forked from jaildesigner-jailgames/jaildoctors_dilemma
Arreglada la separación entre el titulo y el fade
This commit is contained in:
@@ -505,6 +505,7 @@ void Director::loadResources(section_t *section)
|
||||
textureList.push_back("smb2.png");
|
||||
textureList.push_back("subatomic.png");
|
||||
textureList.push_back("notify.png");
|
||||
textureList.push_back("title_logo.png");
|
||||
|
||||
resource->loadTextures(textureList);
|
||||
|
||||
|
||||
@@ -18,11 +18,11 @@ Title::Title(SDL_Renderer *renderer, Screen *screen, Resource *resource, Asset *
|
||||
cheevos = new Cheevos(screen, options, asset->get("cheevos.bin"), online);
|
||||
if (options->palette == p_zxspectrum)
|
||||
{
|
||||
texture = resource->getTexture("loading_screen_color.png");
|
||||
texture = resource->getTexture("title_logo.png");
|
||||
}
|
||||
else if (options->palette == p_zxarne)
|
||||
{
|
||||
texture = resource->getTexture("loading_screen_color_zxarne.png");
|
||||
texture = resource->getTexture("title_logo.png");
|
||||
}
|
||||
sprite = new Sprite(0, 0, texture->getWidth(), texture->getHeight(), texture, renderer);
|
||||
text = new Text(resource->getOffset("smb2.txt"), resource->getTexture("smb2.png"), renderer);
|
||||
@@ -323,6 +323,7 @@ void Title::render()
|
||||
{
|
||||
// Prepara para empezar a dibujar en la textura de juego
|
||||
screen->start();
|
||||
screen->clean(stringToColor(options->palette, "black"));
|
||||
|
||||
if (state == show_menu)
|
||||
{
|
||||
@@ -346,8 +347,7 @@ void Title::render()
|
||||
pFlip(renderer);
|
||||
|
||||
// Dibuja el logo del título
|
||||
SDL_Rect dstRect = {0, 0, 256, 80};
|
||||
SDL_RenderCopy(renderer, titleLogo, nullptr, &dstRect);
|
||||
sprite->render();
|
||||
}
|
||||
|
||||
// Vuelca el contenido del renderizador en pantalla
|
||||
@@ -435,33 +435,14 @@ void Title::fillTexture()
|
||||
SDL_SetRenderDrawColor(renderer, c.r, c.g, c.b, 0xFF);
|
||||
SDL_RenderClear(renderer);
|
||||
|
||||
// Pinta el grafico del titulo a partir del sprite
|
||||
sprite->setPosX(0);
|
||||
sprite->setPosY(0);
|
||||
sprite->setSpriteClip(0, 0, sprite->getWidth(), 64);
|
||||
sprite->render(); // Titulo grande
|
||||
|
||||
sprite->setPosY(64);
|
||||
sprite->setSpriteClip(0, 64, 5, 16);
|
||||
sprite->render(); // Palito de la izquierda
|
||||
|
||||
sprite->setPosX(251);
|
||||
sprite->setSpriteClip(251, 64, 5, 16);
|
||||
sprite->render(); // Palito de la derecha
|
||||
|
||||
sprite->setPosX(20);
|
||||
sprite->setSpriteClip(20, 64, 33, 8);
|
||||
sprite->render(); // Palito bajo titulo izquierda
|
||||
|
||||
sprite->setPosX(203);
|
||||
SDL_Rect rect = sprite->getSpriteClip();
|
||||
sprite->getTexture()->render(renderer, 203, 64, &rect, 1.0F, 1.0F, 0.0, nullptr, SDL_FLIP_HORIZONTAL); // Palito bajo titulo derecha
|
||||
// Pinta el gráfico del titulo a partir del sprite
|
||||
sprite->render();
|
||||
|
||||
// Borra la firma
|
||||
const color_t coverColor = stringToColor(options->palette, "black");
|
||||
SDL_SetRenderDrawColor(renderer, coverColor.r, coverColor.g, coverColor.b, 0xFF);
|
||||
SDL_Rect coverRect = {28, 11, 21, 5};
|
||||
SDL_RenderFillRect(renderer, &coverRect);
|
||||
//const color_t coverColor = stringToColor(options->palette, "black");
|
||||
//SDL_SetRenderDrawColor(renderer, coverColor.r, coverColor.g, coverColor.b, 0xFF);
|
||||
//SDL_Rect coverRect = {28, 11, 21, 5};
|
||||
//SDL_RenderFillRect(renderer, &coverRect);
|
||||
|
||||
// Escribe el texto en la textura
|
||||
const color_t textColor = stringToColor(options->palette, "green");
|
||||
|
||||
Reference in New Issue
Block a user