forked from jaildesigner-jailgames/jaildoctors_dilemma
Cambiado el nombre de algunos enemigos
This commit is contained in:
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Before Width: | Height: | Size: 139 B After Width: | Height: | Size: 139 B |
@@ -9,8 +9,8 @@ roomLeft=39.room
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roomRight=37.room
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[enemy]
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tileSetFile=arounder_stop.png
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animation=arounder_stop.ani
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tileSetFile=stopped_arounder.png
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animation=stopped_arounder.ani
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width=7
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height=8
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x=9
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@@ -25,8 +25,8 @@ color=white
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[/enemy]
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[enemy]
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tileSetFile=arounder_stop.png
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animation=arounder_stop.ani
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tileSetFile=stopped_arounder.png
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animation=stopped_arounder.ani
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width=7
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height=8
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x=18
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@@ -25,8 +25,8 @@ color=bright_cyan
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[/enemy]
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[enemy]
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tileSetFile=arounder_stop.png
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animation=arounder_stop.ani
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tileSetFile=stopped_arounder.png
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animation=stopped_arounder.ani
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width=7
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height=8
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x=8
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@@ -41,8 +41,8 @@ color=bright_cyan
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[/enemy]
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[enemy]
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tileSetFile=arounder_stop.png
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animation=arounder_stop.ani
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tileSetFile=stopped_arounder.png
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animation=stopped_arounder.ani
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width=7
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height=8
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x=11
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@@ -57,8 +57,8 @@ color=bright_cyan
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[/enemy]
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[enemy]
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tileSetFile=arounder_stop.png
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animation=arounder_stop.ani
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tileSetFile=stopped_arounder.png
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animation=stopped_arounder.ani
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width=7
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height=8
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x=24
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@@ -18,7 +18,7 @@ Director::Director(int argc, char *argv[])
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section.subsection = SUBSECTION_LOGO_TO_INTRO;
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#ifdef DEBUG
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section.name = SECTION_PROG_ENDING2;
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section.name = SECTION_PROG_GAME;
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#endif
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// Crea e inicializa las opciones del programa
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@@ -561,7 +561,7 @@ void Director::loadResources(section_t section)
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textureList.push_back("abad_bell.png");
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textureList.push_back("amstrad_cs.png");
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textureList.push_back("flying_arounder.png");
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textureList.push_back("arounder_stop.png");
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textureList.push_back("stopped_arounder.png");
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textureList.push_back("walking_arounder.png");
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textureList.push_back("arounders_door.png");
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textureList.push_back("arounders_machine.png");
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@@ -624,7 +624,7 @@ void Director::loadResources(section_t section)
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animationList.push_back("abad_bell.ani");
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animationList.push_back("amstrad_cs.ani");
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animationList.push_back("flying_arounder.ani");
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animationList.push_back("arounder_stop.ani");
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animationList.push_back("stopped_arounder.ani");
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animationList.push_back("walking_arounder.ani");
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animationList.push_back("arounders_door.ani");
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animationList.push_back("arounders_machine.ani");
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@@ -735,7 +735,7 @@ void Director::loadResources(section_t section)
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textureList.push_back("aerojailer.png");
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textureList.push_back("amstrad_cs.png");
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textureList.push_back("flying_arounder.png");
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textureList.push_back("arounder_stop.png");
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textureList.push_back("stopped_arounder.png");
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textureList.push_back("walking_arounder.png");
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textureList.push_back("arounder.png");
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textureList.push_back("arounders_door.png");
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@@ -816,7 +816,7 @@ void Director::loadResources(section_t section)
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animationList.push_back("aerojailer.ani");
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animationList.push_back("amstrad_cs.ani");
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animationList.push_back("flying_arounder.ani");
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animationList.push_back("arounder_stop.ani");
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animationList.push_back("stopped_arounder.ani");
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animationList.push_back("walking_arounder.ani");
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animationList.push_back("arounder.ani");
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animationList.push_back("arounders_door.ani");
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@@ -1495,8 +1495,8 @@ bool Director::setFileList()
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asset->add(prefix + "/data/enemies/amstrad_cs.png", t_bitmap);
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asset->add(prefix + "/data/enemies/flying_arounder.ani", t_data);
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asset->add(prefix + "/data/enemies/flying_arounder.png", t_bitmap);
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asset->add(prefix + "/data/enemies/arounder_stop.ani", t_data);
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asset->add(prefix + "/data/enemies/arounder_stop.png", t_bitmap);
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asset->add(prefix + "/data/enemies/stopped_arounder.ani", t_data);
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asset->add(prefix + "/data/enemies/stopped_arounder.png", t_bitmap);
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asset->add(prefix + "/data/enemies/walking_arounder.ani", t_data);
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asset->add(prefix + "/data/enemies/walking_arounder.png", t_bitmap);
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asset->add(prefix + "/data/enemies/arounders_door.ani", t_data);
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@@ -305,7 +305,7 @@ void Ending2::iniSpriteList()
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spriteList.push_back("breakout");
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spriteList.push_back("flying_arounder");
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spriteList.push_back("arounder_stop");
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spriteList.push_back("stopped_arounder");
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spriteList.push_back("walking_arounder");
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spriteList.push_back("arounders_door");
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spriteList.push_back("arounders_machine");
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@@ -327,7 +327,7 @@ void Ending2::iniSpriteList()
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spriteList.push_back("jailbattle_alien");
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spriteList.push_back("jailbattle_human");
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spriteList.push_back("jailer");
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spriteList.push_back("jailer_#1");
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spriteList.push_back("jailer_#2");
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spriteList.push_back("jailer_#3");
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spriteList.push_back("bry");
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@@ -47,7 +47,7 @@ Game::Game(SDL_Renderer *renderer, Screen *screen, Resource *resource, Asset *as
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ticksSpeed = 15;
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board.lives = 9;
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#ifdef DEBUG
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board.lives = 0;
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board.lives = 9;
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#endif
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board.items = 0;
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board.rooms = 1;
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