forked from jaildesigner-jailgames/jaildoctors_dilemma
69 lines
1.6 KiB
C++
69 lines
1.6 KiB
C++
#include "enemy.h"
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#include <fstream>
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#include <sstream>
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// Constructor
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Enemy::Enemy(enemy_t enemy)
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{
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// Obten punteros a objetos
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asset = enemy.asset;
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renderer = enemy.renderer;
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// Crea objetos
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texture = new LTexture();
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sprite = new AnimatedSprite(texture, renderer);
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// Carga la textura
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loadTextureFromFile(texture, asset->get(enemy.tileset), renderer);
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// Obten el resto de valores
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x1 = enemy.x1;
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x2 = enemy.x2;
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y1 = enemy.y1;
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y2 = enemy.y2;
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color = enemy.color;
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sprite->setPosX(enemy.x);
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sprite->setPosY(enemy.y);
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sprite->setVelX(enemy.vx);
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sprite->setVelY(enemy.vy);
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// Inicializa el sprite con el resto de parametros comunes
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sprite->setWidth(16);
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sprite->setHeight(16);
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sprite->setCurrentFrame(0);
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sprite->setAnimationCounter(0);
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sprite->setAnimationNumFrames(0, 4);
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sprite->setAnimationSpeed(0, 5);
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sprite->setAnimationLoop(0, true);
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sprite->setAnimationFrames(0, 0, 16 * 0, 0, 16, 16);
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sprite->setAnimationFrames(0, 1, 16 * 1, 0, 16, 16);
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sprite->setAnimationFrames(0, 2, 16 * 2, 0, 16, 16);
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sprite->setAnimationFrames(0, 3, 16 * 3, 0, 16, 16);
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sprite->setSpriteClip(sprite->getAnimationClip(0, 0));
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}
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// Destructor
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Enemy::~Enemy()
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{
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texture->unload();
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delete texture;
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texture = nullptr;
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delete sprite;
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sprite = nullptr;
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}
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// Pinta el enemigo en pantalla
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void Enemy::draw()
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{
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sprite->getTexture()->setColor(color.r, color.g, color.b);
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sprite->render();
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sprite->getTexture()->setColor(255, 255, 255);
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}
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// Actualiza las variables del objeto
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void Enemy::update()
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{
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sprite->update();
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sprite->animate(0);
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} |