forked from jaildesigner-jailgames/jaildoctors_dilemma
Moguts tots els .cpp a la mateixa carpeta
This commit is contained in:
2
Makefile
2
Makefile
@@ -1,5 +1,5 @@
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executable = jaildoctors_dilemma
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source = source/*.cpp source/jail_engine/*.cpp
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source = source/*.cpp
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appName = JailDoctor's Dilemma
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releaseFolder = jdd_release
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version = v1.09
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@@ -1,7 +1,7 @@
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#pragma once
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#include <SDL2/SDL.h>
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#include "jail_engine/screen.h"
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#include "jail_engine/utils.h"
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#include "screen.h"
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#include "utils.h"
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#include <string>
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#include <vector>
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@@ -2,7 +2,7 @@
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#include <SDL2/SDL.h>
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#include <string>
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#include "jail_engine/utils.h"
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#include "utils.h"
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#ifndef CONST_H
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#define CONST_H
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@@ -1,7 +1,7 @@
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#pragma once
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#include <SDL2/SDL.h>
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#include "../const.h"
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#include "const.h"
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#include "asset.h"
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#include "screen.h"
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#include "text.h"
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@@ -1,4 +1,4 @@
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#include "jail_engine/utils.h"
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#include "utils.h"
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#include "director.h"
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#include <errno.h>
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#include <iostream>
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@@ -1,14 +1,14 @@
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#pragma once
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#include <SDL2/SDL.h>
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#include "jail_engine/asset.h"
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#include "jail_engine/debug.h"
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#include "jail_engine/input.h"
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#include "jail_engine/jail_audio.h"
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#include "jail_engine/movingsprite.h"
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#include "jail_engine/resource.h"
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#include "jail_engine/sprite.h"
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#include "jail_engine/text.h"
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#include "jail_engine/utils.h"
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#include "asset.h"
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#include "debug.h"
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#include "input.h"
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#include "jail_audio.h"
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#include "movingsprite.h"
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#include "resource.h"
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#include "sprite.h"
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#include "text.h"
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#include "utils.h"
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#include "const.h"
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#include "gamestate_credits.h"
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#include "gamestate_demo.h"
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@@ -1,9 +1,9 @@
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#pragma once
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#include <SDL2/SDL.h>
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#include "jail_engine/animatedsprite.h"
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#include "jail_engine/asset.h"
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#include "jail_engine/utils.h"
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#include "animatedsprite.h"
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#include "asset.h"
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#include "utils.h"
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#include <string>
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#ifndef ENEMY_H
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@@ -1,16 +1,16 @@
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#pragma once
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#include <SDL2/SDL.h>
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#include "jail_engine/animatedsprite.h"
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#include "jail_engine/asset.h"
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#include "jail_engine/input.h"
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#include "jail_engine/jail_audio.h"
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#include "jail_engine/resource.h"
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#include "jail_engine/screen.h"
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#include "jail_engine/sprite.h"
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#include "jail_engine/text.h"
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#include "jail_engine/texture.h"
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#include "jail_engine/utils.h"
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#include "animatedsprite.h"
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#include "asset.h"
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#include "input.h"
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#include "jail_audio.h"
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#include "resource.h"
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#include "screen.h"
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#include "sprite.h"
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#include "text.h"
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#include "texture.h"
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#include "utils.h"
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#include "const.h"
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#include <vector>
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@@ -1,16 +1,16 @@
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#pragma once
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#include <SDL2/SDL.h>
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#include "jail_engine/animatedsprite.h"
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#include "jail_engine/asset.h"
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#include "jail_engine/input.h"
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#include "jail_engine/debug.h"
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#include "jail_engine/input.h"
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#include "jail_engine/resource.h"
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#include "jail_engine/screen.h"
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#include "jail_engine/sprite.h"
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#include "jail_engine/text.h"
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#include "jail_engine/utils.h"
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#include "animatedsprite.h"
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#include "asset.h"
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#include "input.h"
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#include "debug.h"
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#include "input.h"
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#include "resource.h"
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#include "screen.h"
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#include "sprite.h"
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#include "text.h"
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#include "utils.h"
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#include "const.h"
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#include "item_tracker.h"
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#include "room_tracker.h"
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@@ -1,15 +1,15 @@
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#pragma once
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#include <SDL2/SDL.h>
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#include "jail_engine/asset.h"
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#include "jail_engine/input.h"
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#include "jail_engine/jail_audio.h"
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#include "jail_engine/resource.h"
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#include "jail_engine/screen.h"
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#include "jail_engine/sprite.h"
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#include "jail_engine/sprite.h"
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#include "jail_engine/text.h"
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#include "jail_engine/texture.h"
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#include "jail_engine/utils.h"
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#include "asset.h"
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#include "input.h"
