forked from jaildesigner-jailgames/jaildoctors_dilemma
Trabajando en la carga de recursos por nombre
This commit is contained in:
9
data/enemies/batman_bell.ani
Normal file
9
data/enemies/batman_bell.ani
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@@ -0,0 +1,9 @@
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frameWidth=16
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frameHeight=16
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[animation]
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name=default
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speed=6
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loop=0
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frames=0,1,2,3,4,5
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[/animation]
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BIN
data/enemies/batman_bell.png
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BIN
data/enemies/batman_bell.png
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Binary file not shown.
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After Width: | Height: | Size: 415 B |
9
data/enemies/bell.ani
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9
data/enemies/bell.ani
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@@ -0,0 +1,9 @@
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frameWidth=16
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frameHeight=16
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[animation]
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name=default
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speed=7
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loop=0
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frames=0,1,2,3,4,5,6,7,8,9,10,11
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[/animation]
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BIN
data/enemies/bell.png
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BIN
data/enemies/bell.png
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Binary file not shown.
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After Width: | Height: | Size: 449 B |
@@ -1,33 +1,51 @@
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name=no 25
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bgColor=black
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border=red
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bgColor=blue
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border=yellow
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tileMapFile=25.tmx
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tileSetFile=standard.png
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roomUp=0
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roomDown=0
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roomLeft=06.room
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roomRight=26.room
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itemColor1=yellow
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itemColor2=cyan
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[enemy]
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tileSetFile=diskette.png
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animation=diskette.ani
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tileSetFile=batman_bell.png
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animation=batman_bell.ani
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width=16
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height=16
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x=2
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x=14
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y=12
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vx=0
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vy=0
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x1=14
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y1=12
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x2=14
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y2=12
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color=bright_cyan
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[/enemy]
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[enemy]
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tileSetFile=bell.png
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animation=bell.ani
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width=16
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height=16
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x=14
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y=2
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vx=0
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vy=0
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x1=2
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x1=14
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y1=2
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x2=2
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x2=14
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y2=2
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color=magenta
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color=bright_yellow
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[/enemy]
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[item]
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tileSetFile=items.png
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tile=1
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x=1
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y=1
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tile=48
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x=17
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y=8
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counter=1
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[/item]
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@@ -3,22 +3,22 @@
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<tileset firstgid="1" source="standard.tsx"/>
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<layer id="1" name="Capa de patrones 1" width="32" height="16">
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<data encoding="csv">
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25,25,25,25,25,25,25,25,25,25,25,25,25,25,25,25,25,25,25,25,25,25,25,25,25,25,25,25,25,25,25,25,
|
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0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,
|
||||
0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,
|
||||
0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,
|
||||
0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,
|
||||
0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,
|
||||
0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,
|
||||
0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,
|
||||
0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,
|
||||
0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,
|
||||
0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,
|
||||
0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,
|
||||
0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,
|
||||
0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,
|
||||
0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,
|
||||
25,25,25,25,25,25,25,25,25,25,25,25,25,25,25,25,25,25,25,25,25,25,25,25,25,25,25,25,25,25,25,25
|
||||
67,68,67,68,67,68,67,68,67,68,67,68,67,68,67,68,67,68,67,68,67,68,67,68,67,68,67,68,67,68,67,68,
|
||||
91,92,91,92,91,92,91,92,91,92,91,92,91,92,91,92,91,92,91,92,91,92,91,92,91,92,91,92,91,92,91,92,
|
||||
93,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,
|
||||
117,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,
|
||||
117,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,
|
||||
117,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,
|
||||
117,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,
|
||||
117,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,
|
||||
117,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,
|
||||
117,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,403,403,403,403,403,403,403,403,403,403,403,403,403,32,32,
|
||||
117,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,32,32,
|
||||
141,0,0,0,0,0,0,0,0,0,0,0,426,427,426,427,426,427,0,0,0,0,0,0,0,0,0,0,0,0,32,32,
|
||||
32,0,0,0,0,0,0,0,0,0,0,0,93,0,0,0,0,93,0,0,0,0,0,0,0,0,0,0,0,0,32,32,
|
||||
0,0,0,0,0,0,0,0,0,0,0,0,117,0,0,0,0,117,0,0,0,0,0,0,0,0,0,0,0,0,32,32,
|
||||
0,0,0,0,0,0,0,0,0,0,0,0,141,0,0,0,0,141,0,0,0,0,0,0,0,0,0,0,0,0,32,32,
|
||||
426,427,426,427,426,427,426,427,426,427,426,427,426,427,426,427,426,427,426,427,426,427,426,427,426,427,426,427,426,427,426,427
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</data>
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</layer>
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</map>
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Binary file not shown.
