Files
jaildoctors_dilemma/source/notifier.cpp
Sergio Valor 195d812d2a Les notificacions ara van per milisegons.
posibilitat d'establir el tems de una notificacio (util per a allargar les dels logros)
2025-03-08 11:29:25 +01:00

311 lines
9.6 KiB
C++

#include "notifier.h"
#include <SDL2/SDL_blendmode.h> // for SDL_BLENDMODE_BLEND
#include <SDL2/SDL_pixels.h> // for SDL_PIXELFORMAT_RGBA8888
#include <SDL2/SDL_render.h> // for SDL_RenderFillRect, SDL_RenderClear
#include <algorithm> // for remove_if
#include <string> // for string, basic_string
#include <vector> // for vector
#include "jail_audio.h" // for JA_PlaySound
#include "options.h" // for Options, options, OptionsNotification
#include "resource.h" // for Resource
#include "screen.h" // for Screen
#include "s_sprite.h" // for SSprite
#include "text.h" // for Text, TEXT_CENTER, TEXT_COLOR
#include "surface.h" // for Surface
// [SINGLETON]
Notifier *Notifier::notifier_ = nullptr;
// [SINGLETON] Crearemos el objeto con esta función estática
void Notifier::init(const std::string &icon_file, const std::string &text)
{
Notifier::notifier_ = new Notifier(icon_file, text);
}
// [SINGLETON] Destruiremos el objeto con esta función estática
void Notifier::destroy()
{
delete Notifier::notifier_;
}
// [SINGLETON] Con este método obtenemos el objeto y podemos trabajar con él
Notifier *Notifier::get()
{
return Notifier::notifier_;
}
// Constructor
Notifier::Notifier(const std::string &icon_file, const std::string &text)
: icon_surface_(!icon_file.empty() ? Resource::get()->getSurface(icon_file) : nullptr),
text_(Resource::get()->getText(text)),
bg_color_(options.notifications.color),
stack_(false),
has_icons_(!icon_file.empty()) {}
// Dibuja las notificaciones por pantalla
void Notifier::render()
{
for (int i = (int)notifications_.size() - 1; i >= 0; --i)
{
notifications_[i].sprite->render();
}
}
// Actualiza el estado de las notificaiones
void Notifier::update()
{
for (int i = 0; i < (int)notifications_.size(); ++i)
{
// Si la notificación anterior está "saliendo", no hagas nada
if (i > 0)
{
if (notifications_[i - 1].state == NotificationStatus::RISING)
{
break;
}
}
switch (notifications_[i].state)
{
case NotificationStatus::RISING:
{
const int DIRECTION = (options.notifications.getVerticalPosition() == NotificationPosition::TOP) ? 1 : -1;
notifications_[i].rect.y += DIRECTION;
if (notifications_[i].rect.y == notifications_[i].y)
{
notifications_[i].state = NotificationStatus::STAY;
notifications_[i].start_time = SDL_GetTicks();
}
break;
}
case NotificationStatus::STAY:
{
notifications_[i].elapsed_time = SDL_GetTicks() - notifications_[i].start_time;
if (notifications_[i].elapsed_time >= notifications_[i].display_duration)
{
notifications_[i].state = NotificationStatus::VANISHING;
}
break;
}
case NotificationStatus::VANISHING:
{
const int DIRECTION = (options.notifications.getVerticalPosition() == NotificationPosition::TOP) ? -1 : 1;
notifications_[i].rect.y += DIRECTION;
if (notifications_[i].rect.y == notifications_[i].y - notifications_[i].travel_dist)
{
notifications_[i].state = NotificationStatus::FINISHED;
}
break;
}
case NotificationStatus::FINISHED:
break;
default:
break;
}
notifications_[i].sprite->setPosition(notifications_[i].rect);
}
clearFinishedNotifications();
}
// Elimina las notificaciones finalizadas
void Notifier::clearFinishedNotifications()
{
for (int i = (int)notifications_.size() - 1; i >= 0; --i)
{
if (notifications_[i].state == NotificationStatus::FINISHED)
{
notifications_.erase(notifications_.begin() + i);
}
}
}
void Notifier::show(std::vector<std::string> texts, NotificationText text_is, Uint32 display_duration, int icon, bool can_be_removed, const std::string &code)
{
// Si no hay texto, acaba
if (texts.empty())
{
return;
}
// Si las notificaciones no se apilan, elimina las anteriores
if (!stack_)
{
clearNotifications();
}
// Elimina las cadenas vacías
texts.erase(std::remove_if(texts.begin(), texts.end(), [](const std::string &s)
{ return s.empty(); }),
texts.end());
// Encuentra la cadena más larga
std::string longest;
for (const auto &text : texts)
{
if (text.length() > longest.length())
{
longest = text;
}
}
// Inicializa variables
const int text_size = 6;
const auto PADDING_IN_H = text_size;
