Files
jaildoctors_dilemma/source/sections/logo.cpp
Sergio Valor 78c5333144 Redistribuits els .cpp en carpetes
Actualitzat cmake
Modificats els include de SDL2 a SDL3
2025-10-15 08:28:57 +02:00

226 lines
6.8 KiB
C++

#include "logo.h"
#include <SDL3/SDL_events.h> // Para SDL_PollEvent, SDL_Event
#include <SDL3/SDL_timer.h> // Para SDL_GetTicks
#include "defines.h" // Para GAME_SPEED
#include "global_events.h" // Para check
#include "global_inputs.h" // Para check
#include "options.h" // Para Options, SectionState, options, Section
#include "resource.h" // Para Resource
#include "s_sprite.h" // Para SSprite
#include "screen.h" // Para Screen
#include "surface.h" // Para Surface
#include "utils.h" // Para PaletteColor
// Constructor
Logo::Logo()
: jailgames_surface_(Resource::get()->getSurface("jailgames.gif")),
since_1998_surface_(Resource::get()->getSurface("since_1998.gif")),
since_1998_sprite_(std::make_shared<SSprite>(since_1998_surface_, (256 - since_1998_surface_->getWidth()) / 2, 83 + jailgames_surface_->getHeight() + 5, since_1998_surface_->getWidth(), since_1998_surface_->getHeight())) {
since_1998_sprite_->setClip(0, 0, since_1998_surface_->getWidth(), since_1998_surface_->getHeight());
since_1998_color_ = static_cast<Uint8>(PaletteColor::BLACK);
jailgames_color_ = static_cast<Uint8>(PaletteColor::BRIGHT_WHITE);
// Crea los sprites de cada linea
for (int i = 0; i < jailgames_surface_->getHeight(); ++i) {
jailgames_sprite_.push_back(std::make_shared<SSprite>(jailgames_surface_, 0, i, jailgames_surface_->getWidth(), 1));
jailgames_sprite_.back()->setClip(0, i, jailgames_surface_->getWidth(), 1);
jailgames_sprite_.at(i)->setX((i % 2 == 0) ? (256 + (i * 3)) : (-181 - (i * 3)));
jailgames_sprite_.at(i)->setY(83 + i);
}
// Inicializa variables
options.section.section = Section::LOGO;
// Inicializa el vector de colores
const std::vector<Uint8> COLORS = {
static_cast<Uint8>(PaletteColor::BLACK),
static_cast<Uint8>(PaletteColor::BLUE),
static_cast<Uint8>(PaletteColor::RED),
static_cast<Uint8>(PaletteColor::MAGENTA),
static_cast<Uint8>(PaletteColor::GREEN),
static_cast<Uint8>(PaletteColor::CYAN),
static_cast<Uint8>(PaletteColor::YELLOW),
static_cast<Uint8>(PaletteColor::BRIGHT_WHITE)};
for (const auto& color : COLORS) {
color_.push_back(color);
}
// Cambia el color del borde
Screen::get()->setBorderColor(static_cast<Uint8>(PaletteColor::BLACK));
}
// Comprueba el manejador de eventos
void Logo::checkEvents() {
SDL_Event event;
while (SDL_PollEvent(&event)) {
globalEvents::check(event);
}
}
// Comprueba las entradas
void Logo::checkInput() {
globalInputs::check();
}
// Gestiona el logo de JAILGAME
void Logo::updateJAILGAMES() {
if (counter_ > 30) {
for (int i = 1; i < (int)jailgames_sprite_.size(); ++i) {
constexpr int SPEED = 8;
constexpr int DEST = 37;
if (jailgames_sprite_.at(i)->getX() != 37) {
if (i % 2 == 0) {
jailgames_sprite_.at(i)->incX(-SPEED);
if (jailgames_sprite_.at(i)->getX() < DEST) {
jailgames_sprite_.at(i)->setX(DEST);
}
} else {
jailgames_sprite_.at(i)->incX(SPEED);
if (jailgames_sprite_.at(i)->getX() > DEST) {
jailgames_sprite_.at(i)->setX(DEST);
}
}
}
}
}
}
// Gestiona el color de las texturas
void Logo::updateTextureColors() {
constexpr int INI = 70;
constexpr int INC = 4;
if (counter_ == INI + INC * 0) {
since_1998_color_ = color_.at(0);
}
else if (counter_ == INI + INC * 1) {
since_1998_color_ = color_.at(1);
}
else if (counter_ == INI + INC * 2) {
since_1998_color_ = color_.at(2);
}
else if (counter_ == INI + INC * 3) {
since_1998_color_ = color_.at(3);
}
else if (counter_ == INI + INC * 4) {
since_1998_color_ = color_.at(4);
}
else if (counter_ == INI + INC * 5) {
since_1998_color_ = color_.at(5);
}
else if (counter_ == INI + INC * 6) {
since_1998_color_ = color_.at(6);
}
else if (counter_ == INI + INC * 7) {
since_1998_color_ = color_.at(7);
}
else if (counter_ == INIT_FADE_ + INC * 0) {
jailgames_color_ = color_.at(6);
since_1998_color_ = color_.at(6);
}
else if (counter_ == INIT_FADE_ + INC * 1) {
jailgames_color_ = color_.at(5);
since_1998_color_ = color_.at(5);
}
else if (counter_ == INIT_FADE_ + INC * 2) {
jailgames_color_ = color_.at(4);
since_1998_color_ = color_.at(4);
}
else if (counter_ == INIT_FADE_ + INC * 3) {
jailgames_color_ = color_.at(3);
since_1998_color_ = color_.at(3);
}
else if (counter_ == INIT_FADE_ + INC * 4) {
jailgames_color_ = color_.at(2);
since_1998_color_ = color_.at(2);
}
else if (counter_ == INIT_FADE_ + INC * 5) {
jailgames_color_ = color_.at(1);
since_1998_color_ = color_.at(1);
}
else if (counter_ == INIT_FADE_ + INC * 6) {
jailgames_color_ = color_.at(0);
since_1998_color_ = color_.at(0);
}
}
// Actualiza las variables
void Logo::update() {
// Comprueba que la diferencia de ticks sea mayor a la velocidad del juego
if (SDL_GetTicks() - ticks_ > GAME_SPEED) {
// Actualiza el contador de ticks
ticks_ = SDL_GetTicks();
// Comprueba las entradas
checkInput();
// Incrementa el contador
counter_++;
// Gestiona el logo de JAILGAME
updateJAILGAMES();
// Gestiona el color de las texturas
updateTextureColors();
// Actualiza el objeto Screen
Screen::get()->update();
// Comprueba si ha terminado el logo
if (counter_ == END_LOGO_ + POST_LOGO_) {
endSection();
}
}
}
// Dibuja en pantalla
void Logo::render() {
// Prepara para empezar a dibujar en la textura de juego
Screen::get()->start();
Screen::get()->clearSurface(static_cast<Uint8>(PaletteColor::BLACK));
// Dibuja los objetos
for (const auto& s : jailgames_sprite_) {
s->render(1, jailgames_color_);
}
since_1998_sprite_->render(1, since_1998_color_);
// Vuelca el contenido del renderizador en pantalla
Screen::get()->render();
}
// Bucle para el logo del juego
void Logo::run() {
while (options.section.section == Section::LOGO) {
update();
checkEvents();
render();
}
}
// Termina la sección
void Logo::endSection() {
if (options.section.subsection == Subsection::LOGO_TO_TITLE) {
options.section.section = Section::TITLE;
}
else if (options.section.subsection == Subsection::LOGO_TO_INTRO) {
options.section.section = Section::LOADING_SCREEN;
}
}