forked from jaildesigner-jailgames/jaildoctors_dilemma
Merge branch 'master' of https://gitea.sustancia.synology.me/JailDesigner/jaildoctors_dilemma
This commit is contained in:
@@ -1,6 +1,6 @@
|
||||
name=void main
|
||||
bgColor=black
|
||||
border=red
|
||||
border=yellow
|
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tileset=standard.png
|
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roomUp=0
|
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roomDown=0
|
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@@ -23,8 +23,8 @@ vy=0.3
|
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x1=1
|
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y1=0
|
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x2=1
|
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y2=6
|
||||
color=red
|
||||
y2=5
|
||||
color=magenta
|
||||
[/enemy]
|
||||
|
||||
[enemy]
|
||||
@@ -40,7 +40,7 @@ x1=5
|
||||
y1=9
|
||||
x2=22
|
||||
y2=9
|
||||
color=yellow
|
||||
color=white
|
||||
[/enemy]
|
||||
|
||||
[item]
|
||||
@@ -48,7 +48,7 @@ tileset=items.png
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tile=1
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x=1
|
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y=7
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counter=6
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counter=1
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[/item]
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[item]
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@@ -56,47 +56,5 @@ tileset=items.png
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tile=1
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x=17
|
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y=8
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counter=7
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[/item]
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|
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[item]
|
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tileset=items.png
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tile=1
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x=12
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y=12
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counter=1
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[/item]
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[item]
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tileset=items.png
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tile=1
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x=13
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y=12
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counter=2
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[/item]
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[item]
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tileset=items.png
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tile=1
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x=14
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y=12
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counter=3
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[/item]
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[item]
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tileset=items.png
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tile=1
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x=15
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y=12
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counter=4
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[/item]
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[item]
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tileset=items.png
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tile=1
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x=16
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y=12
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counter=5
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[/item]
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@@ -1,6 +1,6 @@
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name=case switch
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bgColor=black
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border=green
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border=cyan
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tileset=standard.png
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roomUp=0
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roomDown=04.room
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@@ -24,12 +24,12 @@ x1=14
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y1=0
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x2=14
|
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y2=12
|
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color=magenta
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color=cyan
|
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[/enemy]
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|
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[item]
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tileset=items.png
|
