forked from jaildesigner-jailgames/jaildoctors_dilemma
Nuevas fases
This commit is contained in:
9
data/enemies/jeannine.ani
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9
data/enemies/jeannine.ani
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@@ -0,0 +1,9 @@
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frameWidth=8
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frameHeight=16
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[animation]
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||||||
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name=default
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speed=6
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loop=0
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frames=0,1,2,3
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[/animation]
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BIN
data/enemies/jeannine.png
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BIN
data/enemies/jeannine.png
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Binary file not shown.
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After Width: | Height: | Size: 227 B |
@@ -3,22 +3,22 @@
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<tileset firstgid="1" source="standard.tsx"/>
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<tileset firstgid="1" source="standard.tsx"/>
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<layer id="1" name="Capa de patrones 1" width="32" height="16">
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<layer id="1" name="Capa de patrones 1" width="32" height="16">
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<data encoding="csv">
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<data encoding="csv">
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</map>
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</map>
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@@ -1,33 +1,122 @@
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name=no 35
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name=SILICON BOOBS
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bgColor=black
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bgColor=black
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border=red
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border=bright_green
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tileMapFile=35.tmx
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tileMapFile=35.tmx
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tileSetFile=standard.png
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tileSetFile=standard.png
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roomUp=0
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roomUp=0
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roomDown=0
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roomDown=0
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roomLeft=36.room
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roomLeft=36.room
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roomRight=34.room
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roomRight=34.room
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itemColor1=green
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itemColor2=red
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autoSurface=left
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[enemy]
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[enemy]
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tileSetFile=diskette.png
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tileSetFile=jeannine.png
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animation=diskette.ani
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animation=jeannine.ani
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width=16
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width=8
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height=16
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vx=0
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vx=0.4
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vy=0
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vy=0
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x2=2
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x2=14
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y2=2
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y2=13
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color=magenta
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color=yellow
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flip=true
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[/enemy]
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[enemy]
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tileSetFile=jeannine.png
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animation=jeannine.ani
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width=8
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height=16
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x=16
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y=13
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vx=0.4
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vy=0
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x1=16
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y1=13
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x2=28
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y2=13
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color=cyan
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flip=true
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[/enemy]
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[enemy]
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tileSetFile=jeannine.png
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animation=jeannine.ani
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width=8
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height=16
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x=7
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y=9
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vx=0.4
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||||||
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vy=0
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x1=7
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y1=9
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x2=15
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y2=9
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color=red
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flip=true
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[/enemy]
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[enemy]
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tileSetFile=jeannine.png
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animation=jeannine.ani
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width=8
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height=16
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x=16
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y=9
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vx=0.4
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vy=0
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x1=16
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y1=9
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x2=27
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y2=9
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color=white
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flip=true
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[/enemy]
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[enemy]
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tileSetFile=jeannine.png
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animation=jeannine.ani
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width=8
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height=16
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x=5
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y=5
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vx=0.4
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vy=0
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x1=5
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y1=5
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x2=12
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y2=5
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color=green
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flip=true
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[/enemy]
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[enemy]
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tileSetFile=jeannine.png
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animation=jeannine.ani
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width=8
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height=16
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x=16
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y=5
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vx=0.4
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vy=0
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x1=16
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y1=5
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x2=26
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y2=5
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color=yellow
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flip=true
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[/enemy]
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[/enemy]
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[item]
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[item]
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tileSetFile=items.png
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tileSetFile=items.png
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tile=1
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tile=57
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x=1
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x=2
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y=1
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y=4
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counter=1
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counter=1
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[/item]
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[/item]
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@@ -3,21 +3,21 @@
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<tileset firstgid="1" source="standard.tsx"/>
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<tileset firstgid="1" source="standard.tsx"/>
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<layer id="1" name="Capa de patrones 1" width="32" height="16">
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<layer id="1" name="Capa de patrones 1" width="32" height="16">
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||||||
<data encoding="csv">
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<data encoding="csv">
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</data>
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</data>
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</layer>
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</layer>
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@@ -5,19 +5,19 @@
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<data encoding="csv">
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<data encoding="csv">
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0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,144,
|
||||||
0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,
|
0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,120,
|
||||||
0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,
|
0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,144,
|
||||||
0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,
|
0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,120,
|
||||||
0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,
|
0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,144,
|
||||||
0,0,119,118,119,118,119,118,119,118,119,118,119,118,119,354,0,118,119,118,119,118,119,118,119,118,119,118,119,118,0,0,
|
0,0,119,118,119,118,119,118,119,118,119,118,119,118,119,354,0,118,119,118,119,118,119,118,119,118,119,118,119,118,0,120,
|
||||||
0,0,118,119,118,119,118,119,118,119,118,119,118,119,118,0,354,119,118,119,118,119,118,119,118,119,118,119,118,119,0,0,
|
0,0,118,119,118,119,118,119,118,119,118,119,118,119,118,0,354,119,118,119,118,119,118,119,118,119,118,119,118,119,0,144,
|
||||||
0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,354,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,
|
0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,354,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,120,
|
||||||
0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,354,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,
|
|
||||||
0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,354,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,
|
|
||||||
0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,354,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,
|
0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,354,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,
|
||||||
0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,354,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,
|
0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,354,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,
|
||||||
|
0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,354,0,0,0,0,0,0,0,0,0,0,0,0,0,0,120,
|
||||||
|
0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,354,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,144,
|
||||||
118,119,118,119,118,119,118,119,118,119,118,119,118,119,118,119,118,119,118,119,118,119,118,119,118,119,118,119,118,119,118,119
|
118,119,118,119,118,119,118,119,118,119,118,119,118,119,118,119,118,119,118,119,118,119,118,119,118,119,118,119,118,119,118,119
|
||||||
</data>
|
</data>
|
||||||
</layer>
|
</layer>
|
||||||
|
|||||||
Binary file not shown.
