Files
jaildoctors_dilemma/source/common/resource.cpp

141 lines
2.9 KiB
C++

#include "resource.h"
#include <iostream>
// Constructor
Resource::Resource(SDL_Renderer *renderer, Asset *asset, options_t *options)
{
this->renderer = renderer;
this->asset = asset;
this->options = options;
}
// Carga las texturas de una lista
void Resource::loadTextures(std::vector<std::string> list)
{
for (auto l : list)
{
texture_t t;
t.name = l;
t.texture = new Texture(renderer, asset->get(l));
textures.push_back(t);
}
}
// Carga las animaciones desde una lista
void Resource::loadAnimations(std::vector<std::string> list)
{
for (auto l : list)
{
animation_t as;
as.name = l + ".ani";
as.animation = new animatedSprite_t(loadAnimationFromFile(getTexture(l + ".png"), asset->get(l + ".ani")));
animations.push_back(as);
}
}
// Carga los offsets desde una lista
void Resource::loadOffsets(std::vector<std::string> list)
{
for (auto l : list)
{
textOffset_t to;
to.name = l;
to.textFile = new textFile_t(LoadTextFile(asset->get(l)));
offsets.push_back(to);
}
}
// Recarga las texturas
void Resource::reLoadTextures()
{
for (auto texture : textures)
{
texture.texture->reLoad();
}
}
// Libera las texturas
void Resource::freeTextures()
{
for (auto texture : textures)
{
delete texture.texture;
}
textures.clear();
}
// Libera las animaciones
void Resource::freeAnimations()
{
for (auto a : animations)
{
delete a.animation;
}
animations.clear();
}
// Libera los offsets
void Resource::freeOffsets()
{
for (auto o : offsets)
{
delete o.textFile;
}
offsets.clear();
}
// Libera todos los recursos
void Resource::free()
{
freeTextures();
freeAnimations();
freeOffsets();
}
// Obtiene una textura
Texture *Resource::getTexture(std::string name)
{
for (auto texture : textures)
{
if (texture.name.find(name) != std::string::npos)
{
std::cout << "CACHE: " << name << std::endl;
return texture.texture;
}
}
std::cout << "NOT FOUND: " << name << std::endl;
return nullptr;
}
// Obtiene una animación
animatedSprite_t *Resource::getAnimation(std::string name)
{
for (auto animation : animations)
{
if (animation.name.find(name) != std::string::npos)
{
std::cout << "CACHE: " << name << std::endl;
return animation.animation;
}
}
std::cout << "NOT FOUND: " << name << std::endl;
return nullptr;
}
// Obtiene un offset
textFile_t *Resource::getOffset(std::string name)
{
for (auto offset : offsets)
{
if (offset.name.find(name) != std::string::npos)
{
std::cout << "CACHE: " << name << std::endl;
return offset.textFile;
}
}
std::cout << "NOT FOUND: " << name << std::endl;
return nullptr;
}