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tile=1
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tile=7
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x=19
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y=6
|
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y=5
|
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[/item]
|
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@@ -4,7 +4,7 @@ border=blue
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tileset=standard.png
|
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roomUp=02.room
|
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roomDown=0
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roomLeft=0
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roomLeft=07.room
|
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roomRight=05.room
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[tilemap]
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@@ -1,5 +1,5 @@
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<?xml version="1.0" encoding="UTF-8"?>
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<map version="1.9" tiledversion="1.9.1" orientation="orthogonal" renderorder="right-down" width="32" height="16" tilewidth="8" tileheight="8" infinite="0" nextlayerid="2" nextobjectid="1">
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<tileset firstgid="1" source="../../../jaildoctors_dilemma_resources/tilesets/standard.tsx"/>
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<layer id="1" name="Capa de patrones 1" width="32" height="16">
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@@ -16,8 +16,8 @@
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</data>
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</layer>
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|
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92
data/room/07.room
Normal file
92
data/room/07.room
Normal file
@@ -0,0 +1,92 @@
|
||||
name=chirping
|
||||
bgColor=black
|
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border=magenta
|
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tileset=standard.png
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roomUp=0
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roomDown=0
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roomLeft=08.room
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roomRight=04.room
|
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|
||||
[tilemap]
|
||||
07.tmx
|
||||
[/tilemap]
|
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|
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[enemy]
|
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tileset=paco.png
|
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animation=paco.ani
|
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width=16
|
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height=16
|
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x=4
|
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y=2
|
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vx=0
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vy=0.5
|
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x1=4
|
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y1=2
|
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x2=4
|
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y2=12
|
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color=yellow
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[/enemy]
|
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|
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[enemy]
|
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tileset=paco.png
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animation=paco.ani
|
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width=16
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height=16
|
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x=9
|
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y=11
|
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vx=0
|
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vy=-0.5
|
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x1=9
|
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y1=2
|
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x2=9
|
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y2=12
|
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color=green
|
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[/enemy]
|
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|
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[enemy]
|
||||
tileset=paco.png
|
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animation=paco.ani
|
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width=16
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height=16
|
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x=26
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y=5
|
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vx=0
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vy=-0.5
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x1=26
|
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y1=2
|
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x2=26
|
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y2=12
