Cambiado el nombre de la carpeta utils a common
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@@ -1,18 +1,15 @@
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executable = jaildoctors_dilemma
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source = source/*.cpp source/common/*.cpp
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windows:
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@echo off
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if not exist bin\ (mkdir bin)
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g++ source/*.cpp source/utils/*.cpp -std=c++11 -Wall -O2 -lmingw32 -lSDL2main -lSDL2 -ffunction-sections -fdata-sections -Wl,--gc-sections -static-libstdc++ -o bin/$(executable).exe
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g++ $(source) -std=c++11 -Wall -O2 -lmingw32 -lSDL2main -lSDL2 -ffunction-sections -fdata-sections -Wl,--gc-sections -static-libstdc++ -Wl,-subsystem,windows -o bin/$(executable).exe
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strip -s -R .comment -R .gnu.version bin/$(executable).exe --strip-unneeded
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macos:
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mkdir -p bin
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g++ source/*.cpp source/utils/*.cpp -std=c++11 -Wall -O2 -lSDL2 -o bin/$(executable)_macos
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g++ $(source) -std=c++11 -Wall -O2 -lSDL2 -ffunction-sections -fdata-sections -o bin/$(executable)_macos
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linux:
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mkdir -p bin
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g++ source/*.cpp source/utils/*.cpp -std=c++11 -Wall -Os -lSDL2 -ffunction-sections -fdata-sections -Wl,--gc-sections -o bin/$(executable)_linux
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strip -s -R .comment -R .gnu.version bin/$(executable)_linux --strip-unneeded
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opendingux:
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mkdir -p bin
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/opt/gcw0-toolchain/usr/bin/mipsel-linux-gcc -D GCWZERO -O2 -std=c++11 -I/opt/gcw0-toolchain/usr/mipsel-gcw0-linux-uclibc/sysroot/usr/include/SDL2 -D_GNU_SOURCE=1 -D_REENTRANT -lSDL2 -lSDL2_mixer -lstdc++ source/*.cpp -o bin/$(executable)_opendingux
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/opt/gcw0-toolchain/usr/bin/mksquashfs ./default.gcw0.desktop ./icon.png ./bin ./data ./media coffee_crisis.opk -all-root -noappend -no-exports -no-xattrs
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g++ $(source) -std=c++11 -Wall -Os -lSDL2 -ffunction-sections -fdata-sections -Wl,--gc-sections -o bin/$(executable)_linux
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strip -s -R .comment -R .gnu.version bin/$(executable)_linux --strip-unneeded
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+1
-1
@@ -2,7 +2,7 @@
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#include <SDL2/SDL.h>
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#include <string>
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#include "utils/utils.h"
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#include "common/utils.h"
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#ifndef CONST_H
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#define CONST_H
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+6
-6
@@ -2,12 +2,12 @@
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#include <SDL2/SDL.h>
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#include "const.h"
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#include "utils/asset.h"
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#include "utils/jail_audio.h"
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#include "utils/screen.h"
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#include "utils/sprite.h"
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#include "utils/text.h"
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#include "utils/utils.h"
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#include "common/asset.h"
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#include "common/jail_audio.h"
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#include "common/screen.h"
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#include "common/sprite.h"
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#include "common/text.h"
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#include "common/utils.h"
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#include <vector>
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#ifndef CREDITS_H
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+8
-8
@@ -6,14 +6,14 @@
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#include "room_tracker.h"
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#include "room.h"
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#include "scoreboard.h"
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#include "utils/animatedsprite.h"
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#include "utils/asset.h"
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#include "utils/debug.h"
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#include "utils/input.h"
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#include "utils/screen.h"
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#include "utils/sprite.h"
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#include "utils/text.h"
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#include "utils/utils.h"
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#include "common/animatedsprite.h"
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#include "common/asset.h"
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#include "common/debug.h"
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#include "common/input.h"
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#include "common/screen.h"
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#include "common/sprite.h"
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#include "common/text.h"
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#include "common/utils.h"
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#ifndef DEMO_H
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#define DEMO_H
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+1
-1
@@ -1,5 +1,5 @@
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#include "director.h"
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#include "utils/utils.h"
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#include "common/utils.h"
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#include <iostream>
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#include <string>
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+8
-8
@@ -7,14 +7,14 @@
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#include "intro.h"
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#include "logo.h"
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#include "title.h"
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#include "utils/asset.h"
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#include "utils/debug.h"
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#include "utils/input.h"
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#include "utils/jail_audio.h"
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#include "utils/movingsprite.h"
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#include "utils/sprite.h"
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#include "utils/text.h"
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#include "utils/utils.h"
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#include "common/asset.h"
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#include "common/debug.h"
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#include "common/input.h"
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#include "common/jail_audio.h"
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#include "common/movingsprite.h"
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#include "common/sprite.h"
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#include "common/text.h"
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#include "common/utils.h"
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#ifndef DIRECTOR_H
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#define DIRECTOR_H
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+3
-3
@@ -1,8 +1,8 @@
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#pragma once
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#include <SDL2/SDL.h>
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#include "utils/animatedsprite.h"
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#include "utils/asset.h"
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#include "utils/utils.h"
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#include "common/animatedsprite.h"
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#include "common/asset.h"
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#include "common/utils.h"
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#include <string>
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#ifndef ENEMY_H
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+9
-9
@@ -8,15 +8,15 @@
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#include "room.h"
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#include "scoreboard.h"
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#include "test.h"
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#include "utils/animatedsprite.h"
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#include "utils/asset.h"
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#include "utils/debug.h"
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#include "utils/input.h"
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#include "utils/jail_audio.h"
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#include "utils/screen.h"
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#include "utils/sprite.h"
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#include "utils/text.h"
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#include "utils/utils.h"
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#include "common/animatedsprite.h"
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#include "common/asset.h"
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#include "common/debug.h"
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#include "common/input.h"
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#include "common/jail_audio.h"
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#include "common/screen.h"
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#include "common/sprite.h"
