forked from jaildesigner-jailgames/jaildoctors_dilemma
Cambiado el nombre de la clase LTexture a Texture
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@@ -10,8 +10,8 @@ Logo::Logo(SDL_Renderer *renderer, Screen *screen, Asset *asset, int subsection)
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// Reserva memoria para los punteros
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eventHandler = new SDL_Event();
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texture = new LTexture(renderer, asset->get("jailgames.png"));
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texture2 = new LTexture(renderer, asset->get("since_1998.png"));
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texture = new Texture(renderer, asset->get("jailgames.png"));
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texture2 = new Texture(renderer, asset->get("since_1998.png"));
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sprite2 = new Sprite((256 - texture2->getWidth()) / 2, 83 + texture->getHeight() + 5, texture2->getWidth(), texture2->getHeight(), texture2, renderer);
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sprite2->setSpriteClip(0, 0, texture2->getWidth(), texture2->getHeight());
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texture2->setColor(0, 0, 0);
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