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color=white
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[/enemy]
|
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|
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[item]
|
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tileset=items.png
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tile=10
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[/item]
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[item]
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tileset=items.png
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[/item]
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[item]
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tileset=items.png
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tile=10
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[/item]
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[item]
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[/item]
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24
data/room/07.tmx
Normal file
24
data/room/07.tmx
Normal file
@@ -0,0 +1,24 @@
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<?xml version="1.0" encoding="UTF-8"?>
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<tileset firstgid="1" source="../../../jaildoctors_dilemma_resources/tilesets/standard.tsx"/>
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<layer id="1" name="Capa de patrones 1" width="32" height="16">
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12
data/room/08.room
Normal file
12
data/room/08.room
Normal file
@@ -0,0 +1,12 @@
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|
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[tilemap]
|
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08.tmx
|
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[/tilemap]
|
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24
data/room/08.tmx
Normal file
24
data/room/08.tmx
Normal file
@@ -0,0 +1,24 @@
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<?xml version="1.0" encoding="UTF-8"?>
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|
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12
data/room/09.room
Normal file
12
data/room/09.room
Normal file
@@ -0,0 +1,12 @@
|
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|
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[tilemap]
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09.tmx
|
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|
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24
data/room/09.tmx
Normal file
24
data/room/09.tmx
Normal file
@@ -0,0 +1,24 @@
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|
||||
54,0,0,0,0,0,163,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,54,
|
||||
54,0,0,0,0,163,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,54,
|
||||
54,54,54,54,54,54,54,54,54,54,54,54,54,54,54,54,54,54,54,54,54,54,54,54,54,54,54,54,54,54,54,54
|
||||
</data>
|
||||
</layer>
|
||||
</map>
|
||||
12
data/room/10.room
Normal file
12
data/room/10.room
Normal file
@@ -0,0 +1,12 @@
|
||||
name=welcome to the jail
|
||||
bgColor=black
|
||||
border=bright_magenta
|
||||
tileset=standard.png
|
||||
roomUp=0
|
||||
roomDown=0
|
||||
roomLeft=0
|
||||
roomRight=08.room
|
||||
|
||||
[tilemap]
|
||||
10.tmx
|
||||
[/tilemap]
|
||||
24
data/room/10.tmx
Normal file
24
data/room/10.tmx
Normal file
@@ -0,0 +1,24 @@
|
||||
<?xml version="1.0" encoding="UTF-8"?>
|
||||
<map version="1.9" tiledversion="1.9.1" orientation="orthogonal" renderorder="right-down" width="32" height="16" tilewidth="8" tileheight="8" infinite="0" nextlayerid="2" nextobjectid="1">
|
||||
<tileset firstgid="1" source="../../../jaildoctors_dilemma_resources/tilesets/standard.tsx"/>
|
||||
<layer id="1" name="Capa de patrones 1" width="32" height="16">
|
||||
<data encoding="csv">
|
||||
94,94,94,94,94,94,94,94,94,94,94,94,94,94,94,94,94,94,94,94,94,94,94,94,94,94,94,94,94,94,94,94,
|
||||
94,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,94,0,0,0,0,0,0,0,0,0,0,0,0,0,0,94,
|
||||
94,0,0,127,127,0,127,127,127,0,127,0,127,0,0,0,94,0,0,0,0,0,0,0,0,0,0,0,0,0,0,94,
|
||||
94,0,0,0,127,0,127,0,127,0,127,0,127,0,0,0,94,0,0,0,0,0,0,0,0,0,0,0,0,0,0,94,
|
||||
94,0,127,0,127,0,127,127,127,0,127,0,127,0,0,0,94,0,0,0,0,0,0,0,0,0,0,0,0,0,0,94,
|
||||
94,0,127,127,127,0,127,0,127,0,127,0,127,127,127,0,94,0,0,0,0,0,0,0,0,0,0,0,0,0,0,94,
|
||||
94,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,94,0,0,0,0,0,0,0,0,0,0,0,0,0,0,94,
|
||||
94,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,94,0,0,0,0,0,0,0,0,0,0,0,0,0,0,94,
|
||||
94,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,94,0,0,0,0,0,0,0,0,0,0,0,0,0,0,94,
|
||||
94,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,94,0,0,0,0,0,0,0,0,0,0,0,0,0,0,94,
|
||||
94,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,94,0,0,0,0,0,0,0,0,0,0,0,0,0,0,94,
|
||||
94,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,94,0,0,0,0,0,0,0,0,0,0,0,0,0,0,94,
|
||||
94,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,94,0,0,0,0,0,0,0,0,0,0,0,0,0,0,94,
|
||||
94,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,27,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,
|
||||
