Moguts tots els .cpp a la mateixa carpeta

This commit is contained in:
2025-02-20 12:32:40 +01:00
parent e23f6b5ed9
commit bcb2e96069
57 changed files with 131 additions and 131 deletions

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@@ -1,5 +1,5 @@
executable = jaildoctors_dilemma executable = jaildoctors_dilemma
source = source/*.cpp source/jail_engine/*.cpp source = source/*.cpp
appName = JailDoctor's Dilemma appName = JailDoctor's Dilemma
releaseFolder = jdd_release releaseFolder = jdd_release
version = v1.09 version = v1.09

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@@ -1,7 +1,7 @@
#pragma once #pragma once
#include <SDL2/SDL.h> #include <SDL2/SDL.h>
#include "jail_engine/screen.h" #include "screen.h"
#include "jail_engine/utils.h" #include "utils.h"
#include <string> #include <string>
#include <vector> #include <vector>

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@@ -2,7 +2,7 @@
#include <SDL2/SDL.h> #include <SDL2/SDL.h>
#include <string> #include <string>
#include "jail_engine/utils.h" #include "utils.h"
#ifndef CONST_H #ifndef CONST_H
#define CONST_H #define CONST_H

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@@ -1,7 +1,7 @@
#pragma once #pragma once
#include <SDL2/SDL.h> #include <SDL2/SDL.h>
#include "../const.h" #include "const.h"
#include "asset.h" #include "asset.h"
#include "screen.h" #include "screen.h"
#include "text.h" #include "text.h"

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@@ -1,4 +1,4 @@
#include "jail_engine/utils.h" #include "utils.h"
#include "director.h" #include "director.h"
#include <errno.h> #include <errno.h>
#include <iostream> #include <iostream>

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@@ -1,14 +1,14 @@
#pragma once #pragma once
#include <SDL2/SDL.h> #include <SDL2/SDL.h>
#include "jail_engine/asset.h" #include "asset.h"
#include "jail_engine/debug.h" #include "debug.h"
#include "jail_engine/input.h" #include "input.h"
#include "jail_engine/jail_audio.h" #include "jail_audio.h"
#include "jail_engine/movingsprite.h" #include "movingsprite.h"
#include "jail_engine/resource.h" #include "resource.h"
#include "jail_engine/sprite.h" #include "sprite.h"
#include "jail_engine/text.h" #include "text.h"
#include "jail_engine/utils.h" #include "utils.h"
#include "const.h" #include "const.h"
#include "gamestate_credits.h" #include "gamestate_credits.h"
#include "gamestate_demo.h" #include "gamestate_demo.h"

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@@ -1,9 +1,9 @@
#pragma once #pragma once
#include <SDL2/SDL.h> #include <SDL2/SDL.h>
#include "jail_engine/animatedsprite.h" #include "animatedsprite.h"
#include "jail_engine/asset.h" #include "asset.h"
#include "jail_engine/utils.h" #include "utils.h"
#include <string> #include <string>
#ifndef ENEMY_H #ifndef ENEMY_H

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@@ -1,16 +1,16 @@
#pragma once #pragma once
#include <SDL2/SDL.h> #include <SDL2/SDL.h>
#include "jail_engine/animatedsprite.h" #include "animatedsprite.h"
#include "jail_engine/asset.h" #include "asset.h"
#include "jail_engine/input.h" #include "input.h"
#include "jail_engine/jail_audio.h" #include "jail_audio.h"
#include "jail_engine/resource.h" #include "resource.h"
#include "jail_engine/screen.h" #include "screen.h"
#include "jail_engine/sprite.h" #include "sprite.h"
#include "jail_engine/text.h" #include "text.h"
#include "jail_engine/texture.h" #include "texture.h"
#include "jail_engine/utils.h" #include "utils.h"
#include "const.h" #include "const.h"
#include <vector> #include <vector>

