forked from jaildesigner-jailgames/jaildoctors_dilemma
Trabajando en la carga de recursos por nombre
This commit is contained in:
@@ -255,46 +255,48 @@ void Director::loadResources(section_t section)
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textureList.push_back("standard_zxarne.png");
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// Enemigos
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textureList.push_back("paco.png");
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textureList.push_back("chip.png");
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textureList.push_back("wave.png");
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textureList.push_back("wave_v.png");
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textureList.push_back("sigmasua.png");
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textureList.push_back("diskette.png");
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textureList.push_back("bird.png");
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textureList.push_back("bin.png");
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textureList.push_back("qvoid.png");
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textureList.push_back("batman.png");
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textureList.push_back("tuno.png");
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textureList.push_back("matatunos.png");
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textureList.push_back("abad.png");
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textureList.push_back("jailbattle_human.png");
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textureList.push_back("amstrad_character_set.png");
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textureList.push_back("arounder_fly.png");
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textureList.push_back("arounder_stop.png");
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textureList.push_back("arounder_walk.png");
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textureList.push_back("arounders_door.png");
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textureList.push_back("arounders_machine.png");
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textureList.push_back("bat.png");
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textureList.push_back("batman_bell.png");
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textureList.push_back("batman.png");
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textureList.push_back("bell.png");
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textureList.push_back("bin.png");
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textureList.push_back("bird.png");
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textureList.push_back("breakout.png");
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textureList.push_back("bry.png");
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textureList.push_back("chip.png");
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textureList.push_back("code.png");
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textureList.push_back("demon.png");
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textureList.push_back("dimallas_v.png");
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textureList.push_back("dimallas.png");
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textureList.push_back("diskette.png");
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textureList.push_back("heavy.png");
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textureList.push_back("jailbattle_alien.png");
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textureList.push_back("jailbattle_human.png");
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textureList.push_back("jailer.png");
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textureList.push_back("jailer2.png");
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textureList.push_back("jailer3.png");
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textureList.push_back("printer.png");
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textureList.push_back("code.png");
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textureList.push_back("demon.png");
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textureList.push_back("dimallas.png");
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textureList.push_back("dimallas_v.png");
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textureList.push_back("heavy.png");
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textureList.push_back("spider.png");
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textureList.push_back("macaronni_ted.png");
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textureList.push_back("mummy.png");
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textureList.push_back("sam.png");
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textureList.push_back("amstrad_character_set.png");
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textureList.push_back("breakout.png");
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textureList.push_back("lamp.png");
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textureList.push_back("bry.png");
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textureList.push_back("tv.png");
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textureList.push_back("macaronni_ted.png");
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textureList.push_back("matatunos.png");
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textureList.push_back("mummy.png");
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textureList.push_back("paco.png");
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textureList.push_back("printer.png");
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textureList.push_back("qvoid.png");
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textureList.push_back("sam.png");
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textureList.push_back("sigmasua.png");
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textureList.push_back("spider.png");
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textureList.push_back("tuno.png");
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textureList.push_back("tv_panel.png");
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textureList.push_back("arounders_door.png");
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textureList.push_back("arounders_machine.png");
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textureList.push_back("arounder_walk.png");
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textureList.push_back("arounder_stop.png");
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textureList.push_back("arounder_fly.png");
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textureList.push_back("bat.png");
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textureList.push_back("tv.png");
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textureList.push_back("wave_v.png");
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textureList.push_back("wave.png");
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// Items
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textureList.push_back("items.png");
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@@ -312,46 +314,48 @@ void Director::loadResources(section_t section)
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animationList.push_back("player");
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// Enemigos
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animationList.push_back("paco");
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animationList.push_back("chip");
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animationList.push_back("wave");
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animationList.push_back("wave_v");
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animationList.push_back("sigmasua");
