std::endl;
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}
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}
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// Crea la surface donde se dibujan los graficos del juego
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game_surface_ = std::make_shared<Surface>(nullptr, options.game.width, options.game.height);
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@@ -107,7 +125,7 @@ void Screen::render()
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game_surface_->copyToTexture(renderer_, game_texture_);
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// Renderiza sobre gameCanvas los overlays
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renderNotifications();
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//renderNotifications();
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// Si está el borde activo, vuelca gameCanvas sobre borderCanvas
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if (options.video.border.enabled)
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