forked from jaildesigner-jailgames/jaildoctors_dilemma
82 lines
1.8 KiB
C++
82 lines
1.8 KiB
C++
#include "scoreboard.h"
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#include <fstream>
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#include <sstream>
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// Constructor
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ScoreBoard::ScoreBoard(SDL_Renderer *renderer, Asset *asset)
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{
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// Obten punteros a objetos
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this->asset = asset;
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this->renderer = renderer;
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// Reserva memoria para los objetos
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texture = new LTexture();
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loadTextureFromFile(texture, asset->get("player01.png"), renderer);
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sprite = new AnimatedSprite(texture, renderer, asset->get("player01.ani"));
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sprite->setCurrentAnimation("walk_menu");
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// Inicializa las variables
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counter = 0;
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colorChangeSpeed = 4;
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// Inicializa los colores
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color_t c = stringToColor("blue");
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color.push_back(c);
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c = stringToColor("red");
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color.push_back(c);
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c = stringToColor("purple");
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color.push_back(c);
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c = stringToColor("green");
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color.push_back(c);
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c = stringToColor("cyan");
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color.push_back(c);
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c = stringToColor("yellow");
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color.push_back(c);
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}
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// Destructor
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ScoreBoard::~ScoreBoard()
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{
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texture->unload();
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delete texture;
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texture = nullptr;
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delete sprite;
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sprite = nullptr;
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}
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// Pinta el objeto en pantalla
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void ScoreBoard::render()
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{
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const int num_lives = 9;
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// Dibuja el fondo del marcador
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const SDL_Rect rect = {0, 17 * BLOCK, PLAY_AREA_WIDTH, GAMECANVAS_HEIGHT - PLAY_AREA_HEIGHT};
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SDL_SetRenderDrawColor(renderer, 0, 255, 0, 255);
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SDL_RenderFillRect(renderer, &rect);
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sprite->setPosY(18 * BLOCK);
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int index;
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int desp = (counter / 40) % 8;
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for (int i = 0; i < num_lives; i++)
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{
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sprite->setPosX(8 + (16 * i) + desp);
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index = i % color.size();
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sprite->getTexture()->setColor(color[index].r, color[index].g, color[index].b);
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sprite->render();
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}
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}
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// Actualiza las variables del objeto
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void ScoreBoard::update()
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{
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counter++;
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sprite->update();
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} |