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Before Width: | Height: | Size: 7.1 KiB After Width: | Height: | Size: 7.2 KiB |
@@ -26,9 +26,13 @@ void Resource::loadAnimations(std::vector<std::string> list)
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{
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for (auto l : list)
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{
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// Extrae el nombre del fichero sin la extension para crear el nombre del fichero de la textura
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const size_t lastIndex = l.find_last_of(".");
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const std:: string pngFile = l.substr(0, lastIndex)+".png";
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res_animation_t as;
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as.name = l + ".ani";
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as.animation = new animatedSprite_t(loadAnimationFromFile(getTexture(l + ".png"), asset->get(l + ".ani")));
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as.name = l;
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as.animation = new animatedSprite_t(loadAnimationFromFile(getTexture(pngFile), asset->get(l)));
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animations.push_back(as);
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}
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}
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@@ -255,46 +255,48 @@ void Director::loadResources(section_t section)
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textureList.push_back("standard_zxarne.png");
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// Enemigos
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textureList.push_back("paco.png");
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textureList.push_back("chip.png");
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textureList.push_back("wave.png");
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textureList.push_back("wave_v.png");
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textureList.push_back("sigmasua.png");
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textureList.push_back("diskette.png");
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textureList.push_back("bird.png");
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textureList.push_back("bin.png");
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textureList.push_back("qvoid.png");
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textureList.push_back("batman.png");
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textureList.push_back("tuno.png");
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textureList.push_back("matatunos.png");
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textureList.push_back("abad.png");
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textureList.push_back("jailbattle_human.png");
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textureList.push_back("amstrad_character_set.png");
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textureList.push_back("arounder_fly.png");
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textureList.push_back("arounder_stop.png");
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textureList.push_back("arounder_walk.png");
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textureList.push_back("arounders_door.png");
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textureList.push_back("arounders_machine.png");
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textureList.push_back("bat.png");
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textureList.push_back("batman_bell.png");
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textureList.push_back("batman.png");
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textureList.push_back("bell.png");
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textureList.push_back("bin.png");
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textureList.push_back("bird.png");
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textureList.push_back("breakout.png");
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textureList.push_back("bry.png");
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textureList.push_back("chip.png");
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textureList.push_back("code.png");
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textureList.push_back("demon.png");
