Añadidos iconos a las notificaciones

This commit is contained in:
2022-12-29 10:19:11 +01:00
parent e963251fd9
commit ec8209265a
7 changed files with 29 additions and 15 deletions

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@@ -24,11 +24,11 @@ void Cheevos::init()
c.completed = false;
c.id = 1;
c.caption = "SALTA";
c.caption = "JUMP";
cheevos.push_back(c);
c.id = 2;
c.caption = "OBTEN 3 ITEMS";
c.caption = "GET 3 ITEMS";
cheevos.push_back(c);
}

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@@ -4,7 +4,7 @@
#include <iostream>
// Constructor
Notify::Notify(SDL_Renderer *renderer, std::string bitmapFile, std::string textFile, std::string soundFile, options_t *options)
Notify::Notify(SDL_Renderer *renderer, std::string iconFile, std::string bitmapFile, std::string textFile, std::string soundFile, options_t *options)
{
// Inicializa variables
this->renderer = renderer;
@@ -13,8 +13,9 @@ Notify::Notify(SDL_Renderer *renderer, std::string bitmapFile, std::string textF
waitTime = 300;
// Crea objetos
texture = new Texture(renderer, bitmapFile);
text = new Text(textFile, texture, renderer);
iconTexture = new Texture(renderer, iconFile);
textTexture = new Texture(renderer, bitmapFile);
text = new Text(textFile, textTexture, renderer);
sound = JA_LoadSound(soundFile.c_str());
}
@@ -22,7 +23,8 @@ Notify::Notify(SDL_Renderer *renderer, std::string bitmapFile, std::string textF
Notify::~Notify()
{
// Libera la memoria de los objetos
delete texture;
delete textTexture;
delete iconTexture;
delete text;
JA_DeleteSound(sound);
@@ -128,7 +130,7 @@ void Notify::showText(std::string text1, std::string text2)
{
// Inicializa variables
const std::string txt = text1.length() > text2.length() ? text1 : text2;
const int width = text->lenght(txt) + text->getCharacterSize();
const int width = text->lenght(txt) + text->getCharacterSize() + 16 + 4;
const int height = text->getCharacterSize() * 3;
const int padding = text->getCharacterSize() / 2;
@@ -189,23 +191,31 @@ void Notify::showText(std::string text1, std::string text2)
n.rect = {despH, offset + travelDist, width, height};
}
// Prepara el sprite con el icono
Sprite *sp = new Sprite({0, 0, 16, 16}, iconTexture, renderer);
sp->setPos({padding, padding, 16, 16});
sp->setSpriteClip({16 * 2, 0, 16, 16});
// Crea la textura
n.texture = new Texture(renderer);
n.texture->createBlank(renderer, width, height, SDL_TEXTUREACCESS_TARGET);
n.texture->setAsRenderTarget(renderer);
SDL_SetRenderDrawColor(renderer, bgColor.r, bgColor.g, bgColor.b, 255);
SDL_RenderClear(renderer);
sp->render();
n.texture->setBlendMode(SDL_BLENDMODE_BLEND);
color_t color = {255, 255, 255};
if (text2 != "")
{ // Dos lineas de texto
text->writeDX(TXT_STROKE, padding, padding, text1, 1, {255, 255, 255}, 1, {0, 0, 0});
text->writeDX(TXT_STROKE, padding, padding + text->getCharacterSize() + 1, text2, 1, {255, 255, 255}, 1, {0, 0, 0});
text->writeColored(padding + 16 + 4, padding, text1, color);
text->writeColored(padding + 16 + 4, padding + text->getCharacterSize(), text2, color);
}
else
{ // Una linea de texto
text->writeDX(TXT_STROKE, padding, (height / 2) - (text->getCharacterSize() / 2), text1, 1, {255, 255, 255}, 1, {0, 0, 0});
text->writeColored(padding + 16 + 4, (height / 2) - (text->getCharacterSize() / 2), text1, color);
}
SDL_SetRenderTarget(renderer, nullptr);
delete sp;
// Crea el sprite
n.sprite = new Sprite(n.rect, n.texture, renderer);

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@@ -49,7 +49,8 @@ private:
// Objetos y punteros
SDL_Renderer *renderer; // El renderizador de la ventana
Texture *texture; // Textura para la fuente de las notificaciones
Texture *textTexture; // Textura para la fuente de las notificaciones
Texture *iconTexture; // Textura para los iconos de las notificaciones
Text *text; // Objeto para dibujar texto
options_t *options; // Variable con todas las opciones del programa
@@ -70,7 +71,7 @@ public:
void update();
// Constructor
Notify(SDL_Renderer *renderer, std::string bitmapFile, std::string textFile, std::string soundFile, options_t *options);
Notify(SDL_Renderer *renderer, std::string iconFile, std::string bitmapFile, std::string textFile, std::string soundFile, options_t *options);
// Destructor
~Notify();

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@@ -12,7 +12,7 @@ Screen::Screen(SDL_Window *window, SDL_Renderer *renderer, Asset *asset, options
this->asset = asset;
// Crea los objetos
notify = new Notify(renderer, asset->get("smb2.png"), asset->get("smb2.txt"), asset->get("notify.wav"), options);
notify = new Notify(renderer, asset->get("notify.png"), asset->get("smb2.png"), asset->get("smb2.txt"), asset->get("notify.wav"), options);
gameCanvasWidth = options->gameWidth;
gameCanvasHeight = options->gameHeight;
@@ -383,9 +383,9 @@ void Screen::renderNotifications()
return;
}
SDL_RenderSetLogicalSize(renderer, notificationLogicalWidth, notificationLogicalHeight);
// SDL_RenderSetLogicalSize(renderer, notificationLogicalWidth, notificationLogicalHeight);
notify->render();
SDL_RenderSetLogicalSize(renderer, windowWidth, windowHeight);
// SDL_RenderSetLogicalSize(renderer, windowWidth, windowHeight);
}
// Establece el tamaño de las notificaciones

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@@ -1365,6 +1365,9 @@ bool Director::setFileList()
asset->add(systemFolder + "/stats_buffer.csv", t_data, false, true);
asset->add(systemFolder + "/stats.csv", t_data, false, true);
// Notificaciones
asset->add(prefix + "/data/notifications/notify.png", t_bitmap);
// Habitaciones
asset->add(prefix + "/data/room/01.room", t_room);
asset->add(prefix + "/data/room/02.room", t_room);