forked from jaildesigner-jailgames/jaildoctors_dilemma
Trabajando en la abadia
This commit is contained in:
9
data/enemies/bat.ani
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9
data/enemies/bat.ani
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@@ -0,0 +1,9 @@
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frameWidth=9
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frameHeight=7
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[animation]
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||||||
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name=default
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speed=3
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loop=0
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frames=0,1
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[/animation]
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BIN
data/enemies/bat.png
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BIN
data/enemies/bat.png
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After Width: | Height: | Size: 134 B |
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Before Width: | Height: | Size: 1.1 KiB After Width: | Height: | Size: 1.1 KiB |
@@ -1,33 +1,36 @@
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name=no 06
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name=welcome to my abbey
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bgColor=black
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bgColor=blue
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||||||
border=red
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border=yellow
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||||||
tilemap=06.tmx
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tilemap=06.tmx
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||||||
tileset=standard.png
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tileset=standard.png
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roomUp=15.room
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roomUp=15.room
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||||||
roomDown=0
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roomDown=0
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||||||
roomLeft=05.room
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roomLeft=05.room
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roomRight=25.room
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roomRight=25.room
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||||||
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itemColor1=yellow
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||||||
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itemColor2=cyan
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||||||
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[enemy]
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[enemy]
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tileset=diskette.png
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tileset=abad.png
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animation=diskette.ani
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animation=abad.ani
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width=16
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width=8
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||||||
height=16
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height=16
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x=2
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x=1
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y=13
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vx=0
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vx=0.8
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vy=0
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vy=0
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y1=2
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y1=13
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x2=2
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x2=30
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||||||
y2=2
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y2=13
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||||||
color=magenta
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color=yellow
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||||||
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flip=true
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[/enemy]
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[/enemy]
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[item]
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[item]
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||||||
tileset=items.png
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tileset=items.png
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||||||
tile=1
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tile=48
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x=1
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x=7
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y=1
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y=2
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counter=1
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counter=1
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[/item]
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[/item]
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@@ -3,22 +3,22 @@
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<tileset firstgid="1" source="standard.tsx"/>
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<layer id="1" name="Capa de patrones 1" width="32" height="16">
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</map>
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</map>
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@@ -1,33 +1,132 @@
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name=no 15
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name=now this is the batcave!
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bgColor=black
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bgColor=black
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border=red
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border=black
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tilemap=15.tmx
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tilemap=15.tmx
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tileset=standard.png
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tileset=standard.png
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roomUp=14.room
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roomUp=14.room
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roomDown=06.room
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roomDown=06.room
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roomLeft=0
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roomLeft=0
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roomRight=0
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roomRight=0
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||||||
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itemColor1=yellow
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||||||
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itemColor2=red
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[enemy]
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[enemy]
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||||||
tileset=diskette.png
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tileset=batman.png
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animation=diskette.ani
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animation=batman.ani
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||||||
width=16
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width=8
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height=16
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height=16
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||||||
x=2
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x=17
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||||||
y=2
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y=13
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||||||
vx=0
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vx=0.8
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vy=0
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vy=0
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x1=2
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x1=7
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y1=13
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||||||
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x2=29
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||||||
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y2=13
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||||||
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color=white
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||||||
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flip=true
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||||||
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[/enemy]
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||||||
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||||||
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[enemy]
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||||||
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tileset=bat.png
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animation=bat.ani
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width=9