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#include "jail_audio.h"
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#include "resource.h"
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#include "screen.h"
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#include "sprite.h"
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#include "sprite.h"
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#include "text.h"
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#include "texture.h"
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#include "utils.h"
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#include "const.h"
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#include <string>
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#include <vector>
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@@ -1,15 +1,15 @@
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#pragma once
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#include <SDL2/SDL.h>
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#include "jail_engine/animatedsprite.h"
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#include "jail_engine/asset.h"
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#include "jail_engine/input.h"
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#include "jail_engine/jail_audio.h"
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#include "jail_engine/resource.h"
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#include "jail_engine/screen.h"
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#include "jail_engine/sprite.h"
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#include "jail_engine/text.h"
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#include "jail_engine/texture.h"
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#include "jail_engine/utils.h"
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#include "animatedsprite.h"
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#include "asset.h"
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#include "input.h"
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#include "jail_audio.h"
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#include "resource.h"
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#include "screen.h"
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#include "sprite.h"
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#include "text.h"
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#include "texture.h"
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#include "utils.h"
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#include "const.h"
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#include <vector>
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#include <string>
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@@ -2,16 +2,16 @@
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#include <SDL2/SDL.h>
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#include "cheevos.h"
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#include "jail_engine/animatedsprite.h"
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#include "jail_engine/asset.h"
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#include "jail_engine/debug.h"
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#include "jail_engine/input.h"
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#include "jail_engine/jail_audio.h"
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#include "jail_engine/resource.h"
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#include "jail_engine/screen.h"
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#include "jail_engine/sprite.h"
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#include "jail_engine/text.h"
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#include "jail_engine/utils.h"
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#include "animatedsprite.h"
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#include "asset.h"
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#include "debug.h"
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#include "input.h"
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#include "jail_audio.h"
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#include "resource.h"
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#include "screen.h"
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#include "sprite.h"
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#include "text.h"
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#include "utils.h"
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#include "const.h"
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#include "item_tracker.h"
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#include "player.h"
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@@ -1,15 +1,15 @@
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#pragma once
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#include <SDL2/SDL.h>
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#include "jail_engine/animatedsprite.h"
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#include "jail_engine/asset.h"
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#include "jail_engine/input.h"
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#include "jail_engine/jail_audio.h"
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#include "jail_engine/resource.h"
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#include "jail_engine/screen.h"
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#include "jail_engine/sprite.h"
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#include "jail_engine/text.h"
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#include "jail_engine/texture.h"
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#include "jail_engine/utils.h"
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#include "animatedsprite.h"
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#include "asset.h"
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#include "input.h"
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#include "jail_audio.h"
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#include "resource.h"
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#include "screen.h"
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#include "sprite.h"
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#include "text.h"
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#include "texture.h"
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#include "utils.h"
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#include "const.h"
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#include <vector>
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@@ -1,18 +1,18 @@
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#pragma once
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#include <SDL2/SDL.h>
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#include "jail_engine/asset.h"
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#include "jail_engine/input.h"
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#include "jail_engine/jail_audio.h"
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#include "jail_engine/resource.h"
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#include "jail_engine/screen.h"
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#include "jail_engine/sprite.h"
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#include "jail_engine/utils.h"
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#include "asset.h"
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#include "input.h"
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#include "jail_audio.h"
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#include "resource.h"
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#include "screen.h"
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#include "sprite.h"
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#include "utils.h"
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#include "const.h"
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#include <vector>
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#include <string>
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#include "jail_engine/text.h"
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#include "text.h"
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#ifndef LOADING_SCREEN_H
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#define LOADING_SCREEN_H
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@@ -1,13 +1,13 @@
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#pragma once
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#include <SDL2/SDL.h>
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#include "jail_engine/asset.h"
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#include "jail_engine/input.h"
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#include "jail_engine/jail_audio.h"
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#include "jail_engine/resource.h"
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#include "jail_engine/screen.h"
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#include "jail_engine/sprite.h"
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#include "jail_engine/utils.h"
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#include "asset.h"
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#include "input.h"
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#include "jail_audio.h"
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#include "resource.h"
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#include "screen.h"
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#include "sprite.h"
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#include "utils.h"
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#include "const.h"
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#include <vector>
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@@ -2,15 +2,15 @@
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#include <SDL2/SDL.h>
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#include "cheevos.h"
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#include "jail_engine/asset.h"
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#include "jail_engine/input.h"
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#include "jail_engine/jail_audio.h"
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#include "jail_engine/resource.h"
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#include "jail_engine/paleta.h"