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textureList.push_back("dimallas_v.png");
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textureList.push_back("dimallas.png");
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textureList.push_back("diskette.png");
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textureList.push_back("heavy.png");
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textureList.push_back("jailbattle_alien.png");
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textureList.push_back("jailbattle_human.png");
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textureList.push_back("jailer.png");
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textureList.push_back("jailer2.png");
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textureList.push_back("jailer3.png");
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textureList.push_back("printer.png");
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textureList.push_back("code.png");
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textureList.push_back("demon.png");
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textureList.push_back("dimallas.png");
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textureList.push_back("dimallas_v.png");
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textureList.push_back("heavy.png");
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textureList.push_back("spider.png");
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textureList.push_back("macaronni_ted.png");
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textureList.push_back("mummy.png");
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textureList.push_back("sam.png");
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textureList.push_back("amstrad_character_set.png");
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textureList.push_back("breakout.png");
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textureList.push_back("lamp.png");
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textureList.push_back("bry.png");
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textureList.push_back("tv.png");
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textureList.push_back("macaronni_ted.png");
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textureList.push_back("matatunos.png");
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textureList.push_back("mummy.png");
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textureList.push_back("paco.png");
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textureList.push_back("printer.png");
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textureList.push_back("qvoid.png");
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textureList.push_back("sam.png");
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textureList.push_back("sigmasua.png");
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textureList.push_back("spider.png");
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textureList.push_back("tuno.png");
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textureList.push_back("tv_panel.png");
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textureList.push_back("arounders_door.png");
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textureList.push_back("arounders_machine.png");
|
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textureList.push_back("arounder_walk.png");
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textureList.push_back("arounder_stop.png");
|
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textureList.push_back("arounder_fly.png");
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textureList.push_back("bat.png");
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textureList.push_back("tv.png");
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textureList.push_back("wave_v.png");
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textureList.push_back("wave.png");
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// Items
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textureList.push_back("items.png");
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@@ -312,46 +314,48 @@ void Director::loadResources(section_t section)
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animationList.push_back("player");
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|
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// Enemigos
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animationList.push_back("paco");