|
Before Width: | Height: | Size: 7.9 KiB After Width: | Height: | Size: 8.0 KiB |
Binary file not shown.
|
Before Width: | Height: | Size: 9.5 KiB After Width: | Height: | Size: 9.6 KiB |
@@ -371,6 +371,7 @@ void Director::loadResources(section_t section)
|
|||||||
textureList.push_back("jailer.png");
|
textureList.push_back("jailer.png");
|
||||||
textureList.push_back("jailer2.png");
|
textureList.push_back("jailer2.png");
|
||||||
textureList.push_back("jailer3.png");
|
textureList.push_back("jailer3.png");
|
||||||
|
textureList.push_back("jeannine.png");
|
||||||
textureList.push_back("lamp.png");
|
textureList.push_back("lamp.png");
|
||||||
textureList.push_back("macaronni_ted.png");
|
textureList.push_back("macaronni_ted.png");
|
||||||
textureList.push_back("matatunos.png");
|
textureList.push_back("matatunos.png");
|
||||||
@@ -429,6 +430,7 @@ void Director::loadResources(section_t section)
|
|||||||
animationList.push_back("jailer.ani");
|
animationList.push_back("jailer.ani");
|
||||||
animationList.push_back("jailer2.ani");
|
animationList.push_back("jailer2.ani");
|
||||||
animationList.push_back("jailer3.ani");
|
animationList.push_back("jailer3.ani");
|
||||||
|
animationList.push_back("jeannine.ani");
|
||||||
animationList.push_back("lamp.ani");
|
animationList.push_back("lamp.ani");
|
||||||
animationList.push_back("macaronni_ted.ani");
|
animationList.push_back("macaronni_ted.ani");
|
||||||
animationList.push_back("matatunos.ani");
|
animationList.push_back("matatunos.ani");
|
||||||
@@ -527,6 +529,7 @@ void Director::loadResources(section_t section)
|
|||||||
textureList.push_back("jailer.png");
|
textureList.push_back("jailer.png");
|
||||||
textureList.push_back("jailer2.png");
|
textureList.push_back("jailer2.png");
|
||||||
textureList.push_back("jailer3.png");
|
textureList.push_back("jailer3.png");
|
||||||
|
textureList.push_back("jeannine.png");
|
||||||
textureList.push_back("lamp.png");
|
textureList.push_back("lamp.png");
|
||||||
textureList.push_back("macaronni_ted.png");
|
textureList.push_back("macaronni_ted.png");
|
||||||
textureList.push_back("matatunos.png");
|
textureList.push_back("matatunos.png");
|
||||||
@@ -592,6 +595,7 @@ void Director::loadResources(section_t section)
|
|||||||
animationList.push_back("jailer.ani");
|
animationList.push_back("jailer.ani");
|
||||||
animationList.push_back("jailer2.ani");
|
animationList.push_back("jailer2.ani");
|
||||||
animationList.push_back("jailer3.ani");
|
animationList.push_back("jailer3.ani");
|
||||||
|
animationList.push_back("jeannine.ani");
|
||||||
animationList.push_back("lamp.ani");
|
animationList.push_back("lamp.ani");
|
||||||
animationList.push_back("macaronni_ted.ani");
|
animationList.push_back("macaronni_ted.ani");
|
||||||
animationList.push_back("matatunos.ani");
|
animationList.push_back("matatunos.ani");
|
||||||
@@ -1183,6 +1187,8 @@ bool Director::setFileList()
|
|||||||
asset->add(prefix + "/data/enemies/jailer2.png", t_bitmap);
|
asset->add(prefix + "/data/enemies/jailer2.png", t_bitmap);
|
||||||
asset->add(prefix + "/data/enemies/jailer3.ani", t_data);
|
asset->add(prefix + "/data/enemies/jailer3.ani", t_data);
|
||||||
asset->add(prefix + "/data/enemies/jailer3.png", t_bitmap);
|
asset->add(prefix + "/data/enemies/jailer3.png", t_bitmap);
|
||||||
|
asset->add(prefix + "/data/enemies/jeannine.ani", t_data);
|
||||||
|
asset->add(prefix + "/data/enemies/jeannine.png", t_bitmap);
|
||||||
asset->add(prefix + "/data/enemies/lamp.ani", t_data);
|
asset->add(prefix + "/data/enemies/lamp.ani", t_data);
|
||||||
asset->add(prefix + "/data/enemies/lamp.png", t_bitmap);
|
asset->add(prefix + "/data/enemies/lamp.png", t_bitmap);
|
||||||
asset->add(prefix + "/data/enemies/macaronni_ted.ani", t_data);
|
asset->add(prefix + "/data/enemies/macaronni_ted.ani", t_data);
|
||||||
|
|||||||
@@ -288,6 +288,7 @@ void Ending2::iniSpriteList()
|
|||||||
spriteList.push_back("diskette");
|
spriteList.push_back("diskette");
|
||||||
spriteList.push_back("bird");
|
spriteList.push_back("bird");
|
||||||
spriteList.push_back("chip");
|
spriteList.push_back("chip");
|
||||||
|
spriteList.push_back("jeannine");
|
||||||
spriteList.push_back("spark");
|
spriteList.push_back("spark");
|
||||||
spriteList.push_back("code");
|
spriteList.push_back("code");
|
||||||
spriteList.push_back("paco");
|
spriteList.push_back("paco");
|
||||||
|
|||||||
Reference in New Issue
Block a user