forked from jaildesigner-jailgames/jaildoctors_dilemma
Cambiado el nombre de la clase LTexture a Texture
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@@ -10,7 +10,7 @@ Enemy::Enemy(enemy_t enemy)
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renderer = enemy.renderer;
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// Crea objetos
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texture = new LTexture(renderer, asset->get(enemy.tileset));
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texture = new Texture(renderer, asset->get(enemy.tileset));
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sprite = new AnimatedSprite(texture, renderer, asset->get(enemy.animation));
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// Obten el resto de valores
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