|
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animationList.push_back("chip");
|
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animationList.push_back("wave");
|
||||
animationList.push_back("wave_v");
|
||||
animationList.push_back("sigmasua");
|
||||
animationList.push_back("diskette");
|
||||
animationList.push_back("bird");
|
||||
animationList.push_back("bin");
|
||||
animationList.push_back("qvoid");
|
||||
animationList.push_back("batman");
|
||||
animationList.push_back("tuno");
|
||||
animationList.push_back("matatunos");
|
||||
animationList.push_back("abad");
|
||||
animationList.push_back("jailbattle_human");
|
||||
animationList.push_back("jailbattle_alien");
|
||||
animationList.push_back("jailer");
|
||||
animationList.push_back("jailer2");
|
||||
animationList.push_back("jailer3");
|
||||
animationList.push_back("printer");
|
||||
animationList.push_back("code");
|
||||
animationList.push_back("demon");
|
||||
animationList.push_back("dimallas");
|
||||
animationList.push_back("dimallas_v");
|
||||
animationList.push_back("heavy");
|
||||
animationList.push_back("spider");
|
||||
animationList.push_back("macaronni_ted");
|
||||
animationList.push_back("mummy");
|
||||
animationList.push_back("sam");
|
||||
animationList.push_back("amstrad_character_set");
|
||||
animationList.push_back("breakout");
|
||||
animationList.push_back("lamp");
|
||||
animationList.push_back("bry");
|
||||
animationList.push_back("tv");
|
||||
animationList.push_back("tv_panel");
|
||||
animationList.push_back("arounders_door");
|
||||
animationList.push_back("arounders_machine");
|
||||
animationList.push_back("arounder_walk");
|
||||
animationList.push_back("arounder_stop");
|
||||
animationList.push_back("arounder_fly");
|
||||
animationList.push_back("bat");
|
||||
animationList.push_back("abad.ani");
|
||||
animationList.push_back("amstrad_character_set.ani");
|
||||
animationList.push_back("arounder_fly.ani");
|
||||
animationList.push_back("arounder_stop.ani");
|
||||
animationList.push_back("arounder_walk.ani");
|
||||
animationList.push_back("arounders_door.ani");
|
||||
animationList.push_back("arounders_machine.ani");
|
||||
animationList.push_back("bat.ani");
|
||||
animationList.push_back("batman_bell.ani");
|
||||
animationList.push_back("batman.ani");
|
||||
animationList.push_back("bell.ani");
|
||||
animationList.push_back("bin.ani");
|
||||
animationList.push_back("bird.ani");
|
||||
animationList.push_back("breakout.ani");
|
||||
animationList.push_back("bry.ani");
|
||||
animationList.push_back("chip.ani");
|
||||
animationList.push_back("code.ani");
|
||||
animationList.push_back("demon.ani");
|
||||
animationList.push_back("dimallas_v.ani");
|
||||
animationList.push_back("dimallas.ani");
|
||||
animationList.push_back("diskette.ani");
|
||||
animationList.push_back("heavy.ani");
|
||||
animationList.push_back("jailbattle_alien.ani");
|
||||
animationList.push_back("jailbattle_human.ani");
|
||||
animationList.push_back("jailer.ani");
|
||||
animationList.push_back("jailer2.ani");
|
||||
animationList.push_back("jailer3.ani");
|
||||
animationList.push_back("lamp.ani");
|
||||
animationList.push_back("macaronni_ted.ani");
|
||||
animationList.push_back("matatunos.ani");
|
||||
animationList.push_back("mummy.ani");
|
||||
animationList.push_back("paco.ani");
|
||||
animationList.push_back("printer.ani");
|
||||
animationList.push_back("qvoid.ani");
|
||||
animationList.push_back("sam.ani");
|
||||
animationList.push_back("sigmasua.ani");
|
||||
animationList.push_back("spider.ani");
|
||||
animationList.push_back("tuno.ani");
|
||||
animationList.push_back("tv_panel.ani");
|
||||
animationList.push_back("tv.ani");
|
||||
animationList.push_back("wave_v.ani");
|
||||
animationList.push_back("wave.ani");
|
||||
|
||||
resource->loadAnimations(animationList);
|
||||
|
||||
@@ -829,86 +833,90 @@ bool Director::setFileList()
|
||||
asset->add("/data/tilesets/standard_zxarne.png", t_bitmap);
|
||||
|
||||
// Enemigos
|
||||
asset->add("/data/enemies/paco.png", t_bitmap);
|
||||
asset->add("/data/enemies/paco.ani", t_data);
|
||||
asset->add("/data/enemies/chip.png", t_bitmap);
|
||||
asset->add("/data/enemies/chip.ani", t_data);
|
||||
asset->add("/data/enemies/wave.png", t_bitmap);
|
||||
asset->add("/data/enemies/wave.ani", t_data);
|
||||
asset->add("/data/enemies/wave_v.png", t_bitmap);
|
||||
asset->add("/data/enemies/wave_v.ani", t_data);
|
||||
asset->add("/data/enemies/sigmasua.png", t_bitmap);
|
||||
asset->add("/data/enemies/sigmasua.ani", t_data);
