Creación de nuevos tiles

This commit is contained in:
2022-07-11 19:29:29 +02:00
parent 8101c33526
commit 6d7f8035bb
4 changed files with 35 additions and 32 deletions

View File

@@ -3,22 +3,22 @@
<tileset firstgid="1" source="../../resources/tilesets/room1.tsx"/>
<layer id="1" name="Capa de patrones 1" width="32" height="16">
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</data>
</layer>
</map>

View File

@@ -3,22 +3,22 @@
<tileset firstgid="1" source="../../resources/tilesets/room1.tsx"/>
<layer id="1" name="Capa de patrones 1" width="32" height="16">
<data encoding="csv">
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@@ -243,6 +243,9 @@ void Game::checkPlayerOnFloor()
// *** POSIBLE SOLUCION. Comprobar si el tile actual del pie es diferente al tile del pie previo.
// Esto indica que se ha saltado la comprobacion cada 8 pixeles.
// En este caso habría que recolocar al jugador en el sitio
// *** PARECE RESUELTO
const int a = (mPlayer->lastPosition.y + 16) / 8;
const int b = mPlayer->getLeftFoot().y / 8;
const bool tile_change = a != b;