Files
jaildoctors_dilemma/source/sprite/surface_sprite.cpp
Sergio Valor 7c102e42cc corregits mes includes
llevats els errors en texture
2025-10-15 09:14:30 +02:00

46 lines
1.2 KiB
C++

#include "sprite/surface_sprite.h"
#include "surface.h" // Para Surface
// Constructor
SSprite::SSprite(std::shared_ptr<Surface> surface, int x, int y, int w, int h)
: surface_(surface),
pos_((SDL_Rect){x, y, w, h}),
clip_((SDL_Rect){0, 0, pos_.w, pos_.h}) {}
SSprite::SSprite(std::shared_ptr<Surface> surface, SDL_Rect rect)
: surface_(surface),
pos_(rect),
clip_((SDL_Rect){0, 0, pos_.w, pos_.h}) {}
SSprite::SSprite(std::shared_ptr<Surface> surface)
: surface_(surface),
pos_({0, 0, surface_->getWidth(), surface_->getHeight()}),
clip_(pos_) {}
// Muestra el sprite por pantalla
void SSprite::render() {
surface_->render(pos_.x, pos_.y, &clip_);
}
void SSprite::render(Uint8 source_color, Uint8 target_color) {
surface_->renderWithColorReplace(pos_.x, pos_.y, source_color, target_color, &clip_);
}
// Establece la posición del objeto
void SSprite::setPosition(int x, int y) {
pos_.x = x;
pos_.y = y;
}
// Establece la posición del objeto
void SSprite::setPosition(SDL_Point p) {
pos_.x = p.x;
pos_.y = p.y;
}
// Reinicia las variables a cero
void SSprite::clear() {
pos_ = {0, 0, 0, 0};
clip_ = {0, 0, 0, 0};
}