forked from jaildesigner-jailgames/jaildoctors_dilemma
Arreglos en la estructura i format del codi
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@@ -1,15 +1,16 @@
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#include "scoreboard.h"
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#include <SDL2/SDL_rect.h> // for SDL_Rect
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#include <SDL2/SDL_timer.h> // for SDL_GetTicks
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#include "animated_sprite.h" // for AnimatedSprite
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#include "asset.h" // for Asset
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#include "defines.h" // for BLOCK, GAMECANVAS_HEIGHT, PLAY_AREA_HEIGHT
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#include "options.h" // for Options, options, OptionsVideo, Cheat
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#include "resource.h" // for Resource
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#include "screen.h" // for Screen
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#include "text.h" // for Text
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#include "texture.h" // for Texture
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#include <iostream>
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#include <SDL2/SDL_error.h> // for SDL_GetError
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#include <SDL2/SDL_pixels.h> // for SDL_PIXELFORMAT_RGBA8888
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#include <SDL2/SDL_rect.h> // for SDL_Rect
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#include <SDL2/SDL_timer.h> // for SDL_GetTicks
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#include <iostream> // for basic_ostream, operator<<, cout, endl
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#include "animated_sprite.h" // for AnimatedSprite
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#include "defines.h" // for BLOCK
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#include "options.h" // for Options, options, OptionsVideo, Cheat
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#include "resource.h" // for Resource
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#include "screen.h" // for Screen
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#include "text.h" // for Text
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#include "texture.h" // for Texture
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// Constructor
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Scoreboard::Scoreboard(std::shared_ptr<ScoreboardData> data)
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