Files
jaildoctors_dilemma/source/text.cpp
Sergio Valor 9a4b3b04a5 Corregits mil warnings de int a float
Corregit getDisplayInfo per al calcul del zoomMax
2025-10-16 10:12:03 +02:00

241 lines
8.0 KiB
C++

#include "text.h"
#include <SDL3/SDL.h>
#include <stddef.h> // Para size_t
#include <fstream> // Para basic_ifstream, basic_istream, basic_ostream
#include <iostream> // Para cerr
#include <stdexcept> // Para runtime_error
#include "screen.h" // Para Screen
#include "sprite/surface_sprite.h" // Para SSprite
#include "surface.h" // Para Surface
#include "utils.h" // Para getFileName, stringToColor, printWithDots
// Llena una estructuta TextFile desde un fichero
std::shared_ptr<TextFile> loadTextFile(const std::string& file_path) {
auto tf = std::make_shared<TextFile>();
// Inicializa a cero el vector con las coordenadas
for (int i = 0; i < 128; ++i) {
tf->offset[i].x = 0;
tf->offset[i].y = 0;
tf->offset[i].w = 0;
tf->box_width = 0;
tf->box_height = 0;
}
// Abre el fichero para leer los valores
std::ifstream file(file_path);
if (file.is_open() && file.good()) {
std::string buffer;
// Lee los dos primeros valores del fichero
std::getline(file, buffer);
std::getline(file, buffer);
tf->box_width = std::stoi(buffer);
std::getline(file, buffer);
std::getline(file, buffer);
tf->box_height = std::stoi(buffer);
// lee el resto de datos del fichero
auto index = 32;
auto line_read = 0;
while (std::getline(file, buffer)) {
// Almacena solo las lineas impares
if (line_read % 2 == 1)
tf->offset[index++].w = std::stoi(buffer);
// Limpia el buffer
buffer.clear();
line_read++;
};
// Cierra el fichero
printWithDots("Text File : ", getFileName(file_path), "[ LOADED ]");
file.close();
}
// El fichero no se puede abrir
else {
std::cerr << "Error: Fichero no encontrado " << getFileName(file_path) << std::endl;
throw std::runtime_error("Fichero no encontrado: " + getFileName(file_path));
}
// Establece las coordenadas para cada caracter ascii de la cadena y su ancho
for (int i = 32; i < 128; ++i) {
tf->offset[i].x = ((i - 32) % 15) * tf->box_width;
tf->offset[i].y = ((i - 32) / 15) * tf->box_height;
}
return tf;
}
// Constructor
Text::Text(std::shared_ptr<Surface> surface, const std::string& text_file) {
// Carga los offsets desde el fichero
auto tf = loadTextFile(text_file);
// Inicializa variables desde la estructura
box_height_ = tf->box_height;
box_width_ = tf->box_width;
for (int i = 0; i < 128; ++i) {
offset_[i].x = tf->offset[i].x;
offset_[i].y = tf->offset[i].y;
offset_[i].w = tf->offset[i].w;
}
// Crea los objetos
sprite_ = std::make_unique<SSprite>(surface, (SDL_FRect){0.0F, 0.0F, static_cast<float>(box_width_), static_cast<float>(box_height_)});
// Inicializa variables
fixed_width_ = false;
}
// Constructor
Text::Text(std::shared_ptr<Surface> surface, std::shared_ptr<TextFile> text_file) {
// Inicializa variables desde la estructura
box_height_ = text_file->box_height;
box_width_ = text_file->box_width;
for (int i = 0; i < 128; ++i) {
offset_[i].x = text_file->offset[i].x;
offset_[i].y = text_file->offset[i].y;
offset_[i].w = text_file->offset[i].w;
}
// Crea los objetos
sprite_ = std::make_unique<SSprite>(surface, (SDL_FRect){0.0F, 0.0F, static_cast<float>(box_width_), static_cast<float>(box_height_)});
// Inicializa variables
fixed_width_ = false;
}
// Escribe texto en pantalla
void Text::write(int x, int y, const std::string& text, int kerning, int lenght) {
int shift = 0;
if (lenght == -1)
lenght = text.length();
sprite_->setY(y);
for (int i = 0; i < lenght; ++i) {
auto index = static_cast<int>(text[i]);
sprite_->setClip(offset_[index].x, offset_[index].y, box_width_, box_height_);
sprite_->setX(x + shift);
sprite_->render(1, 15);
