forked from jaildesigner-jailgames/jaildoctors_dilemma
Arreglos en la estructura i format del codi
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@@ -1,20 +1,18 @@
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#include "game_over.h"
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#include <SDL2/SDL_events.h> // for SDL_PollEvent, SDL_Event
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#include <SDL2/SDL_timer.h> // for SDL_GetTicks
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#include <algorithm> // for min, max
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#include <string> // for basic_string, operator+, to_string, cha...
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#include "animated_sprite.h" // for AnimatedSprite
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#include "asset.h" // for Asset
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#include "defines.h" // for GAMECANVAS_CENTER_X
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#include "global_events.h" // for check
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#include "global_inputs.h" // for check
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#include "input.h" // for Input
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#include "jail_audio.h" // for JA_PlayMusic
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#include "options.h" // for Options, options, OptionsStats, Section...
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#include "resource.h" // for Resource
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#include "screen.h" // for Screen
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#include "text.h" // for TEXT_CENTER, TEXT_COLOR, Text
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#include "texture.h" // for Texture
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#include <SDL2/SDL_events.h> // for SDL_PollEvent, SDL_Event
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#include <SDL2/SDL_timer.h> // for SDL_GetTicks
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#include <algorithm> // for min, max
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#include <string> // for basic_string, operator+, to_string, cha...
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#include "animated_sprite.h" // for AnimatedSprite
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#include "defines.h" // for GAMECANVAS_CENTER_X, GAME_SPEED
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#include "global_events.h" // for check
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#include "global_inputs.h" // for check
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#include "jail_audio.h" // for JA_PlayMusic
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#include "options.h" // for Options, options, OptionsStats, Section...
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#include "resource.h" // for Resource
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#include "screen.h" // for Screen
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#include "text.h" // for TEXT_CENTER, TEXT_COLOR, Text
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#include "texture.h" // for Texture
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// Constructor
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GameOver::GameOver()
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