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animationList.push_back("diskette");
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animationList.push_back("bird");
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animationList.push_back("bin");
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animationList.push_back("qvoid");
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animationList.push_back("batman");
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animationList.push_back("tuno");
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animationList.push_back("matatunos");
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animationList.push_back("abad");
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animationList.push_back("jailbattle_human");
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animationList.push_back("jailbattle_alien");
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animationList.push_back("jailer");
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animationList.push_back("jailer2");
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animationList.push_back("jailer3");
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animationList.push_back("printer");
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animationList.push_back("code");
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animationList.push_back("demon");
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animationList.push_back("dimallas");
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animationList.push_back("dimallas_v");
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animationList.push_back("heavy");
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animationList.push_back("spider");
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animationList.push_back("macaronni_ted");
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animationList.push_back("mummy");
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animationList.push_back("sam");
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animationList.push_back("amstrad_character_set");
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animationList.push_back("breakout");
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animationList.push_back("lamp");
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animationList.push_back("bry");
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animationList.push_back("tv");
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animationList.push_back("tv_panel");
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animationList.push_back("arounders_door");
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animationList.push_back("arounders_machine");
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animationList.push_back("arounder_walk");
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animationList.push_back("arounder_stop");
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animationList.push_back("arounder_fly");
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animationList.push_back("bat");
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animationList.push_back("abad.ani");
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animationList.push_back("amstrad_character_set.ani");
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animationList.push_back("arounder_fly.ani");
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animationList.push_back("arounder_stop.ani");
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animationList.push_back("arounder_walk.ani");
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animationList.push_back("arounders_door.ani");
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animationList.push_back("arounders_machine.ani");
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animationList.push_back("bat.ani");
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animationList.push_back("batman_bell.ani");
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animationList.push_back("batman.ani");
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animationList.push_back("bell.ani");
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animationList.push_back("bin.ani");
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animationList.push_back("bird.ani");
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animationList.push_back("breakout.ani");
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animationList.push_back("bry.ani");
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animationList.push_back("chip.ani");
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animationList.push_back("code.ani");
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animationList.push_back("demon.ani");
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animationList.push_back("dimallas_v.ani");
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animationList.push_back("dimallas.ani");
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animationList.push_back("diskette.ani");
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animationList.push_back("heavy.ani");
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animationList.push_back("jailbattle_alien.ani");
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animationList.push_back("jailbattle_human.ani");
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animationList.push_back("jailer.ani");
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animationList.push_back("jailer2.ani");
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animationList.push_back("jailer3.ani");
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animationList.push_back("lamp.ani");
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animationList.push_back("macaronni_ted.ani");
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animationList.push_back("matatunos.ani");
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animationList.push_back("mummy.ani");
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animationList.push_back("paco.ani");
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animationList.push_back("printer.ani");
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animationList.push_back("qvoid.ani");
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animationList.push_back("sam.ani");
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animationList.push_back("sigmasua.ani");
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animationList.push_back("spider.ani");
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animationList.push_back("tuno.ani");
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animationList.push_back("tv_panel.ani");
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animationList.push_back("tv.ani");
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animationList.push_back("wave_v.ani");
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animationList.push_back("wave.ani");
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resource->loadAnimations(animationList);
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@@ -829,86 +833,90 @@ bool Director::setFileList()
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asset->add("/data/tilesets/standard_zxarne.png", t_bitmap);
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// Enemigos
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asset->add("/data/enemies/paco.png", t_bitmap);
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asset->add("/data/enemies/paco.ani", t_data);
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asset->add("/data/enemies/chip.png", t_bitmap);
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asset->add("/data/enemies/chip.ani", t_data);
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asset->add("/data/enemies/wave.png", t_bitmap);
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asset->add("/data/enemies/wave.ani", t_data);