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#include "jail_engine/screen.h"
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#include "jail_engine/sprite.h"
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#include "jail_engine/text.h"
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#include "jail_engine/utils.h"
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#include "asset.h"
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#include "input.h"
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#include "jail_audio.h"
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#include "resource.h"
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#include "paleta.h"
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#include "screen.h"
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#include "sprite.h"
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#include "text.h"
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#include "utils.h"
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#include "const.h"
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#include <vector>
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@@ -1,9 +1,9 @@
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#pragma once
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#include <SDL2/SDL.h>
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#include "jail_engine/asset.h"
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#include "jail_engine/sprite.h"
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#include "jail_engine/utils.h"
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#include "asset.h"
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#include "sprite.h"
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#include "utils.h"
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#include <string>
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#ifndef ITEM_H
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@@ -1,6 +1,6 @@
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#pragma once
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#include <SDL2/SDL.h>
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#include "jail_engine/utils.h"
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#include "utils.h"
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#include <string>
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#include <vector>
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@@ -1,4 +1,4 @@
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#include "../const.h"
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#include "const.h"
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#include "menu.h"
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// Constructor
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@@ -1,4 +1,4 @@
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#include "../const.h"
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#include "const.h"
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#include "movingsprite.h"
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// Constructor
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@@ -1,12 +1,12 @@
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#pragma once
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#include <SDL2/SDL.h>
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#include "jail_engine/animatedsprite.h"
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#include "jail_engine/asset.h"
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#include "jail_engine/debug.h"
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#include "jail_engine/input.h"
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#include "jail_engine/resource.h"
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#include "jail_engine/utils.h"
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#include "animatedsprite.h"
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#include "asset.h"
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#include "debug.h"
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#include "input.h"
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#include "resource.h"
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#include "utils.h"
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#include "const.h"
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#include "room.h"
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#include <string>
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@@ -81,8 +81,8 @@ public:
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SDL_Rect lastPosition; // Contiene la ultima posición del jugador, por si hay que deshacer algun movimiento
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int jumpIni; // Valor del eje Y en el que se inicia el salto
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float maxVY; // Velocidad máxima que puede alcanzar al desplazarse en vertical
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std::vector<JA_Sound_t*> jumpSound; // Vecor con todos los sonidos del salto
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std::vector<JA_Sound_t*> fallSound; // Vecor con todos los sonidos de la caída
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std::vector<JA_Sound_t *> jumpSound; // Vecor con todos los sonidos del salto
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std::vector<JA_Sound_t *> fallSound; // Vecor con todos los sonidos de la caída
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int jumpCounter; // Cuenta el tiempo de salto
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int fallCounter; // Cuenta el tiempo de caida
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bool alive; // Indica si el jugador esta vivo o no
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@@ -3,7 +3,7 @@
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#include <SDL2/SDL.h>
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#include "animatedsprite.h"
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#include "asset.h"
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#include "../room.h"
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#include "room.h"
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#include "text.h"
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#include "texture.h"
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#include "utils.h"
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@@ -1,12 +1,12 @@
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#pragma once
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#include <SDL2/SDL.h>
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#include "jail_engine/asset.h"
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#include "jail_engine/debug.h"
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#include "jail_engine/jail_audio.h"
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#include "jail_engine/screen.h"
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#include "jail_engine/sprite.h"
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#include "jail_engine/utils.h"
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#include "asset.h"
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#include "debug.h"
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#include "jail_audio.h"
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#include "screen.h"
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#include "sprite.h"
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#include "utils.h"
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#include "const.h"
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#include "enemy.h"
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#include "item_tracker.h"
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@@ -1,7 +1,7 @@
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#pragma once
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#include <SDL2/SDL.h>
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#include "jail_engine/utils.h"
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#include "utils.h"
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#include <string>
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#include <vector>
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@@ -1,11 +1,11 @@
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#pragma once
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#include <SDL2/SDL.h>
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#include "jail_engine/animatedsprite.h"
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#include "jail_engine/asset.h"
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#include "jail_engine/resource.h"
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#include "jail_engine/text.h"
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#include "jail_engine/utils.h"
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#include "animatedsprite.h"
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#include "asset.h"
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#include "resource.h"
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#include "text.h"
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#include "utils.h"
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#include "const.h"
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#include <string>
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@@ -4,7 +4,7 @@
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#include "asset.h"
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#include "notify.h"
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#include "utils.h"
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#include "../const.h"
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#include "const.h"
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#include <vector>
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#ifndef SCREEN_H
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@@ -1,6 +1,6 @@
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#pragma once
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#include <SDL2/SDL.h>
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#include "jail_engine/utils.h"
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#include "utils.h"
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#include <string>
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#include <vector>
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|
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|
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