forked from jaildesigner-jailgames/jaildoctors_dilemma
Arreglos en la estructura i format del codi
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@@ -1,30 +1,30 @@
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#include "game.h"
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#include <SDL2/SDL_blendmode.h> // for SDL_BLENDMODE_BLEND
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#include <SDL2/SDL_error.h> // for SDL_GetError
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#include <SDL2/SDL_pixels.h> // for SDL_PIXELFORMAT_RGBA8888
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#include <SDL2/SDL_scancode.h> // for SDL_SCANCODE_A, SDL_SCANCODE_D, SDL_...
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#include <SDL2/SDL_timer.h> // for SDL_GetTicks
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#include <iostream> // for basic_ostream, operator<<, cout, endl
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#include <vector> // for vector
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#include "asset.h" // for Asset
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#include "cheevos.h" // for Cheevos
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#include "defines.h" // for PLAY_AREA_HEIGHT, GAMECANVAS_WIDTH
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#include "debug.h" // for Debug
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#include "input.h" // for Input, REPEAT_FALSE, inputs_e
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#include "item_tracker.h" // for ItemTracker
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#include "jail_audio.h" // for JA_PauseMusic, JA_PlaySound, JA_Resu...
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#include "resource.h" // for Resource, res_room_t
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#include "room.h" // for Room, room_t
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#include "room_tracker.h" // for RoomTracker
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#include "screen.h" // for Screen
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#include "stats.h" // for Stats
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#include "text.h" // for Text, TXT_CENTER, TXT_COLOR
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#include "utils.h" // for options_t, cheat_t, stringToColor
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#include "options.h"
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#include "notifier.h"
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#include "global_inputs.h"
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#include "global_events.h"
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// #include "surface.h"
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#include <SDL2/SDL_blendmode.h> // for SDL_BLENDMODE_BLEND
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#include <SDL2/SDL_error.h> // for SDL_GetError
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#include <SDL2/SDL_pixels.h> // for SDL_PIXELFORMAT_RGBA8888
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#include <SDL2/SDL_scancode.h> // for SDL_SCANCODE_A, SDL_SCANCODE_D, SDL_...
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#include <SDL2/SDL_timer.h> // for SDL_GetTicks
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#include <iostream> // for basic_ostream, operator<<, cout, endl
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#include <vector> // for vector
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#include "asset.h" // for Asset
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#include "cheevos.h" // for Cheevos
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#include "debug.h" // for Debug
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#include "defines.h" // for BLOCK, PLAY_AREA_HEIGHT, GAMECANVAS_...
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#include "global_events.h" // for check
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#include "global_inputs.h" // for check
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#include "input.h" // for Input, InputAction, REPEAT_FALSE
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#include "item_tracker.h" // for ItemTracker
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#include "jail_audio.h" // for JA_PauseMusic, JA_PlaySound, JA_Resu...
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#include "notifier.h" // for Notifier, NotificationText
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#include "options.h" // for Options, options, Cheat, OptionsVideo
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#include "resource.h" // for ResourceRoom, Resource
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#include "room.h" // for Room, RoomData
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#include "room_tracker.h" // for RoomTracker
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#include "scoreboard.h" // for ScoreboardData, Scoreboard
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#include "screen.h" // for Screen
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#include "stats.h" // for Stats
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#include "text.h" // for Text, TEXT_CENTER, TEXT_COLOR
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#include "utils.h" // for Color, stringToColor, colorAreEqual
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// Constructor
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Game::Game()
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