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asset->add("/data/enemies/wave_v.png", t_bitmap);
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asset->add("/data/enemies/wave_v.ani", t_data);
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asset->add("/data/enemies/sigmasua.png", t_bitmap);
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asset->add("/data/enemies/sigmasua.ani", t_data);
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asset->add("/data/enemies/diskette.png", t_bitmap);
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asset->add("/data/enemies/diskette.ani", t_data);
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asset->add("/data/enemies/bird.png", t_bitmap);
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asset->add("/data/enemies/bird.ani", t_data);
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asset->add("/data/enemies/bin.png", t_bitmap);
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asset->add("/data/enemies/bin.ani", t_data);
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asset->add("/data/enemies/qvoid.png", t_bitmap);
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asset->add("/data/enemies/qvoid.ani", t_data);
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asset->add("/data/enemies/batman.png", t_bitmap);
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asset->add("/data/enemies/batman.ani", t_data);
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asset->add("/data/enemies/tuno.png", t_bitmap);
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asset->add("/data/enemies/tuno.ani", t_data);
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asset->add("/data/enemies/matatunos.png", t_bitmap);
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asset->add("/data/enemies/matatunos.ani", t_data);
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asset->add("/data/enemies/abad.png", t_bitmap);
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asset->add("/data/enemies/abad.ani", t_data);
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asset->add("/data/enemies/jailbattle_human.png", t_bitmap);
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asset->add("/data/enemies/jailbattle_human.ani", t_data);
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asset->add("/data/enemies/jailbattle_alien.png", t_bitmap);
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asset->add("/data/enemies/jailbattle_alien.ani", t_data);
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asset->add("/data/enemies/jailer.png", t_bitmap);
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asset->add("/data/enemies/jailer.ani", t_data);
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asset->add("/data/enemies/jailer2.png", t_bitmap);
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asset->add("/data/enemies/jailer2.ani", t_data);
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asset->add("/data/enemies/jailer3.png", t_bitmap);
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asset->add("/data/enemies/jailer3.ani", t_data);
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asset->add("/data/enemies/printer.png", t_bitmap);
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asset->add("/data/enemies/printer.ani", t_data);
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asset->add("/data/enemies/code.png", t_bitmap);
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asset->add("/data/enemies/code.ani", t_data);
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asset->add("/data/enemies/demon.png", t_bitmap);
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asset->add("/data/enemies/demon.ani", t_data);
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asset->add("/data/enemies/dimallas.png", t_bitmap);
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asset->add("/data/enemies/dimallas.ani", t_data);
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asset->add("/data/enemies/dimallas_v.png", t_bitmap);
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asset->add("/data/enemies/dimallas_v.ani", t_data);
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asset->add("/data/enemies/heavy.png", t_bitmap);
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asset->add("/data/enemies/heavy.ani", t_data);
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asset->add("/data/enemies/spider.png", t_bitmap);
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asset->add("/data/enemies/spider.ani", t_data);
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asset->add("/data/enemies/macaronni_ted.png", t_bitmap);
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asset->add("/data/enemies/macaronni_ted.ani", t_data);
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asset->add("/data/enemies/mummy.png", t_bitmap);
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asset->add("/data/enemies/mummy.ani", t_data);
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asset->add("/data/enemies/sam.png", t_bitmap);
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asset->add("/data/enemies/sam.ani", t_data);
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asset->add("/data/enemies/amstrad_character_set.png", t_bitmap);
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asset->add("/data/enemies/abad.png", t_bitmap);
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asset->add("/data/enemies/amstrad_character_set.ani", t_data);
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asset->add("/data/enemies/breakout.png", t_bitmap);
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asset->add("/data/enemies/breakout.ani", t_data);
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asset->add("/data/enemies/lamp.png", t_bitmap);
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asset->add("/data/enemies/lamp.ani", t_data);
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asset->add("/data/enemies/bry.png", t_bitmap);
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asset->add("/data/enemies/bry.ani", t_data);
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asset->add("/data/enemies/tv.png", t_bitmap);
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asset->add("/data/enemies/tv.ani", t_data);
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asset->add("/data/enemies/tv_panel.png", t_bitmap);
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asset->add("/data/enemies/tv_panel.ani", t_data);
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asset->add("/data/enemies/arounders_door.png", t_bitmap);
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asset->add("/data/enemies/arounders_door.ani", t_data);
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asset->add("/data/enemies/arounders_machine.png", t_bitmap);
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asset->add("/data/enemies/arounders_machine.ani", t_data);
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asset->add("/data/enemies/arounder_walk.png", t_bitmap);
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asset->add("/data/enemies/arounder_walk.ani", t_data);
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asset->add("/data/enemies/arounder_stop.png", t_bitmap);
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asset->add("/data/enemies/arounder_stop.ani", t_data);
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asset->add("/data/enemies/arounder_fly.png", t_bitmap);
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asset->add("/data/enemies/amstrad_character_set.png", t_bitmap);
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asset->add("/data/enemies/arounder_fly.ani", t_data);
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asset->add("/data/enemies/bat.png", t_bitmap);
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asset->add("/data/enemies/arounder_fly.png", t_bitmap);
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asset->add("/data/enemies/arounder_stop.ani", t_data);