shift += offset_[static_cast<int>(text[i])].w + kerning;
}
}
// Escribe el texto en una surface
std::shared_ptr<Surface> Text::writeToSurface(const std::string& text, int zoom, int kerning) {
auto width = lenght(text, kerning) * zoom;
auto height = box_height_ * zoom;
auto surface = std::make_shared<Surface>(width, height);
auto previuos_renderer = Screen::get()->getRendererSurface();
Screen::get()->setRendererSurface(surface);
surface->clear(stringToColor("transparent"));
write(0, 0, text, kerning);
Screen::get()->setRendererSurface(previuos_renderer);
return surface;
}
// Escribe el texto con extras en una surface
std::shared_ptr<Surface> Text::writeDXToSurface(Uint8 flags, const std::string& text, int kerning, Uint8 textColor, Uint8 shadow_distance, Uint8 shadow_color, int lenght) {
auto width = Text::lenght(text, kerning) + shadow_distance;
auto height = box_height_ + shadow_distance;
auto surface = std::make_shared<Surface>(width, height);
auto previuos_renderer = Screen::get()->getRendererSurface();
Screen::get()->setRendererSurface(surface);
surface->clear(stringToColor("transparent"));
writeDX(flags, 0, 0, text, kerning, textColor, shadow_distance, shadow_color, lenght);
Screen::get()->setRendererSurface(previuos_renderer);
return surface;
}
// Escribe el texto con colores
void Text::writeColored(int x, int y, const std::string& text, Uint8 color, int kerning, int lenght) {
int shift = 0;
if (lenght == -1) {
lenght = text.length();
}
sprite_->setY(y);
for (int i = 0; i < lenght; ++i) {
auto index = static_cast<int>(text[i]);
sprite_->setClip(offset_[index].x, offset_[index].y, box_width_, box_height_);
sprite_->setX(x + shift);
sprite_->render(1, color);
shift += offset_[static_cast<int>(text[i])].w + kerning;
}
}
// Escribe el texto con sombra
void Text::writeShadowed(int x, int y, const std::string& text, Uint8 color, Uint8 shadow_distance, int kerning, int lenght) {
writeColored(x + shadow_distance, y + shadow_distance, text, color, kerning, lenght);
write(x, y, text, kerning, lenght);
}
// Escribe el texto centrado en un punto x
void Text::writeCentered(int x, int y, const std::string& text, int kerning, int lenght) {
x -= (Text::lenght(text, kerning) / 2);
write(x, y, text, kerning, lenght);
}
// Escribe texto con extras
void Text::writeDX(Uint8 flags, int x, int y, const std::string& text, int kerning, Uint8 textColor, Uint8 shadow_distance, Uint8 shadow_color, int lenght) {
const auto centered = ((flags & TEXT_CENTER) == TEXT_CENTER);
const auto shadowed = ((flags & TEXT_SHADOW) == TEXT_SHADOW);
const auto colored = ((flags & TEXT_COLOR) == TEXT_COLOR);
const auto stroked = ((flags & TEXT_STROKE) == TEXT_STROKE);
if (centered) {
x -= (Text::lenght(text, kerning) / 2);
}
if (shadowed) {
writeColored(x + shadow_distance, y + shadow_distance, text, shadow_color, kerning, lenght);
}
if (stroked) {
for (int dist = 1; dist <= shadow_distance; ++dist) {
for (int dy = -dist; dy <= dist; ++dy) {
for (int dx = -dist; dx <= dist; ++dx) {
writeColored(x + dx, y + dy, text, shadow_color, kerning, lenght);
}
}
}
}
if (colored) {
writeColored(x, y, text, textColor, kerning, lenght);
} else {
writeColored(x, y, text, textColor, kerning, lenght);
// write(x, y, text, kerning, lenght);
}
}
// Obtiene la longitud en pixels de una cadena
int Text::lenght(const std::string& text, int kerning) const {
int shift = 0;
for (size_t i = 0; i < text.length(); ++i)
shift += (offset_[static_cast<int>(text[i])].w + kerning);
// Descuenta el kerning del último caracter
return shift - kerning;
}
// Devuelve el valor de la variable
int Text::getCharacterSize() const {
return box_width_;
}
// Establece si se usa un tamaño fijo de letra
void Text::setFixedWidth(bool value) {
fixed_width_ = value;
}