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@@ -1,16 +1,16 @@
#pragma once #pragma once
#include <SDL2/SDL.h> #include <SDL2/SDL.h>
#include "jail_engine/animatedsprite.h" #include "animatedsprite.h"
#include "jail_engine/asset.h" #include "asset.h"
#include "jail_engine/input.h" #include "input.h"
#include "jail_engine/debug.h" #include "debug.h"
#include "jail_engine/input.h" #include "input.h"
#include "jail_engine/resource.h" #include "resource.h"
#include "jail_engine/screen.h" #include "screen.h"
#include "jail_engine/sprite.h" #include "sprite.h"
#include "jail_engine/text.h" #include "text.h"
#include "jail_engine/utils.h" #include "utils.h"
#include "const.h" #include "const.h"
#include "item_tracker.h" #include "item_tracker.h"
#include "room_tracker.h" #include "room_tracker.h"

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@@ -1,15 +1,15 @@
#pragma once #pragma once
#include <SDL2/SDL.h> #include <SDL2/SDL.h>
#include "jail_engine/asset.h" #include "asset.h"
#include "jail_engine/input.h" #include "input.h"
#include "jail_engine/jail_audio.h" #include "jail_audio.h"
#include "jail_engine/resource.h" #include "resource.h"
#include "jail_engine/screen.h" #include "screen.h"
#include "jail_engine/sprite.h" #include "sprite.h"
#include "jail_engine/sprite.h" #include "sprite.h"
#include "jail_engine/text.h" #include "text.h"
#include "jail_engine/texture.h" #include "texture.h"
#include "jail_engine/utils.h" #include "utils.h"
#include "const.h" #include "const.h"
#include <string> #include <string>
#include <vector> #include <vector>

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@@ -1,15 +1,15 @@
#pragma once #pragma once
#include <SDL2/SDL.h> #include <SDL2/SDL.h>
#include "jail_engine/animatedsprite.h" #include "animatedsprite.h"
#include "jail_engine/asset.h" #include "asset.h"
#include "jail_engine/input.h" #include "input.h"
#include "jail_engine/jail_audio.h" #include "jail_audio.h"
#include "jail_engine/resource.h" #include "resource.h"
#include "jail_engine/screen.h" #include "screen.h"
#include "jail_engine/sprite.h" #include "sprite.h"
#include "jail_engine/text.h" #include "text.h"
#include "jail_engine/texture.h" #include "texture.h"
#include "jail_engine/utils.h" #include "utils.h"
#include "const.h" #include "const.h"
#include <vector> #include <vector>
#include <string> #include <string>

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@@ -2,16 +2,16 @@
#include <SDL2/SDL.h> #include <SDL2/SDL.h>
#include "cheevos.h" #include "cheevos.h"
#include "jail_engine/animatedsprite.h" #include "animatedsprite.h"
#include "jail_engine/asset.h" #include "asset.h"
#include "jail_engine/debug.h" #include "debug.h"
#include "jail_engine/input.h" #include "input.h"
#include "jail_engine/jail_audio.h" #include "jail_audio.h"
#include "jail_engine/resource.h" #include "resource.h"
#include "jail_engine/screen.h" #include "screen.h"
#include "jail_engine/sprite.h" #include "sprite.h"
#include "jail_engine/text.h" #include "text.h"
#include "jail_engine/utils.h" #include "utils.h"
#include "const.h" #include "const.h"
#include "item_tracker.h" #include "item_tracker.h"
#include "player.h" #include "player.h"

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@@ -1,15 +1,15 @@
#pragma once #pragma once
#include <SDL2/SDL.h> #include <SDL2/SDL.h>
#include "jail_engine/animatedsprite.h" #include "animatedsprite.h"
#include "jail_engine/asset.h" #include "asset.h"
#include "jail_engine/input.h" #include "input.h"
#include "jail_engine/jail_audio.h" #include "jail_audio.h"
#include "jail_engine/resource.h" #include "resource.h"
#include "jail_engine/screen.h" #include "screen.h"
#include "jail_engine/sprite.h" #include "sprite.h"
#include "jail_engine/text.h" #include "text.h"
#include "jail_engine/texture.h" #include "texture.h"
#include "jail_engine/utils.h" #include "utils.h"
#include "const.h" #include "const.h"
#include <vector> #include <vector>