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asset->add("/data/enemies/arounder_stop.png", t_bitmap);
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asset->add("/data/enemies/arounder_walk.ani", t_data);
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asset->add("/data/enemies/arounder_walk.png", t_bitmap);
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asset->add("/data/enemies/arounders_door.ani", t_data);
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asset->add("/data/enemies/arounders_door.png", t_bitmap);
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asset->add("/data/enemies/arounders_machine.ani", t_data);
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asset->add("/data/enemies/arounders_machine.png", t_bitmap);
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asset->add("/data/enemies/bat.ani", t_data);
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asset->add("/data/enemies/bat.png", t_bitmap);
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asset->add("/data/enemies/batman_bell.ani", t_data);
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asset->add("/data/enemies/batman_bell.png", t_bitmap);
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asset->add("/data/enemies/batman.ani", t_data);
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asset->add("/data/enemies/batman.png", t_bitmap);
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asset->add("/data/enemies/bell.ani", t_data);
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asset->add("/data/enemies/bell.png", t_bitmap);
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asset->add("/data/enemies/bin.ani", t_data);
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asset->add("/data/enemies/bin.png", t_bitmap);
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asset->add("/data/enemies/bird.ani", t_data);
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asset->add("/data/enemies/bird.png", t_bitmap);
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asset->add("/data/enemies/breakout.ani", t_data);
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asset->add("/data/enemies/breakout.png", t_bitmap);
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asset->add("/data/enemies/bry.ani", t_data);
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asset->add("/data/enemies/bry.png", t_bitmap);
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asset->add("/data/enemies/chip.ani", t_data);
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asset->add("/data/enemies/chip.png", t_bitmap);
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asset->add("/data/enemies/code.ani", t_data);
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asset->add("/data/enemies/code.png", t_bitmap);
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asset->add("/data/enemies/demon.ani", t_data);
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asset->add("/data/enemies/demon.png", t_bitmap);
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asset->add("/data/enemies/dimallas_v.ani", t_data);
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asset->add("/data/enemies/dimallas_v.png", t_bitmap);
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asset->add("/data/enemies/dimallas.ani", t_data);
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asset->add("/data/enemies/dimallas.png", t_bitmap);
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asset->add("/data/enemies/diskette.ani", t_data);
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asset->add("/data/enemies/diskette.png", t_bitmap);
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asset->add("/data/enemies/heavy.ani", t_data);
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asset->add("/data/enemies/heavy.png", t_bitmap);
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asset->add("/data/enemies/jailbattle_alien.ani", t_data);
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asset->add("/data/enemies/jailbattle_alien.png", t_bitmap);
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asset->add("/data/enemies/jailbattle_human.ani", t_data);
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asset->add("/data/enemies/jailbattle_human.png", t_bitmap);
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asset->add("/data/enemies/jailer.ani", t_data);
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asset->add("/data/enemies/jailer.png", t_bitmap);
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asset->add("/data/enemies/jailer2.ani", t_data);
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asset->add("/data/enemies/jailer2.png", t_bitmap);
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asset->add("/data/enemies/jailer3.ani", t_data);
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asset->add("/data/enemies/jailer3.png", t_bitmap);
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asset->add("/data/enemies/lamp.ani", t_data);
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asset->add("/data/enemies/lamp.png", t_bitmap);
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asset->add("/data/enemies/macaronni_ted.ani", t_data);
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asset->add("/data/enemies/macaronni_ted.png", t_bitmap);
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asset->add("/data/enemies/matatunos.ani", t_data);
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asset->add("/data/enemies/matatunos.png", t_bitmap);
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asset->add("/data/enemies/mummy.ani", t_data);
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asset->add("/data/enemies/mummy.png", t_bitmap);
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asset->add("/data/enemies/paco.ani", t_data);
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asset->add("/data/enemies/paco.png", t_bitmap);
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asset->add("/data/enemies/printer.ani", t_data);
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asset->add("/data/enemies/printer.png", t_bitmap);
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asset->add("/data/enemies/qvoid.ani", t_data);
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asset->add("/data/enemies/qvoid.png", t_bitmap);
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asset->add("/data/enemies/sam.ani", t_data);
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asset->add("/data/enemies/sam.png", t_bitmap);
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asset->add("/data/enemies/sigmasua.ani", t_data);
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asset->add("/data/enemies/sigmasua.png", t_bitmap);
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asset->add("/data/enemies/spider.ani", t_data);
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asset->add("/data/enemies/spider.png", t_bitmap);
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asset->add("/data/enemies/tuno.ani", t_data);
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asset->add("/data/enemies/tuno.png", t_bitmap);
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asset->add("/data/enemies/tv_panel.ani", t_data);
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asset->add("/data/enemies/tv_panel.png", t_bitmap);
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asset->add("/data/enemies/tv.ani", t_data);
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asset->add("/data/enemies/tv.png", t_bitmap);
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asset->add("/data/enemies/wave_v.ani", t_data);
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asset->add("/data/enemies/wave_v.png", t_bitmap);
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asset->add("/data/enemies/wave.ani", t_data);
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asset->add("/data/enemies/wave.png", t_bitmap);
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||||
// Jugador
|
||||
asset->add("/data/player/player.png", t_bitmap);
|
||||
|
||||
Reference in New Issue
Block a user