|
||||
asset->add("/data/enemies/diskette.png", t_bitmap);
|
||||
asset->add("/data/enemies/diskette.ani", t_data);
|
||||
asset->add("/data/enemies/bird.png", t_bitmap);
|
||||
asset->add("/data/enemies/bird.ani", t_data);
|
||||
asset->add("/data/enemies/bin.png", t_bitmap);
|
||||
asset->add("/data/enemies/bin.ani", t_data);
|
||||
asset->add("/data/enemies/qvoid.png", t_bitmap);
|
||||
asset->add("/data/enemies/qvoid.ani", t_data);
|
||||
asset->add("/data/enemies/batman.png", t_bitmap);
|
||||
asset->add("/data/enemies/batman.ani", t_data);
|
||||
asset->add("/data/enemies/tuno.png", t_bitmap);
|
||||
asset->add("/data/enemies/tuno.ani", t_data);
|
||||
asset->add("/data/enemies/matatunos.png", t_bitmap);
|
||||
asset->add("/data/enemies/matatunos.ani", t_data);
|
||||
asset->add("/data/enemies/abad.png", t_bitmap);
|
||||
asset->add("/data/enemies/abad.ani", t_data);
|
||||
asset->add("/data/enemies/jailbattle_human.png", t_bitmap);
|
||||
asset->add("/data/enemies/jailbattle_human.ani", t_data);
|
||||
asset->add("/data/enemies/jailbattle_alien.png", t_bitmap);
|
||||
asset->add("/data/enemies/jailbattle_alien.ani", t_data);
|
||||
asset->add("/data/enemies/jailer.png", t_bitmap);
|
||||
asset->add("/data/enemies/jailer.ani", t_data);
|
||||
asset->add("/data/enemies/jailer2.png", t_bitmap);
|
||||
asset->add("/data/enemies/jailer2.ani", t_data);
|
||||
asset->add("/data/enemies/jailer3.png", t_bitmap);
|
||||
asset->add("/data/enemies/jailer3.ani", t_data);
|
||||
asset->add("/data/enemies/printer.png", t_bitmap);
|
||||
asset->add("/data/enemies/printer.ani", t_data);
|
||||
asset->add("/data/enemies/code.png", t_bitmap);
|
||||
asset->add("/data/enemies/code.ani", t_data);
|
||||
asset->add("/data/enemies/demon.png", t_bitmap);
|
||||
asset->add("/data/enemies/demon.ani", t_data);
|
||||
asset->add("/data/enemies/dimallas.png", t_bitmap);
|
||||
asset->add("/data/enemies/dimallas.ani", t_data);
|
||||
asset->add("/data/enemies/dimallas_v.png", t_bitmap);
|
||||
asset->add("/data/enemies/dimallas_v.ani", t_data);
|
||||
asset->add("/data/enemies/heavy.png", t_bitmap);
|
||||
asset->add("/data/enemies/heavy.ani", t_data);
|
||||
asset->add("/data/enemies/spider.png", t_bitmap);
|
||||
asset->add("/data/enemies/spider.ani", t_data);
|
||||
asset->add("/data/enemies/macaronni_ted.png", t_bitmap);
|
||||
asset->add("/data/enemies/macaronni_ted.ani", t_data);
|
||||
asset->add("/data/enemies/mummy.png", t_bitmap);
|
||||
asset->add("/data/enemies/mummy.ani", t_data);
|
||||
asset->add("/data/enemies/sam.png", t_bitmap);
|
||||
asset->add("/data/enemies/sam.ani", t_data);
|
||||
asset->add("/data/enemies/amstrad_character_set.png", t_bitmap);
|
||||
asset->add("/data/enemies/abad.png", t_bitmap);
|
||||
asset->add("/data/enemies/amstrad_character_set.ani", t_data);
|
||||
asset->add("/data/enemies/breakout.png", t_bitmap);
|
||||
asset->add("/data/enemies/breakout.ani", t_data);
|
||||
asset->add("/data/enemies/lamp.png", t_bitmap);
|
||||
asset->add("/data/enemies/lamp.ani", t_data);
|
||||
asset->add("/data/enemies/bry.png", t_bitmap);
|
||||
asset->add("/data/enemies/bry.ani", t_data);
|
||||
asset->add("/data/enemies/tv.png", t_bitmap);
|
||||
asset->add("/data/enemies/tv.ani", t_data);
|
||||
asset->add("/data/enemies/tv_panel.png", t_bitmap);
|
||||
asset->add("/data/enemies/tv_panel.ani", t_data);
|
||||
asset->add("/data/enemies/arounders_door.png", t_bitmap);
|
||||
asset->add("/data/enemies/arounders_door.ani", t_data);
|
||||
asset->add("/data/enemies/arounders_machine.png", t_bitmap);
|
||||
asset->add("/data/enemies/arounders_machine.ani", t_data);
|
||||
asset->add("/data/enemies/arounder_walk.png", t_bitmap);
|
||||
asset->add("/data/enemies/arounder_walk.ani", t_data);
|
||||
asset->add("/data/enemies/arounder_stop.png", t_bitmap);
|
||||
asset->add("/data/enemies/arounder_stop.ani", t_data);
|
||||
asset->add("/data/enemies/arounder_fly.png", t_bitmap);
|
||||
asset->add("/data/enemies/amstrad_character_set.png", t_bitmap);
|
||||
asset->add("/data/enemies/arounder_fly.ani", t_data);
|
||||
asset->add("/data/enemies/bat.png", t_bitmap);
|
||||
asset->add("/data/enemies/arounder_fly.png", t_bitmap);
|
||||
asset->add("/data/enemies/arounder_stop.ani", t_data);
|
||||
asset->add("/data/enemies/arounder_stop.png", t_bitmap);
|
||||
asset->add("/data/enemies/arounder_walk.ani", t_data);
|
||||
asset->add("/data/enemies/arounder_walk.png", t_bitmap);
|
||||
asset->add("/data/enemies/arounders_door.ani", t_data);
|
||||
asset->add("/data/enemies/arounders_door.png", t_bitmap);