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#include "common/text.h"
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#include "common/utils.h"
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#ifndef GAME_H
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#define GAME_H
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+6
-6
@@ -2,15 +2,15 @@
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#include <SDL2/SDL.h>
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#include "const.h"
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#include "utils/asset.h"
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#include "utils/jail_audio.h"
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#include "utils/screen.h"
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#include "utils/sprite.h"
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#include "utils/utils.h"
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#include "common/asset.h"
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#include "common/jail_audio.h"
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#include "common/screen.h"
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#include "common/sprite.h"
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#include "common/utils.h"
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#include <vector>
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#include <string>
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#include "utils/text.h"
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#include "common/text.h"
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#ifndef INTRO_H
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#define INTRO_H
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+3
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@@ -1,9 +1,9 @@
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#pragma once
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#include <SDL2/SDL.h>
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#include "utils/asset.h"
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#include "utils/sprite.h"
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#include "utils/utils.h"
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#include "common/asset.h"
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#include "common/sprite.h"
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#include "common/utils.h"
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#include <string>
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#ifndef ITEM_H
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@@ -1,6 +1,6 @@
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#pragma once
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#include <SDL2/SDL.h>
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#include "utils/utils.h"
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#include "common/utils.h"
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#include <string>
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#include <vector>
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+5
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@@ -2,11 +2,11 @@
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#include <SDL2/SDL.h>
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#include "const.h"
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#include "utils/asset.h"
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#include "utils/jail_audio.h"
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#include "utils/screen.h"
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#include "utils/sprite.h"
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#include "utils/utils.h"
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#include "common/asset.h"
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#include "common/jail_audio.h"
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#include "common/screen.h"
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#include "common/sprite.h"
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#include "common/utils.h"
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#include <vector>
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#ifndef LOGO_H
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+5
-5
@@ -3,11 +3,11 @@
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#include <SDL2/SDL.h>
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#include "const.h"
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#include "room.h"
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#include "utils/animatedsprite.h"
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#include "utils/asset.h"
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#include "utils/debug.h"
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#include "utils/input.h"
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#include "utils/utils.h"
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#include "common/animatedsprite.h"
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#include "common/asset.h"
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#include "common/debug.h"
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#include "common/input.h"
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#include "common/utils.h"
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#include <string>
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#include <vector>
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+6
-6
@@ -5,12 +5,12 @@
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#include "enemy.h"
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#include "item_tracker.h"
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#include "item.h"
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#include "utils/asset.h"
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#include "utils/debug.h"
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#include "utils/jail_audio.h"
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#include "utils/screen.h"
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#include "utils/sprite.h"
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#include "utils/utils.h"
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#include "common/asset.h"
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#include "common/debug.h"
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#include "common/jail_audio.h"
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#include "common/screen.h"
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#include "common/sprite.h"
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#include "common/utils.h"
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#include <string>
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#include <vector>
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@@ -1,7 +1,7 @@
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#pragma once
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#include <SDL2/SDL.h>
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#include "utils/utils.h"
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#include "common/utils.h"
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#include <string>
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#include <vector>
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+4
-4
@@ -2,10 +2,10 @@
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#include <SDL2/SDL.h>
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#include "const.h"
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#include "utils/animatedsprite.h"
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#include "utils/asset.h"
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#include "utils/text.h"
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#include "utils/utils.h"
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#include "common/animatedsprite.h"
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#include "common/asset.h"
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#include "common/text.h"
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#include "common/utils.h"
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#include <string>
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#ifndef SCOREBOARD_H
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+5
-5
@@ -2,11 +2,11 @@
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#include <SDL2/SDL.h>
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#include "const.h"
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#include "utils/asset.h"
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#include "utils/debug.h"
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#include "utils/screen.h"
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#include "utils/text.h"
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#include "utils/utils.h"
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#include "common/asset.h"
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#include "common/debug.h"
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#include "common/screen.h"
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#include "common/text.h"
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#include "common/utils.h"
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#include <string>
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#include <vector>
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+6
-6
@@ -2,12 +2,12 @@
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#include <SDL2/SDL.h>
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#include "const.h"
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#include "utils/asset.h"
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#include "utils/jail_audio.h"
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#include "utils/screen.h"
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#include "utils/sprite.h"
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#include "utils/text.h"
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#include "utils/utils.h"
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#include "common/asset.h"
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#include "common/jail_audio.h"
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#include "common/screen.h"
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#include "common/sprite.h"
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#include "common/text.h"
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#include "common/utils.h"
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#include <vector>
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#ifndef TITLE_H
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