const auto PADDING_IN_V = text_size / 2;
const int ICON_SPACE = icon >= 0 ? ICON_SIZE_ + PADDING_IN_H : 0;
text_is = ICON_SPACE > 0 ? NotificationText::LEFT : text_is;
const int WIDTH = options.game.width - (PADDING_OUT_ * 2);
const int HEIGHT = (text_size * texts.size()) + (PADDING_IN_V * 2);
const auto SHAPE = NotificationShape::SQUARED;
// Posición horizontal
int desp_h = 0;
switch (options.notifications.getHorizontalPosition())
{
case NotificationPosition::LEFT:
desp_h = PADDING_OUT_;
break;
case NotificationPosition::CENTER:
desp_h = ((options.game.width / 2) - (WIDTH / 2));
break;
case NotificationPosition::RIGHT:
desp_h = options.game.width - WIDTH - PADDING_OUT_;
break;
default:
desp_h = 0;
break;
}
// Posición vertical
const int DESP_V = (options.notifications.getVerticalPosition() == NotificationPosition::TOP) ? PADDING_OUT_ : options.game.height - HEIGHT - PADDING_OUT_;
// Offset
const auto TRAVEL_DIST = HEIGHT + PADDING_OUT_;
const int TRAVEL_MOD = (options.notifications.getVerticalPosition() == NotificationPosition::TOP) ? 1 : -1;
const int OFFSET = !notifications_.empty() ? notifications_.back().y + TRAVEL_MOD * notifications_.back().travel_dist : DESP_V;
// Crea la notificacion
Notification n;
// Inicializa variables
n.code = code;
n.can_be_removed = can_be_removed;
n.y = OFFSET;
n.travel_dist = TRAVEL_DIST;
n.texts = texts;
n.shape = SHAPE;
n.display_duration = display_duration;
const int Y_POS = OFFSET + ((options.notifications.getVerticalPosition() == NotificationPosition::TOP) ? -TRAVEL_DIST : TRAVEL_DIST);
n.rect = {desp_h, Y_POS, WIDTH, HEIGHT};
// Crea la textura
n.surface = std::make_shared<Surface>(WIDTH, HEIGHT);
// Prepara para dibujar en la textura
auto previuos_renderer = Screen::get()->getRendererSurface();
Screen::get()->setRendererSurface(n.surface);
// Dibuja el fondo de la notificación
SDL_Rect rect;
if (SHAPE == NotificationShape::ROUNDED)
{
rect = {4, 0, WIDTH - (4 * 2), HEIGHT};
n.surface->fillRect(&rect, bg_color_);
rect = {4 / 2, 1, WIDTH - 4, HEIGHT - 2};
n.surface->fillRect(&rect, bg_color_);
rect = {1, 4 / 2, WIDTH - 2, HEIGHT - 4};
n.surface->fillRect(&rect, bg_color_);
rect = {0, 4, WIDTH, HEIGHT - (4 * 2)};
n.surface->fillRect(&rect, bg_color_);
}
else if (SHAPE == NotificationShape::SQUARED)
{
n.surface->clear(bg_color_);
SDL_Rect rect = {0, 0, n.surface->getWidth(), n.surface->getHeight()};
n.surface->drawRectBorder(&rect, static_cast<Uint8>(PaletteColor::RED));
}
// Dibuja el icono de la notificación
if (has_icons_ && icon >= 0 && texts.size() >= 2)
{
auto sp = std::make_unique<SSprite>(icon_surface_, (SDL_Rect){0, 0, ICON_SIZE_, ICON_SIZE_});
sp->setPosition({PADDING_IN_H, PADDING_IN_V, ICON_SIZE_, ICON_SIZE_});
sp->setClip({ICON_SIZE_ * (icon % 10), ICON_SIZE_ * (icon / 10), ICON_SIZE_, ICON_SIZE_});
sp->render();
}
// Escribe el texto de la notificación
const Uint8 COLOR = static_cast<Uint8>(PaletteColor::WHITE);
int iterator = 0;
for (const auto &text : texts)
{
switch (text_is)
{
case NotificationText::LEFT:
text_->writeColored(PADDING_IN_H + ICON_SPACE, PADDING_IN_V + iterator * (text_size + 1), text, COLOR);
break;
case NotificationText::CENTER:
text_->writeDX(TEXT_CENTER | TEXT_COLOR, WIDTH / 2, PADDING_IN_V + iterator * (text_size + 1), text, 1, COLOR);
break;
default:
break;
}
++iterator;
}
// Deja de dibujar en la textura
Screen::get()->setRendererSurface(previuos_renderer);
// Crea el sprite de la notificación
n.sprite = std::make_shared<SSprite>(n.surface, n.rect);
// Añade la notificación a la lista
notifications_.emplace_back(n);
// Reproduce el sonido de la notificación
JA_PlaySound(Resource::get()->getSound("notify.wav"));
}
// Indica si hay notificaciones activas
bool Notifier::isActive() { return !notifications_.empty(); }
// Finaliza y elimnina todas las notificaciones activas
void Notifier::clearNotifications()
{
for (auto &notification : notifications_)
{
if (notification.can_be_removed)
{
notification.state = NotificationStatus::FINISHED;
}
}
clearFinishedNotifications();
}
// Obtiene los códigos de las notificaciones
std::vector<std::string> Notifier::getCodes()
{
std::vector<std::string> codes;
for (const auto &notification : notifications_)
{
codes.emplace_back(notification.code);
}
return codes;
}