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height=7
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x=14
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y=2
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||||||
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vx=0.5
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vy=0
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x1=9
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||||||
y1=2
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y1=2
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||||||
x2=2
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x2=30
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y2=2
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y2=2
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color=magenta
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color=bright_blue
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[/enemy]
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[enemy]
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||||||
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tileset=bat.png
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animation=bat.ani
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width=9
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height=7
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||||||
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x=10
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y=10
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||||||
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vx=0.5
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vy=0
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x1=1
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||||||
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y1=10
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x2=30
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||||||
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y2=10
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color=cyan
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[/enemy]
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[enemy]
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||||||
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tileset=bat.png
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animation=bat.ani
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width=9
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height=7
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x=15
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y=1
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vx=0
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||||||
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vy=0.7
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||||||
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x1=15
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y1=1
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x2=15
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y2=11
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color=red
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[/enemy]
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[/enemy]
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[item]
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[item]
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tileset=items.png
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tileset=items.png
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tile=1
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tile=0
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x=1
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x=5
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y=1
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y=2
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counter=1
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counter=1
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[/item]
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[/item]
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[item]
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tileset=items.png
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tile=0
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x=13
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y=12
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counter=2
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[/item]
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[item]
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tileset=items.png
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tile=0
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x=14
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y=12
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counter=3
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[/item]
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[item]
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tileset=items.png
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tile=0
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x=15
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y=12
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counter=4
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[/item]
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[item]
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tileset=items.png
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tile=0
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x=16
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y=12
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counter=5
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[/item]
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[item]
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tileset=items.png
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tile=0
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x=10
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counter=6
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[/item]
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[item]
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tileset=items.png
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tile=0
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x=17
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counter=7
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[/item]
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||||||
@@ -3,22 +3,22 @@
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|||||||
<tileset firstgid="1" source="standard.tsx"/>
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<tileset firstgid="1" source="standard.tsx"/>
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||||||
<layer id="1" name="Capa de patrones 1" width="32" height="16">
|
<layer id="1" name="Capa de patrones 1" width="32" height="16">
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<data encoding="csv">
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|
||||||
26,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,26,
|
16,422,547,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,16,
|
||||||
26,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,26,
|
16,0,0,409,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,555,0,0,0,0,0,523,422,16,
|
||||||
26,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,26,
|
16,0,0,0,0,0,0,555,0,0,0,0,0,0,0,0,0,0,0,0,0,0,422,423,422,422,423,361,409,0,0,16,
|
||||||
26,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,26,
|
16,0,0,0,422,409,422,423,422,422,423,409,422,0,0,0,0,423,424,0,0,0,0,0,0,0,0,289,0,0,0,16,
|
||||||
26,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,26,
|
16,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,289,0,0,0,16,
|
||||||
26,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,26,
|
16,16,0,0,0,0,0,0,0,0,0,555,0,0,0,0,0,0,0,0,555,0,0,0,0,0,0,289,0,0,16,16,
|
||||||
26,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,26
|
16,349,349,349,349,0,0,349,349,349,349,349,349,349,349,349,349,349,349,349,349,349,349,349,349,349,349,349,349,349,349,16
|
||||||
</data>
|
</data>
|
||||||
</layer>
|
</layer>
|
||||||
</map>
|
</map>
|
||||||
|
|||||||
Binary file not shown.
|
Before Width: | Height: | Size: 6.8 KiB After Width: | Height: | Size: 7.2 KiB |
@@ -570,6 +570,8 @@ bool Director::setFileList()
|
|||||||
asset->add("/../data/enemies/arounder_stop.ani", t_data);
|
asset->add("/../data/enemies/arounder_stop.ani", t_data);
|
||||||
asset->add("/../data/enemies/arounder_fly.png", t_bitmap);
|
asset->add("/../data/enemies/arounder_fly.png", t_bitmap);
|
||||||
asset->add("/../data/enemies/arounder_fly.ani", t_data);
|
asset->add("/../data/enemies/arounder_fly.ani", t_data);
|
||||||
|
asset->add("/../data/enemies/bat.png", t_bitmap);
|
||||||
|
asset->add("/../data/enemies/bat.ani", t_data);
|
||||||
|
|
||||||
// Jugador
|
// Jugador
|
||||||
asset->add("/../data/player/player.png", t_bitmap);
|
asset->add("/../data/player/player.png", t_bitmap);
|
||||||
|
|||||||
@@ -17,7 +17,7 @@ Game::Game(SDL_Renderer *renderer, Screen *screen, Asset *asset, Input *input, D
|
|||||||
|
|
||||||
// ****
|
// ****
|
||||||
// this->debug->setEnabled(true);
|
// this->debug->setEnabled(true);
|
||||||
currentRoom = "53.room";
|
currentRoom = "14.room";
|
||||||
const int x = 30;
|
const int x = 30;
|
||||||
const int y = 13;
|
const int y = 13;
|
||||||
spawnPoint = {x * 8, y * 8, 0, 0, 0, s_standing, SDL_FLIP_HORIZONTAL};
|
spawnPoint = {x * 8, y * 8, 0, 0, 0, s_standing, SDL_FLIP_HORIZONTAL};
|
||||||
|
|||||||
Reference in New Issue
Block a user