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@@ -1,18 +1,18 @@
#pragma once #pragma once
#include <SDL2/SDL.h> #include <SDL2/SDL.h>
#include "jail_engine/asset.h" #include "asset.h"
#include "jail_engine/input.h" #include "input.h"
#include "jail_engine/jail_audio.h" #include "jail_audio.h"
#include "jail_engine/resource.h" #include "resource.h"
#include "jail_engine/screen.h" #include "screen.h"
#include "jail_engine/sprite.h" #include "sprite.h"
#include "jail_engine/utils.h" #include "utils.h"
#include "const.h" #include "const.h"
#include <vector> #include <vector>
#include <string> #include <string>
#include "jail_engine/text.h" #include "text.h"
#ifndef LOADING_SCREEN_H #ifndef LOADING_SCREEN_H
#define LOADING_SCREEN_H #define LOADING_SCREEN_H

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@@ -1,13 +1,13 @@
#pragma once #pragma once
#include <SDL2/SDL.h> #include <SDL2/SDL.h>
#include "jail_engine/asset.h" #include "asset.h"
#include "jail_engine/input.h" #include "input.h"
#include "jail_engine/jail_audio.h" #include "jail_audio.h"
#include "jail_engine/resource.h" #include "resource.h"
#include "jail_engine/screen.h" #include "screen.h"
#include "jail_engine/sprite.h" #include "sprite.h"
#include "jail_engine/utils.h" #include "utils.h"
#include "const.h" #include "const.h"
#include <vector> #include <vector>

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@@ -2,15 +2,15 @@
#include <SDL2/SDL.h> #include <SDL2/SDL.h>
#include "cheevos.h" #include "cheevos.h"
#include "jail_engine/asset.h" #include "asset.h"
#include "jail_engine/input.h" #include "input.h"
#include "jail_engine/jail_audio.h" #include "jail_audio.h"
#include "jail_engine/resource.h" #include "resource.h"
#include "jail_engine/paleta.h" #include "paleta.h"
#include "jail_engine/screen.h" #include "screen.h"
#include "jail_engine/sprite.h" #include "sprite.h"
#include "jail_engine/text.h" #include "text.h"
#include "jail_engine/utils.h" #include "utils.h"
#include "const.h" #include "const.h"
#include <vector> #include <vector>

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@@ -1,9 +1,9 @@
#pragma once #pragma once
#include <SDL2/SDL.h> #include <SDL2/SDL.h>
#include "jail_engine/asset.h" #include "asset.h"
#include "jail_engine/sprite.h" #include "sprite.h"
#include "jail_engine/utils.h" #include "utils.h"
#include <string> #include <string>
#ifndef ITEM_H #ifndef ITEM_H

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@@ -1,6 +1,6 @@
#pragma once #pragma once
#include <SDL2/SDL.h> #include <SDL2/SDL.h>
#include "jail_engine/utils.h" #include "utils.h"
#include <string> #include <string>
#include <vector> #include <vector>

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@@ -1,4 +1,4 @@
#include "../const.h" #include "const.h"
#include "menu.h" #include "menu.h"
// Constructor // Constructor

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@@ -1,4 +1,4 @@
#include "../const.h" #include "const.h"
#include "movingsprite.h" #include "movingsprite.h"
// Constructor // Constructor