94,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,27,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,
|
||||
94,94,94,94,94,94,94,94,94,94,94,94,94,94,94,94,94,94,94,94,94,94,94,94,94,94,94,94,94,94,94,94
|
||||
</data>
|
||||
</layer>
|
||||
</map>
|
||||
Binary file not shown.
|
Before Width: | Height: | Size: 2.8 KiB After Width: | Height: | Size: 3.1 KiB |
@@ -356,12 +356,20 @@ bool Director::setFileList()
|
||||
asset->add("/data/room/04.room", room);
|
||||
asset->add("/data/room/05.room", room);
|
||||
asset->add("/data/room/06.room", room);
|
||||
asset->add("/data/room/07.room", room);
|
||||
asset->add("/data/room/08.room", room);
|
||||
asset->add("/data/room/09.room", room);
|
||||
asset->add("/data/room/10.room", room);
|
||||
asset->add("/data/room/01.tmx", room);
|
||||
asset->add("/data/room/02.tmx", room);
|
||||
asset->add("/data/room/03.tmx", room);
|
||||
asset->add("/data/room/04.tmx", room);
|
||||
asset->add("/data/room/05.tmx", room);
|
||||
asset->add("/data/room/06.tmx", room);
|
||||
asset->add("/data/room/07.tmx", room);
|
||||
asset->add("/data/room/08.tmx", room);
|
||||
asset->add("/data/room/09.tmx", room);
|
||||
asset->add("/data/room/10.tmx", room);
|
||||
|
||||
asset->add("/media/tilesets/standard.png", bitmap);
|
||||
|
||||
|
||||
@@ -102,6 +102,11 @@ void Game::checkEventHandler()
|
||||
board.music ? JA_ResumeMusic() : JA_PauseMusic();
|
||||
break;
|
||||
|
||||
case SDL_SCANCODE_B:
|
||||
screen->switchBorder();
|
||||
reLoadTextures();
|
||||
break;
|
||||
|
||||
case SDL_SCANCODE_F:
|
||||
screen->switchVideoMode();
|
||||
reLoadTextures();
|
||||
|
||||
@@ -14,7 +14,7 @@ Item::Item(item_t item)
|
||||
sprite = new Sprite(item.x, item.y, 8, 8, texture, renderer);
|
||||
|
||||
// Inicia variables
|
||||
sprite->setSpriteClip(item.tile * 8, 0, 8, 8);
|
||||
sprite->setSpriteClip((item.tile % 10) * 8, (item.tile / 10) * 8, 8, 8);
|
||||
collider = sprite->getRect();
|
||||
colorChangeSpeed = 4;
|
||||
counter = item.counter * colorChangeSpeed;
|
||||
|
||||
@@ -612,8 +612,8 @@ tile_e Room::getTile(SDL_Point point)
|
||||
return t_slope_l;
|
||||
}
|
||||
|
||||
// Las filas 10-14 son de tiles t_passable
|
||||
if ((tilemap[pos] >= 10 * tilesetWidth) && (tilemap[pos] < 15 * tilesetWidth))
|
||||
// Las filas 10-18 son de tiles t_passable
|
||||
if ((tilemap[pos] >= 10 * tilesetWidth) && (tilemap[pos] < 19 * tilesetWidth))
|
||||
{
|
||||
return t_passable;
|
||||
}
|
||||
@@ -648,8 +648,8 @@ tile_e Room::getTile(int index)
|
||||
return t_slope_l;
|
||||
}
|
||||
|
||||
// Las filas 10-14 son de tiles t_passable
|
||||
if ((tilemap[index] >= 10 * tilesetWidth) && (tilemap[index] < 15 * tilesetWidth))
|
||||
// Las filas 10-18 son de tiles t_passable
|
||||
if ((tilemap[index] >= 10 * tilesetWidth) && (tilemap[index] < 19 * tilesetWidth))
|
||||
{
|
||||
return t_passable;
|
||||
}
|
||||
|
||||
@@ -15,8 +15,6 @@ Screen::Screen(SDL_Window *window, SDL_Renderer *renderer, options_t *options, i
|
||||
|
||||
// Define el color del borde para el modo de pantalla completa
|
||||
borderColor = {0x00, 0x00, 0x00};
|
||||
borderEnabled = options->borderEnabled;
|
||||
borderSize = options->borderSize;
|
||||
|
||||
// Crea la textura donde se dibujan los graficos del juego
|
||||
gameCanvas = SDL_CreateTexture(renderer, SDL_PIXELFORMAT_RGBA8888, SDL_TEXTUREACCESS_TARGET, gameCanvasWidth, gameCanvasHeight);
|
||||
@@ -80,10 +78,10 @@ void Screen::setVideoMode(int fullScreenMode)
|
||||
// Si está activo el modo ventana quita el borde
|
||||
if (fullScreenMode == 0)
|
||||
{
|
||||
if (borderEnabled)
|
||||
if (options->borderEnabled)
|
||||
{
|
||||
const int incWidth = gameCanvasWidth * borderSize;
|
||||
const int incHeight = gameCanvasHeight * borderSize;
|
||||
const int incWidth = gameCanvasWidth * options->borderSize;
|
||||
const int incHeight = gameCanvasHeight * options->borderSize;
|
||||
screenWidth = gameCanvasWidth + incWidth;
|
||||
screenHeight = gameCanvasHeight + incHeight;
|
||||
dest = {0 + (incWidth / 2), 0 + (incHeight / 2), gameCanvasWidth, gameCanvasHeight};
|
||||
@@ -192,18 +190,18 @@ void Screen::setBlendMode(SDL_BlendMode blendMode)
|
||||
// Establece el tamaño del borde
|
||||
void Screen::setBorderSize(float s)
|
||||
{
|
||||
borderSize = s;
|
||||
options->borderSize = s;
|
||||
}
|
||||
|
||||
// Establece si se ha de ver el borde en el modo ventana
|
||||
void Screen::setBorderEnabled(bool value)
|
||||
{
|
||||
borderEnabled = value;
|
||||
options->borderEnabled = value;
|
||||
}
|
||||
|
||||
// Cambia entre borde visible y no visible
|
||||
void Screen::switchBorder()
|
||||
{
|
||||
borderEnabled = !borderEnabled;
|
||||
options->borderEnabled = !options->borderEnabled;
|
||||
setVideoMode(0);
|
||||
}
|
||||
@@ -32,8 +32,6 @@ private:
|
||||
anchor_t anchor; // Variable con los anclajes de la pantalla
|
||||
SDL_Rect dest; // Coordenadas donde se va a dibujar la textura del juego sobre la pantalla o ventana
|
||||
color_t borderColor; // Color del borde añadido a la textura de juego para rellenar la pantalla
|
||||
bool borderEnabled; // Indica si ha de mostrar el borde en el modo de ventana
|
||||
float borderSize; // Porcentaje de borde que se añade a lo ventana
|
||||
|
||||
public:
|
||||
// Constructor
|
||||
|
||||
Reference in New Issue
Block a user