|
||||
asset->add("/data/enemies/arounders_machine.ani", t_data);
|
||||
asset->add("/data/enemies/arounders_machine.png", t_bitmap);
|
||||
asset->add("/data/enemies/bat.ani", t_data);
|
||||
asset->add("/data/enemies/bat.png", t_bitmap);
|
||||
asset->add("/data/enemies/batman_bell.ani", t_data);
|
||||
asset->add("/data/enemies/batman_bell.png", t_bitmap);
|
||||
asset->add("/data/enemies/batman.ani", t_data);
|
||||
asset->add("/data/enemies/batman.png", t_bitmap);
|
||||
asset->add("/data/enemies/bell.ani", t_data);
|
||||
asset->add("/data/enemies/bell.png", t_bitmap);
|
||||
asset->add("/data/enemies/bin.ani", t_data);
|
||||
asset->add("/data/enemies/bin.png", t_bitmap);
|
||||
asset->add("/data/enemies/bird.ani", t_data);
|
||||
asset->add("/data/enemies/bird.png", t_bitmap);
|
||||
asset->add("/data/enemies/breakout.ani", t_data);
|
||||
asset->add("/data/enemies/breakout.png", t_bitmap);
|
||||
asset->add("/data/enemies/bry.ani", t_data);
|
||||
asset->add("/data/enemies/bry.png", t_bitmap);
|
||||
asset->add("/data/enemies/chip.ani", t_data);
|
||||
asset->add("/data/enemies/chip.png", t_bitmap);
|
||||
asset->add("/data/enemies/code.ani", t_data);
|
||||
asset->add("/data/enemies/code.png", t_bitmap);
|
||||
asset->add("/data/enemies/demon.ani", t_data);
|
||||
asset->add("/data/enemies/demon.png", t_bitmap);
|
||||
asset->add("/data/enemies/dimallas_v.ani", t_data);
|
||||
asset->add("/data/enemies/dimallas_v.png", t_bitmap);
|
||||
asset->add("/data/enemies/dimallas.ani", t_data);
|
||||
asset->add("/data/enemies/dimallas.png", t_bitmap);
|
||||
asset->add("/data/enemies/diskette.ani", t_data);
|
||||
asset->add("/data/enemies/diskette.png", t_bitmap);
|
||||
asset->add("/data/enemies/heavy.ani", t_data);
|
||||
asset->add("/data/enemies/heavy.png", t_bitmap);
|
||||
asset->add("/data/enemies/jailbattle_alien.ani", t_data);
|
||||
asset->add("/data/enemies/jailbattle_alien.png", t_bitmap);
|
||||
asset->add("/data/enemies/jailbattle_human.ani", t_data);
|
||||
asset->add("/data/enemies/jailbattle_human.png", t_bitmap);
|
||||
asset->add("/data/enemies/jailer.ani", t_data);
|
||||
asset->add("/data/enemies/jailer.png", t_bitmap);
|
||||
asset->add("/data/enemies/jailer2.ani", t_data);
|
||||
asset->add("/data/enemies/jailer2.png", t_bitmap);
|
||||
asset->add("/data/enemies/jailer3.ani", t_data);
|
||||
asset->add("/data/enemies/jailer3.png", t_bitmap);
|
||||
asset->add("/data/enemies/lamp.ani", t_data);
|
||||
asset->add("/data/enemies/lamp.png", t_bitmap);
|
||||
asset->add("/data/enemies/macaronni_ted.ani", t_data);
|
||||
asset->add("/data/enemies/macaronni_ted.png", t_bitmap);
|
||||
asset->add("/data/enemies/matatunos.ani", t_data);
|
||||
asset->add("/data/enemies/matatunos.png", t_bitmap);
|
||||
asset->add("/data/enemies/mummy.ani", t_data);
|
||||
asset->add("/data/enemies/mummy.png", t_bitmap);
|
||||
asset->add("/data/enemies/paco.ani", t_data);
|
||||
asset->add("/data/enemies/paco.png", t_bitmap);
|
||||
asset->add("/data/enemies/printer.ani", t_data);
|
||||
asset->add("/data/enemies/printer.png", t_bitmap);
|
||||
asset->add("/data/enemies/qvoid.ani", t_data);
|
||||
asset->add("/data/enemies/qvoid.png", t_bitmap);
|
||||
asset->add("/data/enemies/sam.ani", t_data);
|
||||
asset->add("/data/enemies/sam.png", t_bitmap);
|
||||
asset->add("/data/enemies/sigmasua.ani", t_data);
|
||||
asset->add("/data/enemies/sigmasua.png", t_bitmap);
|
||||
asset->add("/data/enemies/spider.ani", t_data);
|
||||
asset->add("/data/enemies/spider.png", t_bitmap);
|
||||
asset->add("/data/enemies/tuno.ani", t_data);
|
||||
asset->add("/data/enemies/tuno.png", t_bitmap);
|
||||
asset->add("/data/enemies/tv_panel.ani", t_data);
|
||||
asset->add("/data/enemies/tv_panel.png", t_bitmap);
|
||||
asset->add("/data/enemies/tv.ani", t_data);
|
||||
asset->add("/data/enemies/tv.png", t_bitmap);
|
||||
asset->add("/data/enemies/wave_v.ani", t_data);
|
||||
asset->add("/data/enemies/wave_v.png", t_bitmap);
|
||||
asset->add("/data/enemies/wave.ani", t_data);
|
||||
asset->add("/data/enemies/wave.png", t_bitmap);
|
||||
|
||||
// Jugador
|
||||
asset->add("/data/player/player.png", t_bitmap);
|
||||
|
||||
@@ -20,7 +20,7 @@ Game::Game(SDL_Renderer *renderer, Screen *screen, Resource *resource, Asset *as
|
||||
|
||||
// ****
|
||||
// this->debug->setEnabled(true);
|
||||
currentRoom = "14.room";
|
||||
currentRoom = "06.room";
|
||||
const int x = 30;
|
||||
const int y = 13;
|
||||
spawnPoint = {x * 8, y * 8, 0, 0, 0, s_standing, SDL_FLIP_HORIZONTAL};
|
||||
|
||||
Reference in New Issue
Block a user