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@@ -1,12 +1,12 @@
#pragma once #pragma once
#include <SDL2/SDL.h> #include <SDL2/SDL.h>
#include "jail_engine/animatedsprite.h" #include "animatedsprite.h"
#include "jail_engine/asset.h" #include "asset.h"
#include "jail_engine/debug.h" #include "debug.h"
#include "jail_engine/input.h" #include "input.h"
#include "jail_engine/resource.h" #include "resource.h"
#include "jail_engine/utils.h" #include "utils.h"
#include "const.h" #include "const.h"
#include "room.h" #include "room.h"
#include <string> #include <string>
@@ -81,8 +81,8 @@ public:
SDL_Rect lastPosition; // Contiene la ultima posición del jugador, por si hay que deshacer algun movimiento SDL_Rect lastPosition; // Contiene la ultima posición del jugador, por si hay que deshacer algun movimiento
int jumpIni; // Valor del eje Y en el que se inicia el salto int jumpIni; // Valor del eje Y en el que se inicia el salto
float maxVY; // Velocidad máxima que puede alcanzar al desplazarse en vertical float maxVY; // Velocidad máxima que puede alcanzar al desplazarse en vertical
std::vector<JA_Sound_t*> jumpSound; // Vecor con todos los sonidos del salto std::vector<JA_Sound_t *> jumpSound; // Vecor con todos los sonidos del salto
std::vector<JA_Sound_t*> fallSound; // Vecor con todos los sonidos de la caída std::vector<JA_Sound_t *> fallSound; // Vecor con todos los sonidos de la caída
int jumpCounter; // Cuenta el tiempo de salto int jumpCounter; // Cuenta el tiempo de salto
int fallCounter; // Cuenta el tiempo de caida int fallCounter; // Cuenta el tiempo de caida
bool alive; // Indica si el jugador esta vivo o no bool alive; // Indica si el jugador esta vivo o no

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@@ -3,7 +3,7 @@
#include <SDL2/SDL.h> #include <SDL2/SDL.h>
#include "animatedsprite.h" #include "animatedsprite.h"
#include "asset.h" #include "asset.h"
#include "../room.h" #include "room.h"
#include "text.h" #include "text.h"
#include "texture.h" #include "texture.h"
#include "utils.h" #include "utils.h"

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@@ -1,12 +1,12 @@
#pragma once #pragma once
#include <SDL2/SDL.h> #include <SDL2/SDL.h>
#include "jail_engine/asset.h" #include "asset.h"
#include "jail_engine/debug.h" #include "debug.h"
#include "jail_engine/jail_audio.h" #include "jail_audio.h"
#include "jail_engine/screen.h" #include "screen.h"
#include "jail_engine/sprite.h" #include "sprite.h"
#include "jail_engine/utils.h" #include "utils.h"
#include "const.h" #include "const.h"
#include "enemy.h" #include "enemy.h"
#include "item_tracker.h" #include "item_tracker.h"

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@@ -1,7 +1,7 @@
#pragma once #pragma once
#include <SDL2/SDL.h> #include <SDL2/SDL.h>
#include "jail_engine/utils.h" #include "utils.h"
#include <string> #include <string>
#include <vector> #include <vector>

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@@ -1,11 +1,11 @@
#pragma once #pragma once
#include <SDL2/SDL.h> #include <SDL2/SDL.h>
#include "jail_engine/animatedsprite.h" #include "animatedsprite.h"
#include "jail_engine/asset.h" #include "asset.h"
#include "jail_engine/resource.h" #include "resource.h"
#include "jail_engine/text.h" #include "text.h"
#include "jail_engine/utils.h" #include "utils.h"
#include "const.h" #include "const.h"
#include <string> #include <string>

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@@ -4,7 +4,7 @@
#include "asset.h" #include "asset.h"
#include "notify.h" #include "notify.h"
#include "utils.h" #include "utils.h"
#include "../const.h" #include "const.h"
#include <vector> #include <vector>
#ifndef SCREEN_H #ifndef SCREEN_H

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@@ -1,6 +1,6 @@
#pragma once #pragma once
#include <SDL2/SDL.h> #include <SDL2/SDL.h>
#include "jail_engine/utils.h" #include "utils.h"
#include <string> #include <string>
#include <vector> #include <vector>