forked from jaildesigner-jailgames/jaildoctors_dilemma
329 lines
11 KiB
C++
329 lines
11 KiB
C++
#include "notifier.h"
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#include <SDL2/SDL_blendmode.h> // for SDL_BLENDMODE_BLEND
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#include <SDL2/SDL_pixels.h> // for SDL_PIXELFORMAT_RGBA8888
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#include <SDL2/SDL_render.h> // for SDL_RenderFillRect, SDL_RenderClear
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#include <algorithm> // for remove_if
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#include <string> // for string, basic_string
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#include <vector> // for vector
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#include "jail_audio.h" // for JA_PlaySound
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#include "options.h" // for Options, options, OptionsNotification
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#include "resource.h" // for Resource
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#include "screen.h" // for Screen
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#include "s_sprite.h" // for SSprite
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#include "text.h" // for Text, TEXT_CENTER, TEXT_COLOR
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#include "surface.h" // for Surface
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// [SINGLETON]
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Notifier *Notifier::notifier_ = nullptr;
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// [SINGLETON] Crearemos el objeto con esta función estática
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void Notifier::init(const std::string &icon_file, const std::string &text)
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{
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Notifier::notifier_ = new Notifier(icon_file, text);
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}
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// [SINGLETON] Destruiremos el objeto con esta función estática
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void Notifier::destroy()
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{
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delete Notifier::notifier_;
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}
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// [SINGLETON] Con este método obtenemos el objeto y podemos trabajar con él
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Notifier *Notifier::get()
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{
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return Notifier::notifier_;
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}
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// Constructor
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Notifier::Notifier(const std::string &icon_file, const std::string &text)
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: icon_surface_(!icon_file.empty() ? Resource::get()->getSurface(icon_file) : nullptr),
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text_(Resource::get()->getText(text)),
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bg_color_(options.notifications.color),
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wait_time_(150),
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stack_(false),
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has_icons_(!icon_file.empty()) {}
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// Dibuja las notificaciones por pantalla
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void Notifier::render()
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{
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for (int i = (int)notifications_.size() - 1; i >= 0; --i)
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{
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notifications_[i].sprite->render();
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}
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}
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// Actualiza el estado de las notificaiones
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void Notifier::update()
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{
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for (int i = 0; i < (int)notifications_.size(); ++i)
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{
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// Si la notificación anterior está "saliendo", no hagas nada
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if (i > 0)
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{
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if (notifications_[i - 1].state == NotificationStatus::RISING)
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{
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break;
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}
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}
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notifications_[i].counter++;
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// Hace sonar la notificación en el primer frame
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if (notifications_[i].counter == 1)
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{
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if (options.notifications.sound)
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{
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if (notifications_[i].state == NotificationStatus::RISING)
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{
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// Reproduce el sonido de la notificación
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JA_PlaySound(Resource::get()->getSound("notify.wav"));
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}
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}
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}
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// Comprueba los estados
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if (notifications_[i].state == NotificationStatus::RISING)
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{
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// const float step = ((float)notifications_[i].counter / notifications_[i].travel_dist);
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// const int alpha = 255 * step;
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// constexpr int ALPHA = 255;
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if (options.notifications.getVerticalPosition() == NotificationPosition::TOP)
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{
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notifications_[i].rect.y++;
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}
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else if (options.notifications.getVerticalPosition() == NotificationPosition::BOTTOM)
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{
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notifications_[i].rect.y--;
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}
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// notifications_[i].surface->setAlpha(ALPHA);
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if (notifications_[i].rect.y == notifications_[i].y)
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{
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notifications_[i].state = NotificationStatus::STAY;
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// notifications_[i].surface->setAlpha(255);
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notifications_[i].counter = 0;
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}
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}
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else if (notifications_[i].state == NotificationStatus::STAY)
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{
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if (notifications_[i].counter == wait_time_)
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{
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notifications_[i].state = NotificationStatus::VANISHING;
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notifications_[i].counter = 0;
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}
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}
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else if (notifications_[i].state == NotificationStatus::VANISHING)
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{
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// const float step = (notifications_[i].counter / (float)notifications_[i].travel_dist);
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// const int ALPHA = 255 * (1 - step);
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// constexpr int ALPHA = 255;
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if (options.notifications.getVerticalPosition() == NotificationPosition::TOP)
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{
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notifications_[i].rect.y--;
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}
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else if (options.notifications.getVerticalPosition() == NotificationPosition::BOTTOM)
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{
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notifications_[i].rect.y++;
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}
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// notifications_[i].surface->setAlpha(ALPHA);
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if (notifications_[i].rect.y == notifications_[i].y - notifications_[i].travel_dist)
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{
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notifications_[i].state = NotificationStatus::FINISHED;
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}
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}
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notifications_[i].sprite->setPosition(notifications_[i].rect);
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}
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clearFinishedNotifications();
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}
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// Elimina las notificaciones finalizadas
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void Notifier::clearFinishedNotifications()
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{
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for (int i = (int)notifications_.size() - 1; i >= 0; --i)
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{
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if (notifications_[i].state == NotificationStatus::FINISHED)
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{
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notifications_.erase(notifications_.begin() + i);
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}
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}
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}
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void Notifier::show(std::vector<std::string> texts, NotificationText text_is, int icon, bool can_be_removed, const std::string &code)
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{
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// Si no hay texto, acaba
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if (texts.empty())
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{
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return;
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}
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// Si las notificaciones no se apilan, elimina las anteriores
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if (!stack_)
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{
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clearNotifications();
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}
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// Elimina las cadenas vacías
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texts.erase(std::remove_if(texts.begin(), texts.end(), [](const std::string &s)
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{ return s.empty(); }),
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texts.end());
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// Encuentra la cadena más larga
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std::string longest;
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for (const auto &text : texts)
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{
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if (text.length() > longest.length())
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longest = text;
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}
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// Inicializa variables
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const auto padding_in_h = text_->getCharacterSize();
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const auto padding_in_v = text_->getCharacterSize() / 2;
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const int icon_space = icon >= 0 ? ICON_SIZE_ + padding_in_h : 0;
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text_is = icon_space > 0 ? NotificationText::LEFT : text_is;
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const int width = options.game.width - (PADDING_OUT_ * 2);
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const int height = (text_->getCharacterSize() * texts.size()) + (padding_in_v * 2);
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const auto shape = NotificationShape::SQUARED;
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// Posición horizontal
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auto desp_h = 0;
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if (options.notifications.getHorizontalPosition() == NotificationPosition::LEFT)
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{
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desp_h = PADDING_OUT_;
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}
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else if (options.notifications.getHorizontalPosition() == NotificationPosition::CENTER)
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{
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desp_h = ((options.game.width / 2) - (width / 2));
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}
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else if (options.notifications.getHorizontalPosition() == NotificationPosition::RIGHT)
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{
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desp_h = options.game.width - width - PADDING_OUT_;
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}
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// Posición vertical
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const int desp_v = (options.notifications.getVerticalPosition() == NotificationPosition::TOP) ? PADDING_OUT_ : options.game.height - height - PADDING_OUT_;
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// Offset
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const auto travel_dist = height + PADDING_OUT_;
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auto offset = 0;
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if (options.notifications.getVerticalPosition() == NotificationPosition::TOP)
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{
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offset = !notifications_.empty() ? notifications_.back().y + notifications_.back().travel_dist : desp_v;
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}
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else if (options.notifications.getVerticalPosition() == NotificationPosition::BOTTOM)
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{
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offset = !notifications_.empty() ? notifications_.back().y - notifications_.back().travel_dist : desp_v;
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}
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// Crea la notificacion
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Notification n;
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// Inicializa variables
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n.code = code;
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n.can_be_removed = can_be_removed;
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n.y = offset;
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n.travel_dist = travel_dist;
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n.texts = texts;
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n.shape = shape;
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int y_pos = offset + ((options.notifications.getVerticalPosition() == NotificationPosition::TOP) ? -travel_dist : travel_dist);
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n.rect = {desp_h, y_pos, width, height};
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// Crea la textura
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n.surface = std::make_shared<Surface>(Screen::get()->getRenderSurfaceData(), width, height);
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// Prepara para dibujar en la textura
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Screen::get()->setRenderSurfaceData(n.surface);
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// Dibuja el fondo de la notificación
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SDL_Rect rect;
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auto surface_data = *(Screen::get()->getRenderSurfaceData());
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if (shape == NotificationShape::ROUNDED)
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{
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rect = {4, 0, width - (4 * 2), height};
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n.surface->fillRect(surface_data, &rect, bg_color_);
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rect = {4 / 2, 1, width - 4, height - 2};
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n.surface->fillRect(surface_data, &rect, bg_color_);
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rect = {1, 4 / 2, width - 2, height - 4};
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n.surface->fillRect(surface_data, &rect, bg_color_);
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rect = {0, 4, width, height - (4 * 2)};
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n.surface->fillRect(surface_data, &rect, bg_color_);
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}
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else if (shape == NotificationShape::SQUARED)
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{
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Screen::get()->clearSurface(bg_color_);
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}
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// Dibuja el icono de la notificación
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if (has_icons_ && icon >= 0 && texts.size() >= 2)
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{
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auto sp = std::make_unique<SSprite>(icon_surface_, (SDL_Rect){0, 0, ICON_SIZE_, ICON_SIZE_});
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sp->setPosition({padding_in_h, padding_in_v, ICON_SIZE_, ICON_SIZE_});
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sp->setClip({ICON_SIZE_ * (icon % 10), ICON_SIZE_ * (icon / 10), ICON_SIZE_, ICON_SIZE_});
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sp->render();
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}
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// Escribe el texto de la notificación
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const Uint8 color = stringToColor("white");
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int iterator = 0;
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for (const auto &text : texts)
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{
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if (text_is == NotificationText::LEFT)
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{
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text_->writeColored(padding_in_h + icon_space, padding_in_v + iterator * (text_->getCharacterSize() + 1), text, color);
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}
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else if (text_is == NotificationText::CENTER)
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{
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text_->writeDX(TEXT_CENTER | TEXT_COLOR, width / 2, padding_in_v + iterator * (text_->getCharacterSize() + 1), text, 1, color);
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}
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++iterator;
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}
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// Deja de dibujar en la textura
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Screen::get()->setRenderSurfaceData(nullptr);
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// Crea el sprite de la notificación
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n.sprite = std::make_shared<SSprite>(n.surface, n.rect);
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// Deja la notificación invisible
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// n.surface->setAlpha(0);
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// Añade la notificación a la lista
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notifications_.emplace_back(n);
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}
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// Indica si hay notificaciones activas
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bool Notifier::isActive() { return !notifications_.empty(); }
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// Finaliza y elimnina todas las notificaciones activas
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void Notifier::clearNotifications()
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{
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for (auto ¬ification : notifications_)
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{
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if (notification.can_be_removed)
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{
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notification.state = NotificationStatus::FINISHED;
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}
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}
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clearFinishedNotifications();
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}
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// Obtiene los códigos de las notificaciones
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std::vector<std::string> Notifier::getCodes()
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{
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std::vector<std::string> codes;
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for (const auto ¬ification : notifications_)
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{
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codes.emplace_back(notification.code);
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}
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return codes;
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} |